Pick the Brain

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Shadows over Innistrad Uncommon

Combos Browse all

Pick the Brain

Sorcery

Target opponent reveals his or her hand. You choose a nonland card from it and exile that card.

Delirium — If there are four or more card types among cards in your graveyard, search that player's graveyard, hand, and library for any number of cards with the same name as the exiled card, exile those cards, then that player shuffles his or her library.

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Pick the Brain Discussion

Melanthios on Pia's Recycling Facility! (Budget Combo $50)

3 days ago

So I've run this deck, with some minor adjustments, I put Marionette Master to the board, and put the 2 Herald of Anguishes in instead. This has made a monumental difference as you can easily get it out turn 4, the aggro and force discard is so good against control... crazy really.

I also have 2 Pick the Brain and 4 Scrapheap Scrounger as they provide me with ways of destroying control, as it is our toughest match up. 4 Colour Saheeli is not super meta in my LGS, but there are a few, and I have 4 copies of Unlicensed Disintegration as a means of combating that.

I also agree with @Userj123 and @Y.M. as G/B Snake is a very rough match. With Unlicensed Disintegration you can pick a Winding Constrictor off or a huge gearhulk etc. but it really has a hard time, I'm thinking it needs some deathtouch or something to force a sac.

I've gone 2-1, or 3-1 a few FNMs/Saturday Showdowns with this deck and know it's potential, if there was a way around control, it could be unstoppable. (Also Release the Gremlins might be considered as it targets enemy Torrential Gearhulks

SleepyBlue on ZOMBIE THUNDER STORM

1 week ago

Hi there :)

I've been playing and messing around with your deck! So much fun!

I made the following modifications to the maindeck:

Seasons Past is very good, specially against more grindy games (like BG Snek and such) and Control.

This is the sideboard that I've been using:

I hope it helps in the construction of your sideboard! Keep tweaking this!

Mokan on B/G Fun with deathtouch (3-1 at FNM)

1 week ago

The deck seems really fine but I think it could use some tinkering. First and foremost I don't think you need 23 lands, I'd drop them to 22. I don't really think the Untethered Express in the sideboard fits with the idea of the deck. Also why have both Vines of the Recluse and Natural State (I'm thinking they're against big bad flying vehicles) in the side, I think it's a bit of an overkill. I would instead put more things to protect myself from wipes and removal i.e.: more Blossoming Defense and Heroic Intervention. Again - why have both Transgress and Rot (I suppose they're both against control)? I'd personally stick with Transgress or add Pick the Brain since you already have delirium in the deck. I would suggest you go a little bit more into the delirium or revolt thing (just a suggestion, honestly don't know if it'll be any better). If you go the delirium route I think the oh so expensive Grim Flayer will be a good pick for this deck - since you have such good board control it wouldn't be hard for him to hit home and since you don't have much in the way for card draw the deck fixing could come in quite handy.

Indexxical on

2 weeks ago

Haha well I do like energy as a concept and Dynavolt Tower is undeniably good in standard right now, but man do I love recurring Ishkanah, Grafwidow and tutoring my heavy guys with Traverse the Ulvenwald. Pick the Brain is also very useful and To the Slaughter surprises a lot of opponents.

I have not dabbled in Sultai energy or counters, but delirium has definitely served me well. Thanks for the comment :)

ticked-off-squirrel on Control the Hand, Control the Game.

2 weeks ago

Pick the Brain VS Thoughtseize

Pick the Brain:

+if can trigger Delirium then you pick more than hand.

+exiles selected card(s) instead of sending them to graveyard

-costs more to cast

Thoughtseize

+is cheaper in terms of mana

-makes you bleed 2 (lose 2 life) after cast.

Harsh Scrutiny VS Inquisition of Kozilek

Harsh Scrutiny:

+has no mana cost limit for choice

+a free scry after usage

-has to be a creature

Inquisition of Kozilek:

+any nonland card

-has to be mana cost 3 or less

Mind Rot VS Wrench Mind

Mind Rot

+a straight discard two with no other options

-costs more to cast

Wrench Mind

+is cheaper in terms of mana

-player may (and most likely will) discard an artifact as opposed to two cards

looking at the statistics I'd say my suggests are at the VERY least even with the cards in the deck already. no better no worse.

verynice47 on Control the Hand, Control the Game.

2 weeks ago

Saying they're unplayable means they're unplayable.

Why would you play Mind Rot over Wrench Mind?

Harsh Scrutiny over Inquisition of Kozilek?

Pick the Brain over Thoughtseize?

All the cards you listed are downgrades to cards currently in the deck.

ticked-off-squirrel on No hands

2 weeks ago

I suggest adding in Pick the Brain. it is a nice choice discard and if you can trigger Delirium then you can pick out more than just the hand.

ticked-off-squirrel on Control the Hand, Control the Game.

2 weeks ago

they are too playable. Mind Rot and Harsh Scrutiny are both Kaladesh which is Modern (and Standard) legal and Pick the Brain is only two sets behind so there is no reason to disregard them. I will admit Mind Rot is a bit plain when there are many other discard spells but Pick the Brain is really helpful if you can trigger Delirium (which I can see is not easy since you only have 5 card types in the deck) but is well worth it just for the choice discard. plus Harsh Scrutiny gives a free Scry along with a discard. so you should at least consider them.

OR

were you trying to say that they are not up to your standards cause they don't work as well as you want them to? if that is the case then I understand. but saying they are unplayable when they clearly are makes no sense.

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