Saruli Gatekeepers

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Saruli Gatekeepers

Creature — Elf Warrior

When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.

10HangTen on masterGate

5 years ago

I have always been enthralled by the idea of a gate deck, and this one pretty much sums up how I would do it for casual. I understand that you have probably seen most of these, if not all of these cards, but you might want to check out Crackling Perimeter , which pairs with Wilderness Reclamation beautifully, Hold the Gates which is one of my favorite cards simply for the vigilance it provides. I might run one or two of Gateway Sneak for card draw, or if you play with a group that runs burn, Saruli Gatekeepers .

miracleHat on H: Marsh Flats W: I …

8 years ago

I can give you 2 Runeclaw Bears, 1 Nivmagus Elemental, 7 Amok's, 1 Dredge, and 3 Saruli Gatekeepers for the Marsh Flats.

If you want, I can add in 2 Goblin Cadets and a playset of Pith Drillers...

vampirelazarus on Share your great MTG stories …

8 years ago

Innistrad - Return to Ravnica standard.

Playing this dude, it's game two.

Playing my human aggro home brew (essentially it was naya blitz, minus the green, and tribal. Just as fast as naya blitz, and super cool).

He's playing Maze's End build.

I side in 4 Skullcrack. I draw three in my opening hand, and draw the fourth on turn two.

turn four he plays Saruli Gatekeepers, in response Skullcrack.

Turn five, Saruli Gatekeepers, in response Skullcrack.

turn six, Saruli Gatekeepers, in response Skullcrack.

Turn seven, Thragtusk, in response Skullcrack.

(it was a long game, going all the way to turn seven. Either I'm forgetting about ramp, and he was a turn earlier, or I drew nothing but burn spells. Which that deck only ran 8, so.........)

He conceded after that.

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