B/G Fun with deathtouch

Pioneer BioProfDude

SCORE: 166 | 83 COMMENTS | 14965 VIEWS | IN 59 FOLDERS


Amonkhet update —April 30, 2017

With the release of Amonkhet, it's time to update the deck just a bit.

I moved 2x Kalitas, Traitor of Ghet to the sideboard and added 2x Rhonas the Indomitable. That's a hard trade to make because Kalitas, Traitor of Ghet is so powerful, and the lifelink is amazing. However, an indestructible deathtouch creature instead? I'll certainly give that a try.

I added 2x Rabid Bite and removed 2x Rancid Rats. I like the rats, and they served their purpose and all, but they were the least important in the creature list. I wanted to add the 2x Rabid Bite because I was finding that I wasn't getting Clear Shot and/or Nature's Way with quite enough frequency, and the strategy of this deck is built around those cards. Rabid Bite is a lesser version (but the same converted mana cost) as Nature's Way, and it has definitely increased the reliability of getting this key form of creature removal.

By adding Rabid Bite to the main, I removed it from the side. I then removed the 2x Transgress the Mind, and the 2x Kalitas, Traitor of Ghet filled part of the slot, and Wildest Dreams moved to the side from the maybe. I really like Wildest Dreams. It can fetch any card from the graveyard, and that is extremely powerful. I'd like to add up to 3x, and even get a couple main, but that would require a lot of work at this point, and I'm not yet sure it's necessary.

I removed 2x Aether Poisoner and added 2x Bone Picker. Note that Bone Picker can cast for a single if ANY creature dies, it doesn't have to be one of my creatures! Very good card, I think, and may become 4x in the deck after some play testing.

This latest version is more efficient and even better, I think. The occasionally unreliable draw for Clear Shot or Nature's Way has been fixed by adding 2x Rabid Bite. I think the side still needs a bit of work, and I'll get to that soon...

Thanks for checking out the deck!

Mokan says... #1

The deck seems really fine but I think it could use some tinkering. First and foremost I don't think you need 23 lands, I'd drop them to 22. I don't really think the Untethered Express in the sideboard fits with the idea of the deck. Also why have both Vines of the Recluse and Natural State (I'm thinking they're against big bad flying vehicles) in the side, I think it's a bit of an overkill. I would instead put more things to protect myself from wipes and removal i.e.: more Blossoming Defense and Heroic Intervention. Again - why have both Transgress and Rot (I suppose they're both against control)? I'd personally stick with Transgress or add Pick the Brain since you already have delirium in the deck. I would suggest you go a little bit more into the delirium or revolt thing (just a suggestion, honestly don't know if it'll be any better). If you go the delirium route I think the oh so expensive Grim Flayer will be a good pick for this deck - since you have such good board control it wouldn't be hard for him to hit home and since you don't have much in the way for card draw the deck fixing could come in quite handy.

March 12, 2017 6:16 p.m.

BioProfDude says... #2

Mokan, 23 land is just about right. I tried 22 and had some issues, and even at 23 I still get a mana issues. I need to have mana both to play creatures and to do combat tricks/effects. Once I get to about 5 mana (6 is ideal), everything clicks very well. Even at 22 mana that was a struggle. Just seems like 23 mana has helped that a lot.

The sideboard needs help and is not indicative of what was actually run. That'll be fixed soon. Thanks for the suggestions! Heroic Intervention and another Blossoming Defense will certainly be there.

I do have a delirium creature or two in the deck, just like I have a couple of revolt creatures/instants. I have chosen to try to exploit neither. Occasionally I get delirium, occasionally I can trigger revolt. For a delirium deck to truly work, the whole deck has to be built around the mechanic (and I think revolt is the same way). In this case, I get a 1/1 or 1/2 creature with deathtouch for either a single or a single , and that's my main focus. To try to do more would fundamentally change the deck.

Mind Rot and Transgress the Mind are for control decks, particularly decks that have oodles of removal. I actually had 3x Transgress the Mind (instead of the 2x listed above) and the 2x Mind Rot in my side and used them against a copy cat deck and a B/R Eldrazi deck to great effect. At this point, I would be very unlikely to move those out as they both do a great job. Play the Mind Rot, then the Transgress the Mind to see what they kept that they wanted so badly.

Thank you for the suggestions! Also, thank you for the +1/+1!

March 12, 2017 8 p.m. Edited.

Prey Upon is a must-have. It allows a simple Gnarlwood Dryad to trade with their biggest beater and it also offers protection against 4 color copycat combo which is about half the meta right now. If possible could you take a look at my energy deck.


Temur Energy

Standard jparker-sartori21

SCORE: 1 | 11 VIEWS


March 12, 2017 8:26 p.m.

In addition, change out Aether Poisoner ,which is just bad, for a more delirium theme with Grim Flayer and maybe one enabler. That would give the deck more of a way to win.

March 12, 2017 8:28 p.m.

This is my take on your deck. I added the fist strike+deathtouch combo for some added combat prowess.


Deathstrike

Standard jparker-sartori21

SCORE: 1 | 1 VIEW


March 12, 2017 9:13 p.m.

SirChris39 says... #6

Hey check out my deck Deathtouch Arrows

check out this deck of mine

March 12, 2017 10:09 p.m.

BioProfDude says... #7

jparker-sartori21, why use Prey Upon when Clear Shot (instant speed and buffs the target creature by +1/+1 until end of turn) and Nature's Way (sorcery speed but until end of turn gives my creatures trample and vigilance) do exactly the same thing only without losing my creature in the process? To me, that's worth the extra mana cost.

Aether Poisoner isn't at all bad in this particular deck. Nearly every opponent chose not to block when it attacked and I generated a 1/1 servo token-- 2 creatures for 1 (after a couple of hits with it, then it is usually blocked so I get the servo pretty much every time I play it). It has deathtouch-- which is precisely the theme of this deck-- and it was absolutely great in this deck. It was a fantastic target for Clear Shot and Nature's Way, and it was good for Pathway Arrows this afternoon when I was tinkering with that. Solid card for the particular strategy employed in this deck (see Deck Strategy, above).

As I had mentioned to the person commenting before you, delirium (like revolt) is something that either needs entire commitment or it should be ignored and just be happy if it accidentally happens. I have chosen the latter strategy. I get a 1/1 with deathtouch for a single . That's just perfect for this deck. Grim Flayer is an awesome card, but not a great fit for this deck because I very intentionally want deathtouch creatures. I do have Drana, Liberator of Malakir and Kalitas, Traitor of Ghet in the deck as non-deathtouch creatures, but (in my opinion) both are better for this deck than Grim Flayer. I love Kalitas, Traitor of Ghet for so many reasons, and the lifelink is one of them. Drana, Liberator of Malakir flies and can get counters on creatures, and that's amazing. She's also the first one out when I hit removal heavy decks because she's a lightning rod for removal, but otherwise she's great.

Thanks for the suggestions!

March 12, 2017 10:28 p.m. Edited.

BioProfDude says... #8

Chris3778 I did watch the video and I think it's interesting. I thought that I responded to this earlier, but I guess it didn't take... I like the deck, but I'm not a fan of The Gitrog Monster. I get why people use it in decks like this (deathtouch), but I hate losing the land. The card draw would be interesting, but I just cannot stomach losing the land.

I have played around with the Pathway Arrows trick. It's clunky, but it works well. I'll probably try to get a couple of copies mainboard after some more tinkering.

Thanks for the link and for the suggestion!

March 12, 2017 10:44 p.m.

SirChris39 says... #9

you are most welcome anytime

March 13, 2017 7:38 a.m.

Gop says... #10

Cool idea for a deck. I hadn't thought this concept possible in this rotation until I saw this.

If I play black, I try to include a few Lost Legacy. I know it's but it's great to get rid of all the Felidar Guardian, Gideon, Ally of Zendikar and whatever other annoying card you see.

March 18, 2017 5:26 a.m.

Adamram1985 says... #11

I have a death touch deck as well if you care to take a look definetly going to try and add Clear Shot here is mine if you wanna see it do not ask for whom the bell tolls

March 18, 2017 10 a.m.

CynicalDog says... #12

Have you considered Thornbite Staff? I'd consider it an absolute in any deck with deathtouch. Casting and Equipping both cost twice as much as Pathway Arrows but that untap could give you some serious control over boardstates.

Regrowth (and to a lesser extent, Revive) might help if you focus more on the Grim Flayer-Delirium approach.

Awesome deck, by the way. Definite +1

March 18, 2017 9:26 p.m.

BioProfDude says... #13

CynicalDog, this is a Standard legal deck, so most of the cards you suggested won't work, unfortunately. I have chosen to not go after the delirium mechanic, instead preferring to take the approach of deathtouch and getting revolt or delirium by happy accident.

Thanks for the suggestions and for the upvote!

March 18, 2017 9:58 p.m.

keller44 says... #14

So the biggest question I have now that you've played it, is what did you think about Rancid Rats would you cut it for more Blossoming Defense Fatal Push or the vehicle Aethersphere Harvester you were talking about?

March 20, 2017 12:05 p.m.

BioProfDude says... #15

keller44, it is the first card out as I sideboard. It's an okay card, and the skulk is actually interesting, but it's most likely the first card I pull to make room for sideboard. I want to keep it mainboard, but it is first to go.

March 20, 2017 12:55 p.m.

keller44 says... #16

BioProfDude Gotcha, I love the deck that's just the one card I'm not sure I would play. I wonder for myself if it would be better game one to have the extra pump, removal, or hexproof. I think I will have to playtest it. Next question about the rats would be, did you ever not take it out for game 2?Again cool deck, I am going to build something very similar and hope that the next set release makes the deck stronger.

March 21, 2017 10:11 a.m.

Very nice. I have a Modern deck and a Pauper deck that are both built with this same sort of theme, so now maybe I'll try it in Standard.

March 22, 2017 7:10 p.m.

PickleNutz says... #18

Hey, a friend and I are working on a modern Deathtouch deck and this was a huge help for ideas. I'all keep you updated if you want on how our progress is going. Awesome deck man, it has great synergy.

April 23, 2017 10:58 a.m.

BioProfDude says... #19

PickleNutz, please do update as I would like to know how other versions of the deck perform. Thanks for the upvote!

April 23, 2017 11:51 a.m.

PickleNutz says... #20

Deathtouch (Glissa- Modern)

This is what we have so far, the comments here and some of the structure of your deck helped with a few of the mechanics. It's super cheap in both terms of mana cost and the cards monetary cost.

April 23, 2017 11:57 a.m.