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The main issue I'm having is seeing how many control cards I want versus the cards that advance the control game plan. So far, the idea is to keep the opponent at bay removal until the advantage coming from cards like Bitterblossom gets me the win. However, in testing it almost feels like its too slow, like I can't keep the grind going long enough. I've found a few cards that could be added to get more offense going, but haven't done any testing with the possible new additions.

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