First off, Foul Orchard. Why? My recommendation would be to put in 4 Hissing Quagmires, which even fit the deathtouch theme of your deck. Also, I kind of feel like you might want to try playing Bone Picker, or at least testing them out. Always glad to help!
April 26, 2017 10:57 a.m.
April 26, 2017 11:55 a.m.
April 26, 2017 2:49 p.m.
Typically, Fatal Push and Grasp of Darkness are much better, because of the instant speed and just being able to get rid of larger creatures, but Dead Weight can be used to enable Revolt, or Delirium. Even though you do have some Revolt and Delirium triggers, you should try playtesting and seeing how consistently you end up getting these abilities with Dead Weight, and ultimately seeing how useful it is. If it isn't useful, or you aren't able to get it within a decent amount of turns, then you should probably switch them out.
April 26, 2017 11:02 p.m.
Zero2001 thank you so much for the info on Revolt and Delirium triggers
April 27, 2017 4:26 p.m.
I think this looks pretty good, but I would strongly suggest at least 3x Clear Shot. You have no cards in the 3 mana spot and Clear Shot is instant speed-- which is occasionally very important. Note that Nature's Way and Rabid Bite are sorcery speed.
Look at it this way: you have some removal in the deck (Dead Weight), but what most people overlook is that Clear Shot and Nature's Way (and your Pathway Arrows) are also removal, and when using deathtouch creatures they are exceptionally effective removal. Thus, you can replace the Dead Weight with Clear Shot. I'm not against Fatal Push or Grasp of Darkness. Indeed, both are excellent for removal (so is Dead Weight in the era of +1/+1 counters, and now also -1/-1 counters!). They are good options for the sideboard, but getting a bit more of your main idea into the deck will be helpful.
Looking at your land, I would argue that 25 is too many for your curve. I would bet that you can pull off 23 (probably 22), and the frees up some space.
Don't bother trying for revolt or delirium very intentionally-- revolt is a bit easier to hit (e.g., with your 3x Evolving Wilds). Rather, just focus on the deathtouch aspect. Entire decks can be built around revolt and delirium. That's not your focus-- you are after good value deathtouch creatures, and if you happen to trigger revolt or delirium, so much the better.
Looks like you probably have enough artifacts in the deck to help Dhund Operative. If you're finding that you don't get the Dhund Operative's deathtouch activated enough, you might need to find a different deathtouch creature.
Hope this helps! +1 from me!
May 1, 2017 7:46 p.m.
Thank you so much for your feedback and tips for the deck
May 1, 2017 8:36 p.m.
Yeah, it might very well fit in. Again, that is one that will require play testing, but that could be an excellent addition tot he deck.
May 1, 2017 8:43 p.m.
May 1, 2017 8:50 p.m.
Now that I've had time to think about it, YES, Bone Picker is definitely a good card. It doesn't even have to be your own creature that dies. You can use removal and then cast that for only !!! A 3/2 freakin' flying deathtouch creature for only !!! That's insane.
May 1, 2017 9:51 p.m.
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|Date added||8 months|
|Last updated||6 months|
This deck is Standard legal.
|Folders||Fancy ideas, one day, Epic Decks|