Sideboard


Maybeboard


A Quick Note: This deck is entirely a work in progress, and I would greatly appreciate any constructive suggestions or reasoning for different card choices and ratio. Please leave a comment and +1 if you like the deck!

CoCo is rotating, Bant is dead, blah, blah, blah. I'm so sick of hearing this at my local LGS. It's almost like we're not getting the best card for ETB effects in the history of the game. Oh wait, we are. Panharmonicon is the equivalent of Doubling Season for ETB creature based decks. But that's not a good card at all right?

What's Changed:

Bant is no longer a low to the ground, aggro-ish strategy. We now function as more of a midrange tempo deck that hopes to win with lots of disruption and a couple big finishers. Early blockers and tempo plays make way for big fatties that can smash in for the win. We have very large win conditions such as Verdurous Gearhulk and Angel of Invention. We can also win through accrued incremental advantage over the course of the game.

Why Bant?

I strongly believe that Bant will remain a top tier consideration due to it's inherent flexibility. We can sideboard for mass removal from control with cards like card: Selfless Soul and Vile Redeemer. We can out-grind other midrange decks through creatures such as Greenwarden of Murasa and Cataclysmic Gearhulk. We have enough early game bodies to help slow down aggro decks, and we can side into Negate for Thermo-burn. Above all, never say Bant can't!

Suggestions

Updates Add

Deck has continued to outperform most other decks I have tested against, especially post-sideboard. I have added a few things, and changed a few others, but remained largely consistent on the main deck structure. With that being said, here's my current status.

Bant Harmony vs. UW Spirits: 2-1 One of the worst matchups I've dealt with thus far, and probably the closest matchup. Spell queller eats most of our cards and stuffs some of our ground game. If we can stick a few threats early, they lose most of their advantage. Good matchup to side into Cataclysmic Gearhulk and Avacyn as well as Authority of the Consulate. Authority nullifies the flash ability as blockers, and helps with life gain to offset any tempo advantage they might accrue.

Bant Harmony vs. G/B Delirium: 2-0 What used to be a bad match up is now good. we have enough to stop early game Grim flayers, and they have lost most of their ramp and are substantially slower. Liliana doesn't shoot down our creatures except for Skyspawner, and it's nearly impossible for them to get to Emrakul before we get to panharmonicon. Refector mage and Declaration in Stone are MVPs here. Side in summary dismissal if they drank the Kul-aid, and Quellers or Gideon as well to slow them down early.

Bant Harmony vs. U/R Thermo: 2-1 It's all dependent on their opening few turns game one. We can't race as fast as burn, but we can win easily after siding in quellers and negates. They lack the draw power to keep up with us. Dovin Baan = mvp here providing us life-gain and draw, as well as taking the target off us for a turn or 2.

Bant Harmony vs. R/W vechicles: 2-0 It might be too early in the format to know for sure, and there is probably a better build, but the deck seemed very vulnerable on a number of levels. Sure, on a nut draw it's probably great, but that's most aggro decks. Authority of the Consuls shuts them down, and you can counter the vechicles with negate since they're not creatures when being cast. Focus on removing one or the other and you win easily.

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Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 4 Mythic Rares

27 - 10 Rares

4 - 0 Uncommons

12 - 1 Commons

Cards 60
Avg. CMC 2.92
Tokens Clue, Eldrazi Scion 1/1 C, Emblem Dovin Baan, Emblem Gideon, Ally of Zendikar, Emblem Tamiyo, Field Researcher, Knight Ally 2/2 W, Servo 1/1 C
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