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Enchantment (1)


So, this is a really, truly obnoxious control deck. The goal is just to lock down the board. That's it. That's the whole plan. Don't die. Forever. Eventually, you'll win. Sure, you can kill your opponent with Torrential Gearhulk if things get grim, but the main plan is to keep going through your deck until the opponent runs out of cards or concedes. Sphinx's Revelation is a really valuable card here. If it gets resolved, you can usually keep going until victory is ensured. If you use this deck or something like it, make sure to tell people that if they don't concede, the game could go on for a very, very long time.

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