Abzan Midrange, KtK standard.
Second at SCG States in Norman, OK.
First place at GameDay at DZComics in Moore, OK.
Sideboard Plan:
Green Devotion:
-3 Wingmate Roc
-2 Sorin, Solemn Visitor
+2 End Hostilities
+3 Drown in Sorrow
Jeskai Tempo:
-3 Elspeth, Sun's Champion
+1 Bile Blight
+2 Drown in Sorrow
Jeskai Tempo typically boards out Goblin Rabblemaster on the draw but keeps them in on the play. We already have a lot of ways to answer Mantis Rider and Sarkhan, the Dragonspeaker in Abzan Charm and Hero's Downfall, so it's better to be more prepared against Rabblemaster on the draw with the 2 Drowns.
Abzan Midrange:
-1 Bile Blight (Unless they run Hornet Queen)
-3 Fleecemane Lion
+1 Liliana Vess
+1 Ajani, Mentor of Heroes
+1 Elspeth, Sun's Champion
+1 Fated Retribution
Liliana comes in to join Ajani as a way to gain card advantage during a board stall. Wingmate Roc is still the best card in the mirror hands down and will beat anything you could actually bring in.
U/B Control:
-4 Sylvan Caryatid
-1 Bile Blight
+1 Liliana Vess
+1 Elspeth, Sun's Champion
+1 Nissa, Worldwaker
+1 Stain the Mind
+1 Unravel the Aether
There's literally no reason to keep Sylvan Caryatid in this matchup. You need to know if they're playing Perilous Vault and what their finisher is from game 1. If they play the vault, their finisher is likely Pearl Lake Ancient and that's what you will name with Stain the Mind. If they don't play the vault, you need to know something else to name, most likely Dig Through Time or Prognostic Sphinx if they play it.
Jeskai Ascendancy:
-3 Elspeth, Sun's Champion
+1 Bile Blight
+1 Stain the Mind
+1 Unravel the Aether
The planeswalkers are actually not as good here. Keep in mind that you can Bile Blight your own Sylvan Caryatid to kill theirs. If you are able to stick a Sorin and land the Sorin emblem, they will be hard-pressed to win the game afterward unless they can play two dorks in a single turn when you don't have removal.
G/R Monsters/Temur Monsters:
-2 Sorin, Solemn Visitor
-1 Wingmate Roc
+3 Drown in Sorrow
Monsters decks tend to run the bare minimum of lands and rely heavily on dorks. Often times if you can destroy their dorks early, they will falter on mana and just crumble.