This is a combo deck.
Enchant a (non-basic) forest with
Utopia Sprawl
/
Fertile Ground
/
Overgrowth
. A new addition to the list has been
Serum Visions
, which gives you something to do on turn one other than
Utopia Sprawl
or
Traverse the Ulvenwald
for a basic.
The next couple of turns should see more enchanting of the same forest. The land should be able produce 4 mana, including at least 1 blue and 1 black, for each tap. Turns 2 and 3 can also be padded with light cycling of low-impact cyclers like the cycling lands.
Traverse the Ulvenwald
is a tough one to use, as later on it can tutor up the card that can win you the game.
The deck goes off on turn 4, the modern turn, however with the right cards and a little luck (or perhaps in a win or lose situation), turn 3 can also be the winning turn. It works by using two cards with similar text:
Vizier of Tumbling Sands
and
Esper Sojourners
. Once your enchanted land can produce 4 mana (or 3 mana if you feel safe enough. Just remember the mana needs to be a flexible U/B/G) you can begin cycling either of the aforementioned creatures.
Traverse the Ulvenwald
can help tutor up one of them if they're AWOL. When cycled, these creatures untap a permanent (
Esper Sojourners
can tap as well, but this is more of a desperation/protection maneuver). Using this uncounterspellable ability, you can accrue floating mana by twiddling your enchanted land. As you draw more enchantments, use them at your own discretion as it can make the combo faster, or fix your mana.
Street Wraith
is best saved for this turn as it extends your capability, because the combo can fizzle if you're unlucky.
Shadow of the Grave
comes down to recur all of the cards you cycled to keep the chain going.
Serum Visions
is good to cycle into because it digs you deep. Once you have enough mana, or draw one or two
Pact of Negation
s, you can cast
New Perspectives
. It mostly just draws 3 cards and makes
Street Wraith
more free than paying 2 life, but it keeps you from punting. Eventually you'll draw into (or Traverse for)
Emrakul, the Aeons Torn
. Casting him with all of the mana you've built up this turn is a surefire way to close out a game.
Dimir Infiltrator
has made his way to the mainboard as a one-of for a neat consistency engine. In a pinch, he can be tutored for via
Traverse the Ulvenwald
and then transmuted into
Shadow of the Grave
. For 6 mana, you can tutor, transmute and cast the Shadow. The best part is that the Shadow returns Dimir Infiltrator to your hand as well, meaning as long as you're generating enough mana, you can continue fishing out your copies of Shadow.