Arrester's Admonition

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Arrester's Admonition

Instant

Return target creature to its owner's hand.

Addendum — If you cast this spell during your main phase, draw a card.

K4nkato on Mono-Blue FLASH Faeries

1 year ago

Meta blue Faeries runs Moon-Circuit Hacker and Ninja of the Deep Hours for draw. It also puts Sprites and Pestermites back in your hand for later. They don't have Flash but they have Ninjutsu, the next best thing.

If not, Arrester's Admonition is worth looking at.

haymaker008 on Dwarven Burn

4 years ago

Update: Removed Mirror March for Arrester's Admonition as there was almost always better things to do than cast the Mirror on turn 6. In addition, removing a blocker and drawing a card often allows enough damage to get through and slows the opponent enough that they are unable to recover

rdean14 on Card creation challenge

4 years ago

Senator Florin II, Elocutor Exemplar

Legendary Creature - Vedalken Advisor

Spells your opponents cast during your turn cost more to play.

Instant spells you cast during your main phase and activated abilities you activate during your main phase cost less to cast.

2/3

This deck would feature the Addendum mechanic, and, frankly give it a home, as Arrester's Admonition would suddenly be a great spell for , or a Precognitive Perception !? Yes, please! It makes up for the inherent downside to sorcery speed instants.


I'd like a similar brawl commander (i.e. complementary to the mechanic for the guild).

CosmicFuzz on Blue/Black Milling

4 years ago

Blink of an Eye is a better fit than Arrester's Admonition . It does the same thing for 2 mana or 4 mana to draw a card. As you would normally want to cast this in your opponents end step not your main phase it gives you a better chance of drawing a card whilst holding up mana for a counter spell next turn

Gameguy39 on Izzet Drakes Ultra Budget

5 years ago

Instead of using the Pteramander , I would highly recommend using Goblin Electromancer . It will make your cards cost less so that they can be used more readily. If you are going for budget and are using more expensive versions of better cards, then using Electromancer really helps with casting them during the game. I have used Pteramander many times and every time I use him it is too slow for my liking.

There is also a card I have been liking called Depose / Deploy . It has a nice effect in tapping a creature if you need it, and there is no need to splash another color with the hybrid mana. Plus it draws you a card and gives you 1 tick for your drakes.

If you want to make sure that you have enough tempo in order to last into the late game, you may want to take a look at Murmuring Mystic . He has a nice ability, though he does have a pretty high CMC. I have found that he is a very good sideboard card against token decks.

If you use Goblin Electromancer , you will almost always have a wizard on the field. You want him to be in your starting hand so you can play him turn two, so if you decide to go that route I would take a look at Wizard's Retort and Wizard's Lightning . They both cost significantly less with a wizard on the board, but they also cost less with electromancer in general.

As far as straight up damage goes, you have the obvious Lightning Strike , which would just be the same as a lightning bolt if you have the Electromancer. If you are looking for something more though, you can look at Direct Current . Little harder to cast because of the two red symbols, but it also has Jump-Start, so you can cast it again from the graveyard. Firecannon Blast Is essentially the same, but it has that raid trigger to do 6 damage instead if you attack (which you will be). Fight with Fire also gives you more options, as you can either choose to deal 5 damage to a creature or kick it to deal 10 wherever you want.

As far as drawing cards so that you can get your instants and sorceries into the graveyard and your drakes on the field, one of the best budget ones that I have found is Chemister's Insight . It also has the jump-start ability so you can use it again. Radical Idea is basically a smaller version of that. Warlord's Fury is a low CMC card that will draw you a card and also give all your things first strike. I found it helpful sometimes, but not enough to keep it in my deck. Something like Arrester's Admonition could also be useful with it sending a creature back to its owner's hand, but I have not tested it enough to know if it is super viable.

The version of the drake deck that I play can be found at Draken' My Bacon. I tend to run a more aggro version of the drake deck that focuses on getting the drakes out as soon as possible and casting as many spells as I can. I also have all of the expensive cards vs the non-expensive ones, but I only got that over time. I started out where you are with a budget version.

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