Craterhoof Behemoth

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Craterhoof Behemoth

Creature — Beast

Haste

When this enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

rwn1971 on Willem Dafowl

1 month ago

I have no idea why i did not add it on here as i do have a Power Plant Worker in the deck . I will check deck later on today to see what i took out. I have a Scarecrone that is better than Myr Retriever . Glissa, the Traitor *oversized* is nice but i do not have alot removal in the deck for her to work and she is only one card type which does not work with the theme. You may have noticed but i only have 2 creatures that are only one card type and that is Craterhoof Behemoth and Massacre Wurmfoil but they are there to be finishers for me. I did almost died to goaded birds tonight cause i had Coat of Arms out but Walking Ballista got me the win. I do enjoy playing this deck very much. I am working on new deck that i just started playing but will take awhile for that to get tweaked out to my liking. Thanks for the suggestions though and thanks for pointing out the plant for me.

Crow_Umbra on Mark Rosewater States that No …

1 month ago

I think it's fine. In a similar-ish vein to sentiments I've shared on one of your past posts about Innistrad/Ravnica Remasters sets, I'm fine with Masters sets taking a backseat to sets that either:

  • Are new, first time explorations of planes (Bloomburrow, Edge of Eternities, etc)

  • Are returning to planes that haven't had a return set in a long time (Dragonstorm, Lorwyn Eclipsed in 2026, etc)

  • Generally any new supplemental set that explores design space that we might not see explored in a Standard-legal mainline set, but even this line is getting more blurred these days.

All in all, it makes sense that (Re)Masters sets may take a back seat for a bit for stuff listed above. I think newer EDH precons are trending in the direction of having decent reprints, and even mainline sets might have some sprinkled in here and there (Craterhoof Behemoth in Dragonstorm as one example). I think WotC should put more solid reprints into their other products, and we as a consumer base shouldn't have to rely so heavily on (Re)Masters sets to get those reprints.

DemonDragonJ on Commander/EDH Game Changers

2 months ago

Crow_Umbra, I would never do anything that degenerate, as Kinnan is merely a support card/value engine in my Chulance deck, and most of the creatures in that deck, outside of Craterhoof Behemoth, are fairly minor creatures that simply provide value, for me, until I can assemble one of that deck's win conditions.

StopShot on In your opinion: what was …

3 months ago

What came before the first Commander product.

The first Commander product, Commander 2011, came out after New Phyrexia, with the Scars of Mirrodin block being infamous for creating the keyword Infect which is an incredibly powerful keyword in the Commander format, but can be argued was not designed with Commander in mind because of how it was obviously meant for 20 life formats and has never shown up as a keyword in any base commander product since its debut.

What came after the first Commander product.

Just like how powerful infect could be, after Scars of Mirrodin came the Innistrad block which would create Commander staples still used today like Blasphemous Act, Craterhoof Behemoth and Laboratory Maniac, but could you argue WoTC pushed these cards for Commander players? I don't think what Commander staples printed in a set is an apt indicator of what influence Commander has on any given Standard set, after all Avacyn Restored released Griselbrand, a card WoTC would never have created in today's Standard sets given how much the Commander format plays a role in their current set design.

How the Griselbrand standard may answer this question.

I think a more appropriate metric is to apply what I would dub the Griselbrand standard when assessing Standard sets. The Griselbrand standard is cards or mechanics that would be fine in a 20 life 1v1 block constructed format but would obviously have no business ever being in a marketed product for a 40 life multiplayer format, with other examples of the Griselbrand standard being infect, Serra Ascendant, Emrakul, the Aeons Torn, etc. Not every Standard set needs a Griselbrand-like card or mechanic to determine if the Commander format played a role in its set design. Instead, it should be asked, at what point did the Griselbrand standard die in MTG Standard set design to make way for the Commander format? I feel this is a more appropriate question to ask to determine when Commander started to take effect on Standard set design, and I'm curious to hear what set you think would best mark this transition into the Standard sets we see today.

greyninja on Slimefoot, the Stowaway

3 months ago

Hello! Saw the thread and wanted to jump in

Can add a few more one drops to get Slimefoot out turn 2. Elves of Deep Shadow, Delighted Halfling, Deathrite Shaman, Elvish Mystic, Fyndhorn Elves, etc

If money isn't an issue, Doubling Season to get redundancy with the slimefoot + Parallel Lives + Ashnod's Altar combo. Demonic Tutor to help find it

What are some other wincons?
- Craterhoof Behemoth
- Peregrin Took + Experimental Confectioner
- Chatterfang, Squirrel General + Pitiless Plunderer
- Chatterfang, Squirrel General + Warren Soultrader + Blood Artist
- Hazel's Brewmaster + Devoted Druid

There are a lot of other 3-4 card combos in these colors, but these will help get your gears going when building.

Have fun! Please take a minute and upvote a few of my decks!

legendofa on How Good is Pathbreaker Ibex?

3 months ago

Craterhoof Behemoth has haste. It doesn't have to survive for a turn before it starts doing its thing, and the mana cost has lots of ways to get around it or mitigate it--ramp, reanimation, something like Eladamri, Korvecdal and other cheats, etc. For , the Behemoth gets +2/+2 and immediate use over Pathbreaker Ibex, and that's a lot of its power.

That's not to say the Ibex isn't a really good card. It's strong and worthwhile in its own right, and it's easier to bring out by itself. The Behemoth's haste, though, is probably the deciding factor. The Ibex just needs a little bit more support to get full output than the Behemoth, and that little extra support can make the difference in a match.

Ibex is a beatdown card. Behemoth is a finisher.

DemonDragonJ on How Good is Pathbreaker Ibex?

3 months ago

There are numerous variations of Overrun, some of which are also sorceries and some of which are creatures, and my favorite of those is Pathbreaker Ibex, because its ability is reusable, for only one additional mana over Overrun, and it can provide some major increases to the power and toughness of other creatures, in the proper deck, so I am wondering what everyone else thinks about that card.

What does everyone else say, about this subject? Is everyone else here as fond of Pathbreaker Ibex as I am, and why is Craterhoof Behemoth the more popular variant of Overrun, when it has a higher casting cost and cannot be reused without additional support? I certainly am interested to hear what everyone else has to say, on this matter.

Barguppis on Helga Counters

4 months ago

Add Bloom Tender, it taps for 3 mana once you've played your commander. Replace Rampant Growth with Nature's Lore.

Consider adding Craterhoof Behemoth to help close out games quicker or take out a troublesome opponent. Consider adding Kiora's Follower, cheap untapper targets anything

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