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Batterskull and Champion's Helm are way over the budget. Masterwork of Ingenuity is mainly good with Battterskull and swords of something and something, so it doesn't have much synergy. Golem-Skin Gauntlets only give offence to Valduk, which is less preferable than defense and utility, as my strongest gameplan is not to smack face with him, but to exploit him; every equipment that gives offence serves another purpose as well - Veteran's Armaments for instance virtually gives more offence than the gauntlets, but also helps my commander survive combat. Finally - Mask of Avacyn is already in the deck and Lightning Greaves give shroud, which disables more than 1/4th of my deck from functioning, and even if I do switch them out every turn, it'd get so telegraphed that they won't protect me from anything anyway. I'd stated most of these things in the description, but it doesn't seem to open properly.
May 17, 2018 10:50 a.m.
By any means, Wizard's Retort should be strictly better than Disdainful Stroke in your deck. When it comes to your maybeboard Cursecatcher, Spell Pierce and Syncopate don't seem like they deserve inclusion as the "paywall" they give your opponent isn't really relevant in a commander game where everyone has an abundance of mana; the only "paywall" counter that might be worth it could be Censor as it serves the early game utility purpose, but can cycle when it becomes irrelevant in the late. Aside from that Delay seems kinda bad and Muddle the Mixture might not be worth it, unless you're looking for something specific. I would imagine there isn't much of a difference between Unwind and Negate in your deck, so the former might just serve a better purpose. I reckon you can rethink Desertion as it is basically a Mind Control that is devastatingly situational for the same cost; if you already want to get rid of the MC, you might as well give the boot to this thing. That would open some really good space for Force of Will. I also think it's pretty easy to replace Confirm Suspicions with Pact of Negation. If you're looking to play Mana Drain, I also suggest Spell Swindle for the flexibility. I think the weakest remaining link in your counters base should be Dissolve, after that you can side out an exile counter if you're looking for space, starting from Faerie Trickery.
Lemme know if you want more suggestions, cause I've already written a wall of text, and I don't wanna flood your comment section :DD
May 16, 2018 4:58 p.m.
Commander / EDH*
SCORE: 1 | 17 COMMENTS | 389 VIEWS | IN 1 FOLDER
My deck has seen a lot of tuning, so I'd be most grateful if someone experienced gave an overall evaluation of the deck's build, as I am more of a rookie myself. Of course, suggestions and cuts are more than welcome as well!
May 16, 2018 4:32 p.m.
A Prowler's Helm with a worse equip cost and a high drawback doesn't seem that tempting :/
Maybe if it was Equip 1, but as it stands - it's not impressive. Thanks for the suggestion, though!
May 16, 2018 1:01 p.m.
So, I take it you can choose 2 different creature types and both will get buffed? Can I choose the same creature type twice, and if so, will they get double buffs?
May 12, 2018 2:59 p.m.
Oh, shit, I'm dumb.. that doesn't work with enchantments :DD
May 12, 2018 2:53 p.m.
Does copying the ETB effect mean that I can actively have both effects of a card like Outpost Siege? Can I have the same effect twice? Or can I just have a single effect from the same siege at a time?
May 12, 2018 2:52 p.m.
May 12, 2018 5:34 a.m.
Oh, I didn't read the description til the end, sorry. Now I feel like an idiot. In return, if you struggle with pinpoint threat removal, Duplicant seems like the best option in mono red. Stigma Lasher might be a consideration if you can pull it off (you can discard it anyway in the late game). Crawlspace could aid you to protect yourself if you get focused. I don't know how the deck plays out, but Ensnaring Bridge might also work if you go hellbent a lot. I don't think Kazuul, Tyrant of the Cliffs works, and The Immortal Sun seems a bit slow for draw, but you can consider them.
Anywho, great build, and happy brewing!
May 11, 2018 9:58 a.m.
No, not at all :DD I wanted to give you more of a feedback, but I didn't have the time at the moment.
Divest should be a really good addition to your deck, and I'd probably remove the Duress from the mainboard, or at least greatly lower the count, cause it might be a dead draw in a lot of situations (take it from a guy who's been playing playsets of Kitesail Freebooter). Doomfall is also real good hand disruption and takes care of gods. You should definitely put in some copies of Dark Bargain, cause what's a control deck without draw! Also, since you're going for control purely, Shivan Fire might be a lot better than Shock. I think you could definitely use some Noxious Gearhulk and Ravenous Chupacabra action, cause you're a bit lacking in the win conditions department (they're cheap anyway!); on that note - Glorybringer might be a good win con for you as well. Moment of Craving might be very good if you have a lot of aggro in your local meta. If you wanna do the whole curse thingie, you could put some Trespasser's Curse in your sideboard against creature based decks (btw I really don't get your sideboard). Finally, if you're willing to upgrade the deck in the longterm, I suggest you check out SBMtG's Lich's Mastery mono black control list on the youtubz for ideas and directions.
Anywho, happy brewing to you!
May 10, 2018 5:17 p.m.
Cast Down might be a good consideration for starters.
May 10, 2018 12:06 p.m.
elgosu1337 Whoah, thanks for the feedback!
Now that I think about it, Rite of the Raging Storm is like a 5 mana equipment/aura that just gives 1 elemental +2/+0, which is totally abysmal! :DD Anywho, I'd totally replace it, and Pandemonium seems like a strong contender, but i'm not sure how sold I am on cards that could benefit my opponents against me, since I don't have much experience with commander.
That being said, Nim Deathmantle seems a bit steep of a cost. I'm also not keen on Inquisitor's Flail and Golem-Skin Gauntlets, because beating my opponents down with my commander is not my best win condition, and I'd rather protect him anyway. My criteria for equipment like those is that they should at least help his survivability or provide some utility - hard line offence is not enough. When you do the math Bludgeon Brawl turns out like a really expensive equipment that has a chance to "draw" me another one (which doesn't seem worth it).
Homura and In the Web of War should be treated like the same +2/+0 effect by large in this deck, but I'm not sure if I'd cut the token generator X spells in favor of those - it'd take some thinking. Finally - Panharmonicon is really intriguing (although I don't know if I have enough support for it yet), Masterwork of Ingenuity seems quite ok, but Sculpting Steel is the bomb! Sadly, Semblance Anvil is virtual card disadvantage, so I'm not too sure how worth it is to play it in a mono red.
I'm really grateful for the feedback, and if you have any more suggestions, I'm open!
May 10, 2018 10:33 a.m.
Cloud Key is like a medallion and The Immortal Sun is like a Caged Sun in this kind of deck. I see you're on a pretty high budget, so Ugin, the Spirit Dragon seems pretty good. I'm pretty sure Worn Powerstone is better than Palladium Myr in most situations. Aside from that, I think the equipment base needs a lot of improving. Helm of the Host won't work too well with Thraxos, as the copies will enter tapped either way (and it doesn't have synergy with a lot of other cards in your deck either). Strata Scythe seems quite negligible with 14 Wastes; you can run Blackblade Reforged instead. If you're gonna play something like Haunted Cloak, then I really see no reason for you to not play Sword of Vengeance. I'm surprised I don't see Darksteel Plate and Hammer of Nazahn on the list; I think you should run at least the plate. Whispersilk Cloak not only gives shroud, but unblockable - if you're running Trailblazer's Boots then I see no reason for you to not run the Cloak, and if you wanna go the unblockable route, you can run Prowler's Helm as well. Sigil of Valor really doesn't impress. Grafted Wargear and Hero's Blade don't seem like the best choices in your deck either. I'd suggest Basilisk Collar and Batterskull since you seem to have the budget; lifelink seems like one of the most important keywords in a voltron like this. Seeing as how your commander has trample, and is gonna go to combat a lot anyway, Rogue's Gloves, Mask of Memory and Infiltration Lens might be useful considerations. Dowsing Dagger Flip I suggest as a mana accelerator, cause it seems real easy to flip with Thraxos. Argentum Armor might be good, Nim Deathmantle goes super well with the big fat creatures theme you've got, and as a person who has played with Assault Suit I can say it's not only fun, but actually real good, especially in a deck like yours. That's all I can give you for now; happy brewing to you!
May 9, 2018 5:25 a.m.
To follow up your Voltron with another one.
Commander / EDH*
13 COMMENTS | 216 VIEWS | IN 1 FOLDER
May 9, 2018 4:28 a.m.
There comes a time when heroes learn the true meaning of devotion.
May 6, 2018 3:59 p.m.
Now, as I said in the description, I'm really new to Commander deckbuilding (this is literally the first deck I've finished), but my thoughts exactly - I don't think you can go wrong with Possibility Storm, cause when you cast an equipment, most of the time you're just getting another equipment and that's just fine - they're first and foremost enablers. Worst case scenario - you get a mana rock, and those are always useful (and also few). In a way, the deck is built to have a surplus amount of win conditions and paths to victory, which all follow the same needs; truth be told, this way of building Valduk may be one of the most perfect environments for a card like Possibility Storm, cause you're fine with getting anything, and all the cards are similar in function. The only moments you could get screwed over is when you're behind and you need a lifelink enabler or a board wipe; that covers 5 cards in total in this version of the build (the other 3 cases are X spells).
Now, will I run Possibility Storm? Probably not yet, cause being a rookie, I'm also in a playgroup of rookies, so I don't think I need that high of a level of disruption when we're still playing with precons. I'd much prefer to have the learning experience of realizing a clear cut-out idea in pracitce.
May 5, 2018 9:26 a.m.
Looking at all the spore counters and +1/+1 counters, I'd imagine Winding Constrictor to be an interesting addition to it, as it would really accelerate your gameplan, but I see you're sticking to mono green. That being said, I think Thelon of Havenwood is a must have, even if you don't splash black. He's cheap anyway!
As for cutting - I'd definitely look into the 5 drops - there's waay to much of them imo. Instead of putting effort into Sporemound and Sporoloth Ancient, I'd suggest you go as low to the ground and swarm your opponent like elves do.
As a final suggestion I think you're in dire need of something like Heroic Intervention. Though the price tag isn't as low as you'd probably like to, at least 2 copies in the sideboard should do the trick.
May 4, 2018 6:38 a.m.
Daedronus Thanks! The deck is real tight so I'm still looking to make room for Altar of the Brood; that's also the reason I cut a lot of the card draw engines as I already have a ton of value engines through sacc-ing and the deck is mana hungry as is. While Wheel of Fortune effects look good, I don't know what to cut for them. As for Gamble - I'd totally play it, but it's a bit over the budget.
On the other hand I already have to equip my thingies before combat anyway, so imo I don't get much of the "combat trick value" of Brass Squire and Magnetic Theft, which diminishes them to mana acceleration. For that reason I intentionally play equipment with a maximum equip cost of 3, and even those are like 6, I believe (aside from Hammer of Nazahn which cheats itself anyway). I really don't think I have the space to play the Squire if I just use him as a mana dork, and Theft is virtual card disadvantage (in a red deck nonetheless) that accelerates me. I'd prefer to play things like Thran Dynamo, Worn Powerstone and Gilded Lotus that are reliable by themselves, as well as Dowsing Dagger Flip, Sword of the Animist and Ashnod's Altar that have great synergy with the theme.
Big thanks for the suggestions, and if you think there's something you could cut, it'd really help out!
May 4, 2018 5:52 a.m.
Quietus Spike seems to me like one of those cards that puts a giant target on your head for not much of a good reason, cause it can never be lethal by itself as it cuts people after combat damage. When you're putting a giant table-turning threat out, you'd better win the game with it, and the Spike just can't achieve that in my eyes. Also, I'm not looking to make too much enemies on the table with such a low level of protection, especially when I can't have guaranteed results. Worst of all, the Spike doesn't even lifelink.
May 2, 2018 4:59 p.m.
Commander / EDH*
SCORE: 3 | 19 COMMENTS | 446 VIEWS | IN 2 FOLDERS
|Avg. deck rating||2.00|
|Good Card Suggestions||17|
|Last activity||3 days|