Pick the Brain

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Heirloom Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Casual Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Shadows over Innistrad (SOI) Uncommon

Combos Browse all

Pick the Brain

Sorcery

Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.

Delirium — If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles his or her library.

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Pick the Brain Discussion

Welch on Budget Vamps

1 month ago

I recommend a slightly more aggressive approach, focusing a little more on the madness mechanic. For that, you could add Furyblade Vampire or Ravenous Bloodseeker to enable madness and Incorrigible Youths as a payoff. Further, i suggest Insolent Neonate as a better one-dropt. To not run out of steam, you can add more Tormenting Voice and 2-3 Asylum Visitor.

Things to get rid of:

  • Defiant Bloodlord -> this is not primarily a lifegain deck & the mana cost are way too high.
  • Zulaport Cutthroat -> only useful with mass creatures (e.g. token strategies) or sac strategies.
  • Visions of Brutality -> i don't see any synergy
  • Diabolic Tutor -> make your deck consistent by playing 4 of each important card and you don't need tutors. they slow you down too much.
  • Pick the Brain -> sideboard
  • Blood Mist -> unsure about this one. you already get first strike from Stensia Masquerade but the cards work well together. But you want more creatures. So at least go down a copy...

Other cards to consider:

saber4734 on Feels good to be Delirious

2 months ago

HackSlice I appreciate the input and after reading Pick the Brain I agree it would fit well in the deck.

Argy on Worthy Minotaurs

3 months ago

TMBRLZ beat me to it.

can only remove Artifacts and can only rip Enchantments from hand.

I would go Lost Legacy over Pick the Brain, as it will usually let you grab more stuff.

The other way to go is by throwing in some copies of Lay Bare the Heart.

TMBRLZ on Worthy Minotaurs

3 months ago

So it looks like there's no enchantment specific hate for , and not much in the way of just "permanents" either unless you can get them to sacrifice it.

I think your only decent option would be one of the Slaughter Games cards in Standard. Lost Legacy or Pick the Brain. Red seems fairly useless against it.

flipdipple on Sultai Delirium

4 months ago

Took this to GPOmaha and had a record of 6-3 Day 1, and 0-3 Day 2. All day 2 losses were to Temur Marvel. Day 1 losses were to mono B Zombies, Temur Aggro and Temur Marvel. Thinking about going to Pick the Brain instead of Dispossess as it was not good at all.

silastheguardian on The God-Pharaoh Does Improv

4 months ago

Thank you cstick! I'll be honest, I forget about Transgress the Mind more often than I'd like to. But I am not sure if I prefer it to Lost Legacy in the current standard meta. I run Lost Legacy as my sideboard to remove New Perspectives, Approach of the Second Sun and unfortunate match ups like Archfiend of Ifnir should the opponent be hoping to draw into them. This deck is not going to be able to manage many (if any) turn 6 or 7 wins, so I like the idea of grabbing every copy of a win condition out of a deck. Hmmmmm.... Now I am thinking about making discard with Pick the Brain and Mind Rot and such... Thanks for the deck ideas!!

WItC on Lunarch Wipes (AKH) - Fun Semi-budget Deck

4 months ago

Hi all, I just wanted to update that I am working on the control package. There are many good options, and the right pick is probably variable for your meta and budget. Options include Fatal Push, Declaration in Stone, Forsake the Worldly, Anguished Unmaking, Cast Out, Grasp of Darkness, Ruinous Path, To the Slaughter, Transgress the Mind, Lay Bare the Heart, Unburden, Dispossess, Lost Legacy, Pick the Brain, and probably some others I'm forgetting.

Illuminate21 on XLN - Grixis Control

5 months ago

You need to weigh the difference between how good the Bicycle lands are in the best situation, and how bad they are in the worst. It also depends on the deck. If you want mana open early to disrupt the opponent then they are not so good, although they power up the Shadow Lands, if you don't disrupt, its just a duel land that enters tapped.

When it comes to Kefnet, I prefer to return Aether Hub to replay and get more energy, usually just to mana pix tho. I'll also point out that this fuels delirium along with Evolving Wilds, making To the Slaughter and Pick the Brain a bit better.

Overall, if you are going to run the Bicycle lands, you should probably run only a few, maybe 2-4. And try use them to their full potential with the Shadows Lands.

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