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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Kolaghan Aspirant
Creature — Human Warrior
Whenever Kolaghan Aspirant becomes blocked by a creature, Kolaghan Aspirant deals 1 damage to that creature.
Kyle_Winter on Zagras and the Dethtouch Party
3 years ago
This Commander looks dope! Personally, my favorite part about him is his ability that makes all your other creatures have Deathtouch. My take-away is now, your opponents never get to have creatures or yours get through their defenses unblocked! I looked in to some cards that fit the new 'party' mechanic in Zendikar to help your Commander come out.
Rogues:
Clerics:
Warriors:
Wizards:
philias on Card creation challenge
4 years ago
Efati, Poisen coater
Legendary Creature: Spirit Rogue
(is uncommon)
Creatures in your hand, on the battlefield, in your graveyard or in your library have deathtouch.
First-strike
1/3
This card was designed to work with cards like Forge Devil and Kolaghan Aspirant
Anyways , do the challenge above as this comment was ninj'd
mickalopagus on Dash
7 years ago
I like the additions. In a dash deck the more wipe options you have the better. With N disk now you have some enchantment and artifact removal too, and playing in this group you will need it.
There are some pretty cool other dash creatures out there too that you might considerFlamerush Rider is good especially in 2 headed giant, where you might be able to copy ricks Ulamog's Crusher or something. Got a high dash cost which is something to look at but with Warbringer its not too bad at all. Esentially 5 mana for 2 3/3s and a copy of whatever else - ouch.
Id lose Kolaghan Aspirant for something like Mardu Scout essentially the same mana cost for the permanent creature, but with dash included and 3 power.
Mardu Strike Leader ive got an extra copy of if you want it.
Vaultbreaker is Amazing! I just saw this and wow, so you pay 3, then if you want you get to discard a crappy card you dont need, and then draw a card? Not to mention 4/2, which few things will want to block, meaning you get to do it again. This guy is a must in your deck, which has little card draw - I would run 3 of him at least.
I totally get these cards:
Ambuscade Shaman, Boltwing Marauder - creature buffs. Need emSprinting Warbrute - big damage, need it
These cards can be replaced with much more efficient creatures, like the ones I mentioned:
Swift Warkite - way too expensive CMC, also half your creatures are CMC >3. its cool to put a creature back in your hand/battlefield but there are better options for this if thats what youre after - Cadaver Imp, Entomber Exarch, Flamewake Phoenix, Sheoldred, Whispering One (one mana more gets you that!!), Feldon of the Third Path, Unearth etc...
Screamreach Brawler, Kolaghan Skirmisher, Kolaghan Aspirant, not enough damage (2) for what youre paying. They have added toughness but that rarely does much. I would rather have the added damage of Mardu Scout, and to make room for Vaultbreaker and the like.
Cheers.
Chuubii on
7 years ago
You need a lower mana base for an aggro deck. You want strike fast and win by turn 4 latest. So about ~12 one mana creatures, ~10 two mana creatures
If you want to keep an ally theme: Expedition Envoy, Kor Bladewhirl, Kor Castigator, Ondu War Cleric, Zada's Commando, Reckless Bushwhacker.
If you are open to non-allies:
ONE MANA: Town Gossipmonger Flip, Lightning Berserker, Zurgo Bellstriker (you want maybe 2 because it is legendary), Insolent Neonate
TWO MANA: Akoum Stonewaker, Kolaghan Aspirant, Borderland Marauder, Ire Shaman
THREE MANA: Acolyte of the Inferno, Kolaghan Forerunners, Fiery Hellhound, Geier Reach Bandit Flip, (However I am not sure about werewolves, since you want to cast as many creatures per turn as you can)
For turn you can add something like Ethereal Guidance or Great Teacher's Decree.
----HERE ARE SOME COMMENTS ON YOUR CARDS----
- Evolving Wilds - bad because you never want to have a tapped land and not be able to put a creature in.
- Chaplain's Blessing - even in control decks this is useless
- Outnumber - bad because it can't hit the player.
- Corrupted Grafstone - you dont need extra mana. This card does nothing in this deck.
- Thalia's Lieutenant - you need more 1 mana humans for this to be worth it.
- Makindi Patrol - aggro decks want big damage.
- Valakut Invoker as an aggro deck, you will never have 8 mana.
- Smite the Monstrous - bad removal
- Zada, Hedron Grinder - you don't have enough things that target him.
This could work a budget deck, but if you want to put in a few hundred for a budget deck, I'd suggest you look at http://mtgtop8.com/format?f=ST - this is a link detailing all professional tournament decks. Or better yet, go to your local game shop and ask what could work at events there.