- 1x Abundant Growth
- 1x Arrest
- 1x Back from the Brink
- 1x Call to the Kindred
- 1x Curse of Exhaustion
- 1x Descendants' Path
- 1x Ground Seal
- 1x Infinite Reflection
- 1x Knightly Valor
- 1x Mana Bloom
- 1x Martial Law
- 1x Nevermore
- 1x Oak Street Innkeeper
- 1x Rest in Peace
- 1x Security Blockade
- 1x Soul Tithe
- 1x Stony Silence
This idea sprouted from Ethereal Armor. I absolutely love auras, it's just that creatures are so fragile. However, When your creatures have hexproof, or are unblockable, or both (I'm looking at you Invisible Stalker) this becomes much less of a problem.
The basic premise is to throw all your auras on any of the creatures in the deck really, and the more auras you use, the better Ethereal Armor becomes.
A lot of the stuff in the Maybeboard is very situational, for example Rest in Peace and Ground Seal, so they will probably end up in the sideboard (which I could use some help with). Other stuff in the Maybeboard is stuff that felt good in the deck, but lost out to "better" cards, so I would definitely still consider them.
Also, on turn one, I'm doing nothing, so if there is anything I missed that could go there, please let me know.
I would really love suggestions for the deck! I'm not very good at deckbuilding, so if my numbers are off, please tell me!
UpdatesLatch Seeker and Drogskol Captain because they weren't doing much. Added Quirion Dryad and Geist of Saint Traft in their place. Changed up the mana base a bit. Also, decided to switch out Oblivion Ring for Detention Sphere, although I don't know if I'll ever get a hold of 4 of them. Also, Geist of Saint Traft is a bit of a pipe dream, since 4 of them is about a hundred dollars.
I never use dual lands and my mana comes out fine, so i think your overdoing it a bit.
September 25, 2012 4:48 p.m.
I have no idea why you're not running Bruna, Light of Alabaster . Her sole purpose is to carry enchantments and beat people with them, and she's in your colors.
You could probably cut out the Temple Garden s and add a pair of basic forests, an island, and a plains in their stead. You need a trifle less green and a bit more blue to balance things, espeically since you have no spells with more than one green mana symbol in their costs.
Aside from those small tweaks, this looks like a pretty solid idea. Just bear in mind that people tend to sideboard enchantment hate.
September 25, 2012 6:02 p.m.
What do you suggest I get rid of for her? Sigarda?
September 25, 2012 6:31 p.m.
That might be a good cut, yes. It would bring down your investment in green, and Sigarda is basically just a hexproof beater in your deck.
September 25, 2012 6:39 p.m.
I don't know who said to take out Temple Garden , but you should ignore him.
That will get the job done perfectly.
September 25, 2012 8:05 p.m.
I understand that they could be better things, and the cards you suggested are definitely good, but they aren't really what I was going for with the deck. Thank you though.
September 25, 2012 8:49 p.m.
Quirion Dryad is a kick-a$$ suggestion, for what it's worth, and if you ran it, then I could definitely see the utility in running the Temple Garden s. My only thought in taking them out was that, with literally Rancor as your only green card, and it as a one-drop, between two Forest s and four Sunpetal Grove s, you'll hit a green mana source in your opening hand somthing like 74% of the time (check my math?), and you won't have to shock yourself to play Rancor .
That said, zandl has a wonderful point in that the added reliability of eight green sources, coupled with the versatility of the shocklands, might wind up being the better course of action. At the end of the day, this is your deck, and we're merely kibbitzers.
September 27, 2012 11:59 a.m.
Sphere of Safety could be good, if it be enchantments ye like!
October 2, 2012 10:26 p.m.
Sphere of Safety would definitely shut games down in a deck like this
October 3, 2012 3:17 a.m.
Quite simular to my deck deck:stall-and-swing
October 3, 2012 5:01 a.m.
October 3, 2012 5:01 p.m.
Thanks everyone! I really like Divine Reckoning , however, putting it in means taking out enchantments, so I may run only 1 or 2.