"Give the man a land, and he'll bury himself in it" - Ljupka Cvetanova
Hello ladies and gentlemen, and welcome to my Jund
Tectonic Reformation
midrange deck! This list aims to gain value by dumping lots of lands into our bin with cards like
Seismic Assault
and
Collective Brutality
, then return on our investments with land-recursion from
Wrenn and Six
and good ol' faithful
Life from the Loam
.
The card advantage gained from
Tectonic Reformation
,
Tireless Tracker
,
Nurturing Peatland
,
Canyon Slough
,
Sheltered Thicket
and even
Wheel of Fate
push this deck into a more midrange-centric strategy, allowing us to run some of the most powerful interactive spells Jund has to offer with
Assassin's Trophy
, as well as powerful silver-bullet answers to the format's more potent lists, like
Huntmaster of the Fells
against burn, or
Bloodbraid Elf
against control.
Huntmaster of the Fells
is one of our finishers alongside
Seismic Assault
, and can abuse our deck's ability to do things (cycling / discarding lands for value) without having to cast spells.
Tireless Tracker
can also be a halfway decent finisher in the deck, but we have something a little sillier in mind...
"I put Instant Coffee in a microwave oven and almost went back in time!" - Steven Wright
Indeed, it's
Experimental Frenzy
! Talk about a whacky card, what in tarnation is this doing in a Jund list? Well, the idea is to use the cycling / drawing engine I mentioned earlier (especially
Tectonic Reformation
) to draw past all the dead cards (Reformation is especially great, since you can cycle a land to get a land, then cycle that land. It's preeeeetty nuts).
Runaway Steam-Kin
can ritual-up these topdeck combo turns to let you rip through tonnes of cards in a turn. Seeing as most of our deck is red -- and
Seismic Assault
is one of the most important cards in the deck -- Steam-Kin does pretty big work for this settup.
And finally, we have some not-so-powerful interactions in the deck that can be relevant in the right situation.
Liliana of the Veil
is a powerful staple of the format, so protecting our Trackers and Huntmasters with
Khalni Garden
can be really helpful. There's only one of these bad boys, so we'll use
Lotus Field
to sac it if we need more Plant creature tokens to fodder off to sacrifice effects.
If you can't beat 'em, play around 'em!
Sideboarding for this type of deck is really nice, since our draw engine is pretty strong and consistent, on top of already having a pretty robust sideboard-like mainboard. The key to our 15-card sideboard is to use cards that can disrupt multiple archtypes effectively, abd protect our own gameplan.
Two more Trophies and a playset of
Surgical Extraction
s can come in against a tonne of the format's most notorious lists including Tron, Storm, Hogaak and Goryo's Vengeance. Destroying a threat to then exile all copies for the rest of the game is a massive swing in our favour, and
Wheel of Fate
also helps facilitate this plan, as forcing your opponent to drop their hand can be huge, and may even dig you toward a second Extraction! What can an opponent do when you've stripped them of all their finishers?
Scavenging Ooze
comes in with these cards also, as a slightly alower but repeatable way of nuking the graveyard, but can also come in alongside
Courser of Kruphix
to defend against a burn deck. Our manabase has a fair amount of pain involved, so ignoring a burn player can be a sure way to lose the match.
Finally,
Chalice of the Void
slots in perfectly in our deck, combatting against aggressive decks like burn and bogles! Chalice = 1 doesn't hurt us at all, and even = 0 (perhaps when cascaded into with
Bloodbraid Elf
) can do work against
Living End
decks.
Please let me know what you think of the deck (including what cards you'd run and what you like / dislike about it), and have an excellent day!