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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Subtlety
Creature — Elemental Incarnation
Flash
Flying
When Subtlety enters the battlefield, choose up to one target creature spell or planeswalker spell. Its owner puts it on the top or bottom of their library.
Evoke—Exile a blue card from your hand. (You may cast this for its Evoke cost. If you do, this is sacrificed when this enters the battlefield.)



zapyourtumor on
Mono Blue Delver (Tempo)
3 weeks ago
Its nice to see old cards being played but sadly there is a lot of outdated tech here.
Consider is better than Opt with snaps
Not running at least 3 CS is probably trolling
Tamiyo, Inquisitive Student Flip is an option, although it definitely slower than delver. So is murktide.
For a tempo deck, you want cheap and efficient interaction, which 3 cryptic notably is not. Probably need 1 mana counters like Spell Snare Spell Pierce Stern Scolding in some split between main and side. Scolding in particular is usually sideboard material however since monoblue has garbage removal its probably good to mainboard 1-2 copies.
Fading Hope is probably? better than snag although I have a soft spot for snag.
I recommend some Subtlety and more FoNs over shoal. And probably extra fons in the side too.
The only advantage of monoblue over izzet or dimir is that Harbinger of the Seas becomes better so I'd put at least 2 in the side. And running fetches for deck thinning is not worth the 1 life.
Probably want more utility lands like Sink into Stupor Flip, Otawara, Soaring City, Castle Vantress. The mdfc lands also pitch to your pitch spells.
What exactly are you siding in Commandeer against? Same with redirect, clique and shackles. And you have zero grave hate in the sideboard. In monoblue you don't have many options, so something like Soul-Guide Lantern, Surgical Extraction, Grafdigger's Cage. the first two are probably better. Hurkyl's Recall is ok vs affinity. Dress Down is good against several decks right now. I have no idea what monoblue should run vs energy and similar decks, there may not be anything better than Engineered Explosives or Ratchet Bomb. Maybe titi is good enough if you can turbo flip it.
Overall a lot of suggestions but I think in general I'd go something like this for the maindeck:
-4 opt -3 cryptic -1 redirect -4 vapor snag -1 disrupting shoal -1 snapcaster mage
+4 consider +2 counterspell +2 fading hope +1 spell snare +2 stern scolding +1 spell pierce +1 force of negation +1 subtlety
-6 fetches
+1 otawara +2 sink into stupor +1 castle vantress +2 island
Skysurfer on
SlitherFlash
4 months ago
You dont really get anything out of Blacklance Paragon, can probably cut like ~2 lands if you already have 2 hydroelectric and you're running omen, and dirge bat and the extra ashioks (only 1-2 is really needed) are very slow for the format. I think if you cut those and throw in cheap interaction like ~3 Fatal Push, ~3-4 Counterspell and maybe something like Waterlogged Teachings Flip for when your flooded this deck would go hard. For upgrades maybe 1-2 Archmage's Charm and Subtlety would be really good.
Nicklaffy2302 on
White/Blue and Rude All Over
6 months ago
capwner I appreciate the help! I suppose I was on the fence whether to have more Solitude or Subtlety because of the potential for massive lifegain for my opponents. With your perspective and support of Solitude, I think I will make that change. I admit Thassa's Oracle was a weird idea for sure lol. My idea behind it was incase I came across a mill deck, but that's fairly unlikely, so I would love to exchange it for some of those awesome sideboards you mentioned!
capwner on
Madcap Control
1 year ago
Fringe Jank modern combo? Say no more I'm in. My only thought is to run 4 Subtlety because Subtlety is a wincon plus being interaction it's just phenomenal. And maybe Consign to Memory in the board to protect your stuff from World Breaker and friends?
wallisface on Using Disrupting Shoal
1 year ago
The problem as I see it, is that this spell is competing in the same space as all three of the blue-horizons free-spells: Force of Negation, Subtlety, and Flare of Denial.
Those horizons cards are a lot more flexible in what spells they can hit, a lot more forgiving in what cards you need to pitch, and can all be hardcast for a more reasonable/realistic cost. I’m not sure how Disrupting Shoal even remotely competes against them - and so i’m not sure how it would ever be a choice for a deck while those cards exist.
wallisface on Is dour port mage completely …
1 year ago
Bookrook again I would disagree it being "an auto-include in any blink deck". In Modern, for example, there are a bunch of "blink" decks that will utilize cards like Ephemerate or Phelia, Exuberant Shepherd, but not use Dour Port-Mage. As a value engine it's having to compete against the likes of Satoru, the Infiltrator, which also sees very little play, but which has a more easily abusable synergy with various strong creatures in the format (Solitude, Subtlety, Aether Vial
, Cryptic Coat).
Dour Port-Mage is by no means a weak card, but it is a looonng way away from being an auto-include in any deck. The only deck currently running this card in Modern is one where the deck is specifically built around it - whereas there are multiple other blinking strategies that ignore this card entirely.
Looking further on MtgGoldfish, there are exactly zero decks running this card in both Pioneer and Standard. It's probably the case that these formats just don't have the resources to make use of the card, but it's also a pretty strong sign that it's nowhere-near an all-star.
Coward_Token on Modern Horizons 3
1 year ago
Here's hoping for Null versions of Subtlety's cycle, sure that will work out great this time
wallisface on Azorius Aggro-Control deck
1 year ago
Some thoughts:
-
Last time you started a thread about a deck, it was described as you wanting to make a deck more competitive, but when those suggestions came through you decided you'd rather the deck be casual than strong. Is this the same scenario, or are you legitimately looking for advice on making a strong control deck.
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Azorius Conrtol already exists as a well-defined meta archetype, consistently hovering between 1-5% of the meta. There is an established deck list here
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The kind of deck your describing (being aggressive while also controlling the board state) is basically what the current Murktide Regent lists do - deck here. I think it is going to be very hard to justify playing white over red in such an archetype, because red brings most of the aggression, but it's probably still achievable with some concessions.
Some thoughts on your current list specifically:
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For the deck to work, you need to be running the minimum amount of creatures possible - between 12-15. Running more than this makes it too hard to control the board, and running less than this puts you at risk of not being able to threaten damage.
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All the creatures you run need to be able to quickly close-out the game on their own. If you check the Murktide list linked above, you'll notice all of those creatures are able to dish out extreme pressure. So far, NONE of your creatures are even remotely threatening. You want to be playing creatures that can end the game fast and can do everything they need to by-themselves. You should really be playing cards like Murktide Regent, Ledger Shredder, Tishana's Tidebinder and Solitude/Subtlety instead of these extremely weak creatures.
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Any number of Academy Ruins is excessive when you have no real reason to want to recur any of these artifacts.
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3 mana countermagic is always bad - there's no reason to run Render Silent especially when you still have room to play another Counterspell instead.
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Assemble the Players is a terrible card and shouldn't be here.
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you need waay more wawys to powerfully interact with cards that the opponent resolves - Oppressive Rays is too weak for this. You need cards like Prismatic Ending and Leyline Binding.
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You are severely lacking in efficient draw. I would expect Preordain instead of Peek at a bare minimum.
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