Reduce, Reuse, and Recycle!

Commander / EDH pokepower116

SCORE: 7 | 8 COMMENTS | 2476 VIEWS | IN 4 FOLDERS


Annual update? —Sept. 5, 2018

I've been neglecting the updates on this deck in favor of keeping up with my 2DH decks, so I thought I'd come back and give this deck's update section some love! Once again, since I've made so many changes since the previous version, I'm just going to go over the notable inclusions that I can remember.

Blood Moon, Static Orb, Winter Orb, Torpor Orb, Tangle Wire, Devastation, Jokulhaups - Thought about discussing these cards separately, but they all attempt to accomplish the same goal; slowing our opponents down. While these cards have symmetrical effects, we can either tap the artifacts to disable their effects with Clock of Omens, sacrifice them with Daretti, Scrap Savant or Goblin Welder, or just deal with the effects because it should hurt our opponents more than it hurts us anyways.

Walking Ballista & Staff of Domination - The staff works as both a way to help generate infinite mana with Metalworker as well as being a sink for it to help us gain infinite life or draw our entire deck. Walking Ballista is another mana sink that allows us to dish out infinite damage.

Crucible of Worlds - Lets us freely toss lands to Daretti's +2 for card draw or get back lands into play destroyed with Devastation or Jokulhaups.

Memory Jar - Gives us a temporary hand of 7 new cards and whatever we don't use goes to our graveyard... which is where we want it. Also has the added minor benefit (or downside) of milling our opponents for approximately 7 cards as well.

Command Beacon - Helps us reduce the cost of Daretti if its mana cost gets too high, can also be replayed with Crucible of Worlds.

Forge of Heroes - Starting at 4 loyalty gives Daretti more resilience and requires one less +2 activation to reach its -10 if that's what you're trying to achieve.

Imperial Recruiter - Can tutor for Metalworker, Goblin Welder, Squee, Goblin Nabob, Slobad, Goblin Tinkerer, and Walking Ballista; all pretty important cards to this deck.

Treasure Nabber - Card is on a trial period but has worked fantastically so far. Steal their mana rocks, use them, sacrifice them to Daretti, recur something great from your graveyard.

Scrap Trawler - Originally was in this deck but I removed it due to it not having a "may" clause in its return from graveyard trigger. I was worried about being forced to return an artifact from my graveyard to my hand that I was hoping to recur with Daretti. Even though that theoretically could happen, the odds aren't as high as I originally thought and the value is too much to deny.

Coveted Jewel & Saheeli's Directive - Not sure about these cards yet, they're on a trial period and I'm not sold on them yet. Both of these cards sound great in theory but I have to see how they are in practice.

Pretty happy with this deck in its current state. The only cards I would like to add are the ones that I can't currently afford such as Mox Opal, Mox Diamond, Karn Liberated, Ugin, the Spirit Dragon, Gauntlet of Might, converting my Mountains into Snow-Covered Mountains and adding Extraplanar Lens, Krark-Clan Ironworks, and Mishra's Workshop (of course). Also if I'm able to add both Ugin and Karn I would also like to add The Chain Veil somewhere.

All-in-all I'm really happy with the deck and it has been my best performing deck so far (with possible exception to Zada, Hedron Grinder). Aside from potentially replacing Coveted Jewel and Saheeli's Directive, I feel like this is nearing the final version of this deck. With exception, of course, to if I can get enough money to afford the above cards.

As far as upgrades go in its current state, I would probably make the following changes:

Coveted Jewel -> Karn Liberated

Saheeli's Directive -> Ugin, the Spirit Dragon

Mirrorworks -> The Chain Veil

Let me know what you all think!