Minn, Wily Illusionist
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Minn, Wily Illusionist

Legendary Creature — Gnome Wizard

Whenever you draw your second card each turn, create a 1/1 blue Illusion creature token with "This creature gets +1/+0 for each other Illusion you control."

Whenever an Illusion you control dies (is put into the graveyard from the battlefield, tokens are put into the graveyard before they cease to exist), you may put a permanent card with converted mana cost/mana value less than or equal to that creature's power from your hand onto the battlefield.

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IHATENAMES on i like draw card

3 weeks ago

Wizard Class powerful finisher

Leyline of Singularity unique way to decimate token/treasure/clone decks

Perplexing Test my favorite blue boardwipe

Candlekeep Inspirationpotential game ender w/many instant sorcerys

Minn, Wily Illusionist board state maker. Can put permanents into play like lands

Lorien Revealed 1 mana cantrips for a land. Otherwise 5 mana draw 3. Not bad early or late game.

Tsukimi on Communism Was a Red Herring

2 months ago

Switched up the land base a touch to make room for Hall of Heliod's Generosity and Volatile Fault. Took out a few cards to make room for more/better ramp so now we have Thought Vessel, Gala Greeters, and Wood Elves. Found room for Esper Sentinel as we need more recurring card draw to enable effects like Minn, Wily Illusionist and Ethereal Investigator. We probably still want more ramp, but I'll see how it runs as is while I still look for a spot for Bronzebeak Foragers.

Tsukimi on (Feedback appreciated!) Tsukimi, Root's Mirror

2 months ago

First playtest was a lot of fun! Tricky to gage because one friend was playing a group hug Kynaios and Tiro of Meletis deck with oath of the druids out turn 2 and then two dockside extortionists came out and it got crazier from there. I also managed to get rhystic study out turn 3 and keep it out and it was a 6 player game (usually we are 4) so things got out of hand fast and Tsukimi won pretty handily. Notably smothering tithe gained me at least a clue a turn so I think they need a "first time each turn" clause on the clue production. It was like my ideal setup and should not have been possible if not for being able to make copies of dockside (not even with Tsukimi) with rhystic study out. It was in many ways a perfect game. Especially because another friend was playing a board wipe deck and I managed to draw Minn, Wily Illusionist and Bennie Bracks, Zoologist So by the time he wiped I had 10 10/10 illusions.

Other than needing to add the first time per turn clause I think it's fairly balanced as of now and a beacon for removal so we'll see how less crazy games play out.

CopperheadCA on When I Was Done Dying

1 year ago

Tried playtesting this against my Minn, Wily Illusionist EDH deck. On turn 6 or 7, I gained control of Karona, False God, attacked, then played Ixidron, effectively trapping your commander on my board. Another card in my deck would effectively do the same thing: In Too Deep. It was a bit of a slow drawn out process from there, but you may need something to destroy your commander if it gets trapped like this. Also saw after that this is meant to be a political deck, but.. just some notes.

Something like Shiny Impetus, Psychic Impetus, or Parasitic Impetus may help in situations like this, where it gets turned face down.

CopperheadCA on Jhoira, Weatherlight Legends

1 year ago

Playtested 3 games against my deck. Glad to see you included my commander Minn, Wily Illusionist. Found everything very expensive. I would suggest adding some lower cost legendaries. All these 4/5/6 drops you have could be switched over for 2 drops, can play twice as many in one turn to activate your commanders effect more often.

Some quick suggestions from a quick MTG search:

Additionally, I'd suggest some cards that react more to all the card draw (even if they aren't legendaries):

Immortalys on Card Draw Tag

1 year ago

So I just made a Jhoira, Weatherlight Legends deck, focussing on Legends (of course) with a card draw theme.

With a Card Draw theme I mean cards like Jori En, Ruin Diver, Kraum, Ludevic's Opus and Honden of Seeing Winds for straight up card draw.

Cards like Alandra, Sky Dreamer and Minn, Wily Illusionist for second card drawn each turn (I know this is a tag already).

Cards that pay of drawing lots of cards like Niv-Mizzet, Parun, Niv-Mizzet, the Firemind, The Locust God and Teferi, Temporal Pilgrim.

Cards that pay you off for having lots of cards in hand like Alrund, God of the Cosmos  Flip, Hisoka, Minamo Sensei and Meishin, the Mind Cage.

And other cards with card draw synergies like Teferi's Ageless Insight and Jace, Wielder of Mysteries.

Also cards that grant an unlimited hand size like Nezahal, Primal Tide, Thought Vessel, Decanter of Endless Water, Wizard Class and the good old Reliquary Tower.

So how come there is no Card Draw tag yet?

Crow_Umbra on [Retired] Sacrificial Symposium

1 year ago

Thank you Hyrkh, I appreciate it. I'll take a look at your list later today, & see what feedback I can offer. I usually take my lunch around 12pm PST.

In play-testing the deck feels consistent-ish. I omitted certain token creators (for now) like Minn, Wily Illusionist & Alandra, Sky Dreamer, mostly because I wanted go see how consistently the deck could draw a 2nd card to warrant that pacing of token production.

As with any other deck I play that cares to some degree about token production, I want to make sure it's a fairly consistent feature. I'm still getting a feel for the push & pull of token production & combo enabling.

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