Kuldotha Rebirth

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Kuldotha Rebirth

Sorcery

As an additional cost to cast Kuldotha Rebirth, sacrifice an artifact.

Put three 1/1 red Goblin creature tokens onto the battlefield.

legendofa on Impermanence

3 weeks ago

On the plus side, Basking Broodscale's gone, and this deck has room to breathe again. On the minus side, it takes Deadly Dispute with it, and Kuldotha Rebirth is gone too. Is it worth it to try to reclaim the Broodscale space?

legendofa on Dead Metal II: Rage

3 weeks ago

Literally two days after thinking about changes, Kuldotha Rebirth gets itself banned in Pauper thanks to a completely different deck. Awesome. This one's getting put aside for now.

legendofa on Dead Metal II: Rage

3 weeks ago

leovolt884_ I like the Madness angle. An older version of this deck went all in on artifact reanimation (the Metal part of the deck name), but it drifted away from that. The Kuldotha Rebirth + Dread Return can easily be the core of the deck, so I'll try leaning into that harder.

leovolt884_ on Dead Metal II: Rage

3 weeks ago

You can lean hard into Kuldotha Rebirth + Dread Return. I think it's a way more interesting combo than just using Exhumefoil like most reanimator decks. Generally I find pauper reanimator a boring archetype but this could be really cool. Churn through your deck with Faithless Looting, Cathartic Reunion, etc. Play setup cards like Gold Pan to give you an artifact plus more mana and lategame potential equipment. Crashing Drawbridge is a board wide haste enabler, and an artifact if needed. If you want to lean harder into reanimating artifact creatures, Argivian Restoration is a neat reanimator spell. Notably it also ramps you if you target an artifact land which is funny. Cleansing Wildfire can target your indestructible artifact duals to ramp you a basic and draw you a card for 2 mana which is awesome interaction. I would avoid using Exhumefoil if possible because by giving the opponent a blocker, even if you trample through it, it will make you take longer to kill the opponent and give them more time to remove your threats and disable your deck. It also works against your removal by giving them their scariest cards you already spent resources removing back for free.

Overall I would focus on having fewer but stronger reanimator targets and just using Dread Return + Kuldotha Rebirth. Play some madness cards like Dark Withering, Brain Gorgers, Kitchen Imp, Terminal Agony, Hell Mongrel, Reckless Wurm, etc. That way you're playing cheap aggressive threats with your Dark Ritual's and Lotus Petal's while filling your graveyard with your hyper efficient discard. Less worrying about casting as many reanimation spells and more focus on being aggressive while you set up will get you the damage you need early on to deal with blockers and close the game quicker.

Sliverguy420 on Goblin Tweakers

2 months ago

if you're willing to use cards above MV 1, theres plenty of cards to make goblin tokens for your Goblin War Strike. things like Krenko's Command, Hordeling Outburst, Dragon Fodder, Goblin Instigator, and Kuldotha Rebirth

Xica on Molten Opals

3 months ago

Hello, i just wanna chime in, about the tension that seems to exist in your deck between the "destroy artifact for value" and "care about number of artifacts in play" effects.

Gleeful Demolition goes well with the multitude of old and new "gains value on sacrifice" artifacts, like Clockwork PercussionistExperimental Synthesizer, and Ichor Wellspring.
And it makes possible to run Kuldotha Rebirth, and Shrapnel Blast.
...when/if Orcish Bowmasters are present in numbers, being able to exile cards to cast from exile instead of drawing em can be relevant (for whatever it is worth).

And imho MHayashi is onto the correct idea with land destruction decks in modern.
Its best to build them with playset of Demolition Field and Field of Ruin, with 1-2 playset of best spell based land destruction in addition to that.
Using your land to remove opponent's land leaves you with more slots for spells in your deck, compared to using sorceries to destroy lands.



On the off chance you are interested in checking out my list, here is a link: Gleeful Reveler 2024 dec


P.s.: I disagree with your take on Rise and Shine (and awaken mechanic in general), those cards are THE reason to splash blue in artifact deck.

PauperPower on Pauper Storm Update Help

7 months ago

Still debating the mana base a tiny bit.

Unsure if I should cut down to 6 mountains. Not a huge fan of running another tap land, but also don't really want to run another straight up blue land.

It's pretty much off color untapped, on color tapped, or one less target for Kuldotha Rebirth.

It's tougher to decide with the mana down to 14 lands.

wallisface on Pauper Storm Update Help

7 months ago

For what it’s worth, if I were building this deck it’d look something very close to this:

Rite of Flame and Lotus Petalfoil both let you start your game a turn earlier, which is important when there’s otherwise soo few turn one plays.

Manamorphose, Gitaxian Probe and Street Wraith are all there to just cantrip easily, meaning you’re running effectively a 48 card deck which should make it a lot more consistent and find you the pieces you need.

Cathartic Reunion is a bit of a flex slot. I could easily see either Ichor Wellspring or maybe even Goblin Tomb Raider being a better fit here.

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