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Thought this would be a fun commander but its hard to find some synergy with it. Tested this deck tonight against various other decks/colors and it did quite well. Always looking for better replacements or suggestions, please do! I would love to improve this thing, was very fun to play. Maybe more syphon that effects creaturs so i could kill and gain life buffers... i dono toying with some ideas.

MY hand count should be down by the time i get out Maralen so if enssnaring bridge is out in my first 3-4 turns its amazing. Then i spend my draws on creature wipe or more siphon to seal the deal with no worry. I want us to be on even terms as hand size, it forces them to play before me so my search will always be for a counter to what they just did. If they dont do anything i syphon or creature kill again and attack if it is right. Or if they try and stack their hand again i pull a discard again.

Make them discard and clear the battle field enough to where you feel comfortable playing Maralen. The keep control of the field and their hand and let Maralen beat them down with shrieking affliction and the rack. They are forced to look for wipe and or play other things while you continue to wipe the field if needed or replace a wipe they did. Lightning greaves for Maralen. Siphon life cards and crypt incursion ensure the victory, since this deck is built for and meant to stal and slowly kill them for kill them extremely fast based on opening hand and opponent.

Cruel edict and diabolic edict for hexproof/indestructable if by chance they have that.

Master of the Feast and Nyxathid, or Agent to control the field for a few turns and make them waste draws on creature wipe, if not...hey you got some pounders out.

Shrieking affliction/Rack/Nezumi to amp the upkeep damage. Also triggers Bloodchief Ascension for even more damage :)

LOOKING FOR CHANGES///FEEDBACK things to help protect maralen a bit.

Suggestions

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Added suggestions and a Nezumi. Took out some other unnecessary creatures and replaced with more syphon kill/discard. Played against Kira merfolk deck, kemba artifact aggro, thalia aggro, azusa aggro, and sygg mill. Only lost to the mill deck so working on a defense for that. Deck flows very well, might find room for an enchantment destruction or artifact destruction. Still playing with it but its getting more fluid and lethal, thank you guys for the suggestions!

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Revision 4 See all

(9 years ago)

+1 Culling the Weak main
+1 Dark Ritual main
+1 Mindcrank main
+1 Thoughtseize maybe
Date added 9 years
Last updated 9 years
Legality

This deck is not Tiny Leaders legal.

Rarity (main - side)

11 - 0 Rares

13 - 0 Uncommons

14 - 0 Commons

Cards 52
Avg. CMC 2.18
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