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Tectonic Assault; Jund Midrange

Modern BRG (Jund) Competitive Lands Midrange

KeilFX


Sideboard



"Give the man a land, and he'll bury himself in it" - Ljupka Cvetanova

Hello ladies and gentlemen, and welcome to my Jund Tectonic Reformation midrange deck! This list aims to gain value by dumping lots of lands into our bin with cards like Seismic Assault and Collective Brutality , then return on our investments with land-recursion from Wrenn and Six and good ol' faithful Life from the Loam .

The card advantage gained from Tectonic Reformation , Tireless Tracker , Nurturing Peatland , Canyon Slough , Sheltered Thicket and even Wheel of Fate push this deck into a more midrange-centric strategy, allowing us to run some of the most powerful interactive spells Jund has to offer with Assassin's Trophy , as well as powerful silver-bullet answers to the format's more potent lists, like Huntmaster of the Fells   against burn, or Bloodbraid Elf against control.

Huntmaster of the Fells   is one of our finishers alongside Seismic Assault , and can abuse our deck's ability to do things (cycling / discarding lands for value) without having to cast spells. Tireless Tracker can also be a halfway decent finisher in the deck, but we have something a little sillier in mind...


"I put Instant Coffee in a microwave oven and almost went back in time!" - Steven Wright

Indeed, it's Experimental Frenzy ! Talk about a whacky card, what in tarnation is this doing in a Jund list? Well, the idea is to use the cycling / drawing engine I mentioned earlier (especially Tectonic Reformation ) to draw past all the dead cards (Reformation is especially great, since you can cycle a land to get a land, then cycle that land. It's preeeeetty nuts).

Runaway Steam-Kin can ritual-up these topdeck combo turns to let you rip through tonnes of cards in a turn. Seeing as most of our deck is red -- and Seismic Assault is one of the most important cards in the deck -- Steam-Kin does pretty big work for this settup.

And finally, we have some not-so-powerful interactions in the deck that can be relevant in the right situation. Liliana of the Veil is a powerful staple of the format, so protecting our Trackers and Huntmasters with Khalni Garden can be really helpful. There's only one of these bad boys, so we'll use Lotus Field to sac it if we need more Plant creature tokens to fodder off to sacrifice effects.


If you can't beat 'em, play around 'em!

Sideboarding for this type of deck is really nice, since our draw engine is pretty strong and consistent, on top of already having a pretty robust sideboard-like mainboard. The key to our 15-card sideboard is to use cards that can disrupt multiple archtypes effectively, abd protect our own gameplan.

Two more Trophies and a playset of Surgical Extraction s can come in against a tonne of the format's most notorious lists including Tron, Storm, Hogaak and Goryo's Vengeance. Destroying a threat to then exile all copies for the rest of the game is a massive swing in our favour, and Wheel of Fate also helps facilitate this plan, as forcing your opponent to drop their hand can be huge, and may even dig you toward a second Extraction! What can an opponent do when you've stripped them of all their finishers?

Scavenging Ooze comes in with these cards also, as a slightly alower but repeatable way of nuking the graveyard, but can also come in alongside Courser of Kruphix to defend against a burn deck. Our manabase has a fair amount of pain involved, so ignoring a burn player can be a sure way to lose the match.

Finally, Chalice of the Void slots in perfectly in our deck, combatting against aggressive decks like burn and bogles! Chalice = 1 doesn't hurt us at all, and even = 0 (perhaps when cascaded into with Bloodbraid Elf ) can do work against Living End decks.

Please let me know what you think of the deck (including what cards you'd run and what you like / dislike about it), and have an excellent day!

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Date added 4 years
Last updated 4 years
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 3 Mythic Rares

47 - 12 Rares

6 - 0 Uncommons

1 - 0 Commons

Cards 60
Avg. CMC 2.77
Tokens Clue, Emblem Wrenn and Six, Plant 0/1 G, Wolf 2/2 G
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