Malevolent Rumble

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Tokens

Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Tiny Leaders Legal
Vintage Legal

Malevolent Rumble

Sorcery

Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colourless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."

JustJohn97 on Gruul Tron

3 weeks ago

Hi jonjonhholt,

Thanks for the suggestions! Pinnacle Kill-Ship is very interesting because it can be dug for using Ancient Stirrings and Malevolent Rumble while also eventually becoming a threat. What would you suggest cutting to make room? If it is interaction I would lean towards Breath Weapon as I have Rolling Thunder for that role in a pinch, if I were to cut a threat it would be between Avenging Hunter and Writhing Chrysalis. That being said I do like both those threats in the deck.

Thanks again for the suggestions!

Rhadamanthus on Tron Reanimator

1 month ago

If you're only going to play 19 lands then I think it'd be safer to lean more on the 1-cost landcyclers, Troll of Khazad-dum and Generous Ent, than the 2-cost ones. It's really important for you to be able to make the step from 1 to 2 so you can start casting Grapple with the Past, Malevolent Rumble etc. and make it to 3 to get your game plan started for real.

I see you have Maul Splicer in your maybeboard, I highly recommend a couple of these as just a good Pauper Tron piece (in my probably outdated opinion, having not played the deck for many years) as well as a good friend to Maelstrom Colossus for the trample.

I think Prophetic Prism was recently unbanned, so you can replace Energy Refractor and find space for a second copy as well.

Chuckwallas on Modern Persist Combo

1 month ago

Hi, I am quite New to MTG and I go out for FNM sometimes and i started to use my persist combo Deck because i dont want to invest in any meta prebuild deck.after some tries and a lot of game losses i ended up Here and i want to play ur combo. Is there any Update from ur side nowadays? I thought about including Malevolent Rumble instead of Aether Vial or Thrill of Possibility.

And Do you have a side Board guide? I always struggle with side boarding because of the combo we need to use a lot of cards are important and i dont See advantages of taking some cards out. Thank you in advance!

jonjonhholt on Bounceland Stompy

2 months ago

i love the concept for this deck! Seems like a fun alternative to things like Cleansing Wildfire-esc strategies. The only things that stand out to me is that i think running either Generous Ent or Oliphaunt instead of Sagu Wildling is probably worthwhile. Also a couple other cards that came to mind were Malevolent Rumble as it helps dig for bounce lands or a threat. As well as Bannerhide Krushok as it can either reinforce as a nice little instant speed buff turning Arboreal Grazer or Coiling Oracle into an actual creature or krushok can be your 4-drop if you dont draw Writhing Chrysalis. Then once you've ramped a bunch you can scavenge the krushok to turn anything into an immediate threat. But seriously dope list love the idea

CommanderNeyo on Invaders from Beyond

2 months ago

Because of how strong the Urza's lands are, I would consider adding cards to help you find them, such as Ancient Stirrings, Malevolent Rumble, Sylvan Scrying, and/or Expedition Mapfoil.

Stirrings and Rumble also help you find your big bads, which is quite useful.

Sliverguy420 on Mono-Green Basking Broodscale Combo

5 months ago

while i realize that Myr Scrapling can be searched via Ancient Stirrings and Malevolent Rumble, you could alternatively use Snakeskin Veil or Revitalizing Repast  Flip as a way to add a counter, that also protects your combo pieces from removal.

multimedia on The Ooze makes it sticky

8 months ago

How's it going? Nice recent update, you've done a good job with cutting creatures. If you're worried about card prices then don't get Grim Tutor, not worth it, since for it's high price you could add many more budget friendly card upgrades.

Something to think about for some deck improvements is the mana curve and how it plays having such a heavy top end. The big creatures you want to reanimate are the top of the mana curve here and there's a lot of them, it's filled. Having many other 5 CMC or higher spells (there's 10 here) that aren't creatures can really bog down the mana curve making gameplay worse.

Grievous Wound, Demonic Covenant, Badlands Revival, Convert to Slime, Final Parting, The Cruelty of Gix, Deadbridge Chant, Breach the Multiverse none of these cards are really needed. Since creatures fill the top of the mana curve then focus on improving the beginning of the mana curve? Malevolent Rumble and Diresight are examples of cards at beginning of the mana curve that do a lot for their mana costs for reanimation strategy.

Consider more lower mana cost reanimation spells? If the plan is to cast Stickfingers turn 4 for two then give yourself more chances to reanimate a creature that same turn with more lower mana cost reanimation? You have Reanimate and Animate Dead, but that's really it for early game possible reanimation. Consider Life / Death and Soul Exchange?

A big advantage of green recursion spells here is getting back a reanimation spell to reanimate again. The problem is most of the recursion spells here can only get back a permanent, not a nonpermanent spell. Other than Animate Dead most reanimation here is coming from nonpermanent spells. Consider Regrowth and Dryad's Revival?

Opponent exile effects at your creatures can really ruin your day. Consider some protection against exile? Fine protection against exile here is creature sac since if you sac your creature in response to the exile then it instead goes to your graveyard to be reanimated again. Greater Good is powerful since it can be repeatable, not only is it creature sac, but draw and discard too. Lazotep Quarry is a land that can sac a creature to make a mana.

If you're having trouble with opponents attacking you then Grave Titan could really help. It puts a lot of defense onto the battlefield when it comes in.

TheOutcastWarlock on Should Muldrotha Eldrazi be Sac …

9 months ago

My deck Muldrotha Eldrazi is a new deck I've been working on to compete at the higher power tables I run into. The idea is to dredge into life of the loam for lands while using cards like Malevolent Rumble to make spawn/scions to ramp into them. Support pieces include Birthing Pod & Cankerbloom.

I've used this exact deck several times and it's too slow, has no impact on the board, and is super fragile. If I add cards like Protean Hulk and Greater Goodfoil, what should I replace? Should I add the bigger eldrazi? What should I have as control pieces? Should I scrap this deck and start over from scratch?

I have no budget so any suggestions would be useful. Thanks in advance.

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