Sideboard


My take on New Perspectives in modern, not dissimilar to MTG Goldfish's Resounding Perspectives deck, but at the same time quite different.

Mainboard:

-1x Pact of Negation +1x Dimir Infiltrator

-1x Overgrowth +1x Fertile Ground

Sideboard:

-1x Dissenter's deliverance +1x Vexing Shusher

This is a combo deck. Enchant a (non-basic) forest with Utopia Sprawl / Fertile Ground / Overgrowth . A new addition to the list has been Serum Visions , which gives you something to do on turn one other than Utopia Sprawl or Traverse the Ulvenwald for a basic.

The next couple of turns should see more enchanting of the same forest. The land should be able produce 4 mana, including at least 1 blue and 1 black, for each tap. Turns 2 and 3 can also be padded with light cycling of low-impact cyclers like the cycling lands. Traverse the Ulvenwald is a tough one to use, as later on it can tutor up the card that can win you the game.

The deck goes off on turn 4, the modern turn, however with the right cards and a little luck (or perhaps in a win or lose situation), turn 3 can also be the winning turn. It works by using two cards with similar text: Vizier of Tumbling Sands and Esper Sojourners . Once your enchanted land can produce 4 mana (or 3 mana if you feel safe enough. Just remember the mana needs to be a flexible U/B/G) you can begin cycling either of the aforementioned creatures. Traverse the Ulvenwald can help tutor up one of them if they're AWOL. When cycled, these creatures untap a permanent ( Esper Sojourners can tap as well, but this is more of a desperation/protection maneuver). Using this uncounterspellable ability, you can accrue floating mana by twiddling your enchanted land. As you draw more enchantments, use them at your own discretion as it can make the combo faster, or fix your mana. Street Wraith is best saved for this turn as it extends your capability, because the combo can fizzle if you're unlucky. Shadow of the Grave comes down to recur all of the cards you cycled to keep the chain going. Serum Visions is good to cycle into because it digs you deep. Once you have enough mana, or draw one or two Pact of Negation s, you can cast New Perspectives . It mostly just draws 3 cards and makes Street Wraith more free than paying 2 life, but it keeps you from punting. Eventually you'll draw into (or Traverse for) Emrakul, the Aeons Torn . Casting him with all of the mana you've built up this turn is a surefire way to close out a game.

Dimir Infiltrator has made his way to the mainboard as a one-of for a neat consistency engine. In a pinch, he can be tutored for via Traverse the Ulvenwald and then transmuted into Shadow of the Grave . For 6 mana, you can tutor, transmute and cast the Shadow. The best part is that the Shadow returns Dimir Infiltrator to your hand as well, meaning as long as you're generating enough mana, you can continue fishing out your copies of Shadow.

Anything can happen between game one and two. Fore the most part, however, an opponent can be expected to side in counters to your strategy. For the most part, we are playing on defense. So the sideboard includes:

4x Leyline of Sanctity - This is the quintessential defense spell. It's never a sin to aggressively mulligan for a card that starts on the battlefield, and makes your opponent's burn and discard effects dead on arrival.

3x Nimble Obstructionist - Kind of a cutesy one. It mostly just hits fetches in slower decks, but really proves useful when you know your opponent has Field of Ruin or Ghost Quarter . The card shines in the mirror match though!

2x Angelsong - The out to creature-based aggression, like 8-Whack or Infect. It could probably be at a 3/4-of because it's important to draw when you're facing down such an aggressive deck, but it's dependent on your local meta. I chose Angelsong over Haze of Pollen because the cycle cost is cheaper and generic, even though it forces a white land into the board.

2x Dissenter's Deliverance - Artifact hate that slots into our deck as a cycler. Not amazing but it does double-duty.

2x Negate - More countermagic for control match ups.

2x Resounding Thunder - An alternate win condition, just because you never know when your Emrakul will land in the exile zone. Switching her out for one or two copies of this card for game 2 can catch your opponent off guard when they cast Unmoored Ego and whiff. The way this one works is, before you cast all of your Shadow of the Grave s, you cycle this bad boy for free with New Perspectives to deal huge damage. THEN you cast your Shadow to do it for lethal. (This card is the main win condition for the other New Perspectives Modern Deck, hence the name Resounding Perspectives)

Laboratory Maniac probably deserves a mention here as well, as he's another alt-wincon. Maybe swapping 1x Resounding Thunder out for him? Either way, he's another cute mix-up. BUT he dies to removal! So watch out!

Muddle the Mixture might just deserve Negate 's spot in the sideboard, solely for the fact that it also tutors Shadow of the Grave . The only worry is the deck needs more blue sources, like an additional Breeding Pool .

Lastly, I've been playing with the idea of a one-of Tolaria West and Reliquary Tower , but it feels clunky to even think about it. The pros are that you can get Pact of Negation with the West, or the Reliquary Tower or even one of the cycling lands. But the negatives outweigh it in that the list would need to make room for what are essentially a tapped blue source that's not really meant to be a blue source, and a colorless land that makes your massive hand last an extra turn (which it shouldn't because the game should be over by then).

Anyways, that's a quick primer on how the deck works. When Amonkhet was spoiled, I really wanted to make it work but I didn't know how. Well, I finally got back to tuning the list.

Enjoy!

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Date added 6 years
Last updated 5 years
Legality

This deck is Modern legal.

Rarity (main - side)

1 - 0 Mythic Rares

32 - 10 Rares

8 - 0 Uncommons

14 - 5 Commons

Cards 60
Avg. CMC 2.75
Folders Modern
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