Intruder Alarm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Intruder Alarm

Enchantment

Creatures don't untap during their controllers' untap steps.

Whenever a creature enters the battlefield, untap all creatures.

vasarto77 on Making a halloween deck. Need …

1 month ago

So, I made a halloween deck a long time ago. I don't want to delete it off this website because its a fun casual deck idea. But after all these years I think enough new cards and ideas have passed to where I can make a new version, a better version.

Basically, the idea is to use the reaper king as the commander to open all 5 colors. I don't think I wanna use scarecrows since even with changelings there are basically none of them. It will rely a lot of zombies and maybe spiirts and graveyard recurssion. I have a few cards I haven't listed yet but basically anything that will work well with the strategies and still be halloween themed is great. I got two wincons in this deck so far. One which includes Intruder Alarm and Splinter Twin on the broom to basically re-enact the scene from the old disney film called Fantasia. Also the triskadeckaphile and tree of perdition combo. But no other combos, yet.

Hopefully this will work. It's set to private and prototype right now and needs a lot more choices. I think I got the mana base worked out but suggestions there is good, even if it's just a specific printing of a card with better themed fitting artwork.

DECK!


Allhallow’s Eve Requiem

Commander / EDH* vasarto77

0 VIEWS


Mortlocke on Commander Sliver Deck

2 months ago

Okay Twinships, lets start with the most important thing you must know about Slivers - and repeat after me: "Slivers are a sometimes food.". While they are amazing, and the more show up the more ridiculous the boardstate - you don't need all of them. There are times when you absolutely need room for other things like interaction, engines, you know...an actual deck. First things first - Who is your commander? To designate a Commander for the list on TappedOut you need to tag the card with CMDR when editing your deck list. Depending on the Commander, choices and recommendations will vary.

As of now, your deck has no engines, interaction, or resiliency - all of which are needed as you seem to be suffering from the classic Sliver problem of poor table politics. So, lets start looking at some card recommendations:

  • Lurking Predators: You need an engine, and this is as good as any. It also plays into table politics as it disincentivizes other decks from popping off at best, at worst it gets your opponents focusing on it instead of your creatures.
  • Intruder Alarm: You need an engine, this one in particular is one of the usual suspects for slivers that help close out games. When Heart Sliver (or any other haste enabler) and Manaweft Sliver (or any other dork) are on the field you can at worst play your whole hand, and at best play your whole deck and close the game on the same turn. Just make sure you only play this when you can effectively end the game as it is an effect that benefits your opponents as well.

  • Worldly Tutor: You need tutors.

  • Sylvan Tutor: You need tutors.
  • Demonic Tutor: You need tutors.
  • Grim Tutor: You need tutors.
  • Guardian Project: You need card draw.
  • Dormant Sliver: This is an optional card draw suggestion as you need a reliable sac outlet to remove the Defender ability from your Sliver
  • Counterspell: You need interaction.
  • Mana Drain: You need interaction.
  • Strix Serenade: You need interaction.
  • Swan Song: You need interaction.
  • Kindred Dominance: You need mass removal to slow down faster players.
  • Blasphemous Act: You need mass removal to slow down faster players. This also combos very well with Spiteful Sliver as well.
  • Cyclonic Rift: You need mass removal to slow down faster players and have answers.
  • Consider the Talisman cycle: Talisman of Curiosity, Talisman of Dominance etc. You need more rocks and means of fixing your manabase.
  • Kodama's Reach: The Sister to Cultivate - you need as many options as possible to fix your manabase in this deck as you are running all 5 colors. 5 Color decks tend to run slow and inefficient if you don't invest heavily in the manabase and/or in many different options for color fixing. On that same note, consider Skyshroud Claim as it is also very similar in nature as long as you have lands with multiple subtypes e.g. Stomping Groundfoil or Breeding Poolfoil which are both Forests but also are other land types. Also on that note - get shocklands. All of them. If you can also afford it get the Kahns of Tarkir/Onslaught/Zendikar Fetchlands as well. An okay cheaper substitute for the previously mentioned would be the Mirage Fetchlands - but they're an incomplete cycle. Sorry for the tangent here.

Now, these are just a start to some suggestions and ideas for your deck. But we can't get started until you designate your commander. Then we can start cutting to make room. Are there any pet cards or ideas you have? Please share.

Pfeifer on Reveka, Wizard Savant

3 months ago

CommanderNeyo, thanks for the tips! I love the idea of Intruder Alarm since it punishes opponents for playing creatures and makes Revaka's downside less pronounced. And if I can find a Gitaxian Probe in the wild (for trade or someone shop's display case), it is going in for sure.

CommanderNeyo on Reveka, Wizard Savant

3 months ago

Have you considered Intruder Alarm? Not sure how well it works here, since you can't combo, but does allow you to get some extra pings in!

Balaam__ on Grave Collusion 5.0

3 months ago

The sheer amount of stuff going on here is impressive, and it’s all constrained within the ‘ally’ subtype. I have a deck or two based around some of the old, basic Intruder Alarm combos, but this is next level deckbuilding.

wozislightning on Heavy Grinder

5 months ago

I have run Phenax basically since he came out. I like your brew! Here are a few things that work well for me.

Card draw is important: Fallowsage , Into the Story , and Visions of Beyond have put in a ton of work for me. Combo potential: Intruder Alarm , Zellix, Sanity Flayerfoil , and Undead Alchemist all seem to work well with what you already have. Other: Gyruda, Doom of Depths has been an absolute powerhouse for me. Sheoldred  Flip has a decent body and is easy to flip. Silent Arbiter is also good against a lot of go wide decks. Trinket Mage may be small, but it can tutor up sol ring, Alter of the Brood, and Soul Guide Lantern depending on what you need - very versatile. Wight of Precinct Six can get enormous for only 2 mana.

Good luck and happy brewing!

Bookrook on Is my deck off putting …

6 months ago

I think that the only must kill saga that I see is Genesis of the Daleks. I think that the commander as an infect commander might be a cause of the targeting, given the mites you can sacrifice away and the huge incubator tokens you can copy. Also, it’s one of the billion cards that can go infinite with Intruder Alarm.

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