Sideboard


A deck built around Artificer's Intuition + Myr Servitor , as a weird combination of a toolbox and aggro.

Using Artificer's Intuition, tutor up and toss in the graveyard Myr Servitors, which bring each other back to attack or chump block. You have several other tutor targets for various situations.
Tutor up your Servitors and other random artifact creatures, equip them with equipment like Ghostfire Blade, and go to town. Or, stall until you get to chapter 3 of The Antiquities War; if you remove the counter with Hex Parasite before the ability finishes resolving, you get to keep Antiquities War and trigger chapter 3 every turn! Or, as a third option, just tutor up whatever silver bullet you need--Relic of Progenitus, Hex Parasite, or Pithing Needle.
  • Artificer's Intuition: Our copy of Survival of the Fittest, only in blue and only for cheep artifacts! The heart and soul of the deck.

  • Myr Servitor: the other half of the deck. Infinite chump blocking and attacking. Don't be afraid to throw these guys into situations where they die--you can always get them back!

  • Conjurer's Bauble: the back-up plan. Accidentally lose all 4 servitors? Your opponent strip an important 1-of out of your hand with discard? Just want a 1-mana cycler? Bauble has you covered! If anything important ends up in the graveyard, Bauble puts in back in the deck for later tutoring.

  • Trinket Mage: more tutoring

  • Whir of Invention: Even more tutoring! This time, directly onto the battlefield at instant speed!

  • The Antiquities War: digging plus win condition. If you get to resolve chapter III, you probably win.

  • Ghostfire Blade, Stitcher's Graft, Basilisk Collar: make those 1/1 Servitors a bit more intimidating.

  • Serum Visions: Set up the top of your deck.

  • Signal Pest: let the Servitors push for more damage. Also great targets for the equipment since they have "flying"

  • hangerback walker : just another tutorable creature. Lets you go into the late game a bit better.

  • Hex Parasite, Hope of Ghirapur, Pithing Needle, Renegade Map, Relic of Progenitus: Various silver bullet cards for various situations. Don't worry too much if you have to discard one. Bauble can put it back later.

The deck is built to be budget, so there's some more expensive options I didn't include. In no particular order: Arcbound Ravager, Mox Opal, adding another color (probably black) for better removal and also Engineered Explosives.
Obviously, artifact hate is strong against us, although not necessarily game-ending. Enchantment hate is ironically probably scarier, since both enchantments are pretty hard to replace. We can very easily get outraced by the various fast decks in modern; modern is a very fast format. Being mono-blue, we don't have a ton of ways to deal with established threats. You either have to counter them or just try to race, but both those plans can easily go wrong.

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Date added 7 years
Last updated 6 years
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

23 - 2 Rares

8 - 7 Uncommons

13 - 6 Commons

Cards 60
Avg. CMC 1.95
Tokens Thopter 1/1 C
Folders Budget
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