Pick the Brain
Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.
Delirium — If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles his or her library.
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Pick the Brain Discussion
2 weeks ago
Took this to GPOmaha and had a record of 6-3 Day 1, and 0-3 Day 2. All day 2 losses were to Temur Marvel. Day 1 losses were to mono B Zombies, Temur Aggro and Temur Marvel. Thinking about going to Pick the Brain instead of Dispossess as it was not good at all.
2 weeks ago
Thank you cstick! I'll be honest, I forget about Transgress the Mind more often than I'd like to. But I am not sure if I prefer it to Lost Legacy in the current standard meta. I run Lost Legacy as my sideboard to remove New Perspectives, Approach of the Second Sun and unfortunate match ups like Archfiend of Ifnir should the opponent be hoping to draw into them. This deck is not going to be able to manage many (if any) turn 6 or 7 wins, so I like the idea of grabbing every copy of a win condition out of a deck. Hmmmmm.... Now I am thinking about making discard with Pick the Brain and Mind Rot and such... Thanks for the deck ideas!!
4 weeks ago
Hi all, I just wanted to update that I am working on the control package. There are many good options, and the right pick is probably variable for your meta and budget. Options include Fatal Push, Declaration in Stone, Forsake the Worldly, Anguished Unmaking, Cast Out, Grasp of Darkness, Ruinous Path, To the Slaughter, Transgress the Mind, Lay Bare the Heart, Unburden, Dispossess, Lost Legacy, Pick the Brain, and probably some others I'm forgetting.
1 month ago
You need to weigh the difference between how good the Bicycle lands are in the best situation, and how bad they are in the worst. It also depends on the deck. If you want mana open early to disrupt the opponent then they are not so good, although they power up the Shadow Lands, if you don't disrupt, its just a duel land that enters tapped.
When it comes to Kefnet, I prefer to return Aether Hub to replay and get more energy, usually just to mana pix tho. I'll also point out that this fuels delirium along with Evolving Wilds, making To the Slaughter and Pick the Brain a bit better.
Overall, if you are going to run the Bicycle lands, you should probably run only a few, maybe 2-4. And try use them to their full potential with the Shadows Lands.
1 month ago
Dispossess is fine, but the marvel decks win over a deck like this with Ulamog, the Ceaseless Hunger. Everything else can be fought through. Hence, Lost Legacy handles it just fine. Delirium is fairly easy to hit and Pick the Brain can just randomly be amazing at times. The bonus to it is that without delirium, it is still passable. The extra hand disruption just replaces the abundance of removal that comes out versus control. I can see why Gerry Thompson (running an aggressive deck) would not like the card. Playing a slower midrange/control deck means needing coverall answers to tough threats in particular match-ups. A card like Lost Legacy gives that. The floor is pretty low on it, but the ceiling is high as well.
Noctem on My Ex-Wife
1 month ago
Interesting update to the deck. Back to its roots indeed :)
So the first question that immediately springs to mind is: Why Orzhov over Esper? Is the mana really that bad right now?
Second, Lost Legacy was commented on by Gerry Thompson (he ran 2 in his sideboard at the Pro Tour) over the weekend as being a bad card which he regretted bringing for the event. I've also heard this from other sources. So my question to you, since you're basically running all of the top hand hate cards is: Have you playtested Dispossess? What are you aiming at with Lost Legacy exactly? Also Pick the Brain is an interesting choice in a deck where Delirium might not be as easy to get. Why that over a card like Dispossess?
Thanks for the update :)
1 month ago
Yes, DanaBarrosReincarnate, I've been trying to fine tune the deck. Bontu the Glorified and Gonti, Lord of Luxury were both really close to making the cut, but a 4th Gifted Aetherborn is just better at getting us though the early game, and beat out Gonti for that reason. Bontu was competing too much with Yahenni for our creature fodder, and just wasn't effective enough. It also competes with Vampiric Rites.
I'm still not sure about the vampiric rites. The one-of copy just hasn't been very relevant in games to date. There are a lot of games where I would not mind drawing at as the game went on, so it is staying for now.
I've added one Grasp of Darkness and taken away a Fatal Push. It seems like a good balance. I don't really want any more low-curve creature removal; those cards are dead in a control matchup, which tends to be our hardest fight.
I've made some changes to the sideboard. Zombies have been tricky, but adding in 3 Trespasser's Curse has been really helpful, also against aggro and drake haven decks. To make room I removed 1 Anguished Unmaking, 1 Fragmentize, and 1 Planar Outburst.
I like Pick the Brain but it just doesn't slow down control enough, which is the main reason to chose it (the fact that we take a card from the opponent's hand is the benefit of this card, while the other options are guaranteed to remove all of the target cards). Instead, I split the sideboard to 2x Lost Legacy and 2x Dispossess.