Giada, Font of Hope
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Giada, Font of Hope

Legendary Creature — Angel

Flying, vigilance

Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.

: Add . Spend this mana only to cast an Angel spell.

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clayperce on Amazing Card Art

5 days ago

Some other possibles ...

clayperce on

1 month ago

theNeroTurtle -
Thinking about this a little more, and wondering if there are any Angel-focused combos worth adding. Please take this as brainstorming though, not an actual suggestion, as I'm not sure if it would help or harm the deck! :-D

Unfortunately, the only "pure" Angel combo I know of is Giada, Font of Hope + Twilight Shepherd + an artifact-based sac' outlet (e.g., Phyrexian Altar or Blasting Station).

There are others, based around Karmic Guide, Restoration Angel, and Archangel of Thune, but I'm not sure any of those can be accomplished without pulling in other creature types :-/

Cheers!

clayperce on Every Angel is Terrifying / Giada

2 months ago

Very cool deck. I've been low-key thinking about building Angels (either Giada, Font of Hope or Errant and Giada) for a friend, and this makes it MUCH more likely, so thanks!

Idk how much room you might have for more non-Basic Lands, but in case you haven't already looked at them: Emeria, the Sky Ruin, Path of Ancestry, and Minas Tirith might be worth considering.

I also really like Herald's Horn in a Typal deck; it might be worth a look too.

Big +1 from me; cheers!

Cloudy2024 on Soul Sisters

3 months ago

You have to have Giada, Font of Hope

albanshqiptar on Angels Modern

1 year ago

TheOfficialCreator I have been using a third Giada, Font of Hope and it's worth it but I removed a Solitude instead. I think the deck needs one "bomb" card that I can place that can either help with my gameplan or be an immediate threat. Without a "bomb" sometimes the deck suffers if you lack any synergy on the table.

What do you think could be a good threat instead of Serra Paragon? Perhaps Sigarda, Font of Blessings since it protects and can help get around card draw?

I've also been thinking of splashing other colours to access changeling cards such as Unsettled Mariner.

DeinoStinkus on Angels Modern

1 year ago

I think a third Giada, Font of Hope could probably do a little better than the one Serra Paragon. I get not wanting to have too many of the same legend, but with Giada it actually works in your favor since any duplicates will just be stronger because the original will boost the P/T of the new one. If you play the duplicate on your second main you actually get to have a big blocker that turn cycle too.

I've found that Secluded Steppe's cycle of lands helps me in Modern decks that are a bit slow.

While I understand Wrath of the Skies's synergies with your deck, I think it honestly will disproportionately hurt you because you know you're low to the ground. Skywrath won't be able to take out a Murktide Regent, Wurmcoil Engine, or a Draco. A regular Wrath would be more effective as a sideboard option, I think. (Could also run some recursion in the sideboard to go along with it, though I'm not sure if TOR would just balance that out as a result of drawing a bunch of cards anyway).

AstroAA on Choosing Equipment-based Card Draw in …

1 year ago

RiotRunner789, I do agree Mask of Memory is better because it's cheaper mana-wise and draws more than Rogue's Gloves. That might just be the winner.

plakjekaas, I've never seen that sword before. It seams neat, but personally I'm not a fan of exiling cards and then trying to play them, as if you don't end up playing them you can't play them after that turn. Not that it's a bad card, I just don't like those type of effects.

FormOverFunction, I ran Skeleton Key in my Brimaz, King of Oreskos deck for a bit, but don't really remember it all that much. Personally I think Mask of Memory is better in that regard as it's the same mana-wise and draws one additional card. Plus, with my commander being Giada, Font of Hope and a vast majority of the creatures in the deck being angels, it's likely I'll have the highest power on board.

Thank you three for your comments! I appreciate the input!

AstroAA on Choosing Equipment-based Card Draw in …

1 year ago

Greetings folks of the forums.

I come to you today asking for opinions in regards to card draw in mono-white. In particular, for my Giada, Font of Hope tribal angel deck found here: [EDH] Giada's Angel Harem

Now, specifically, I'm trying to decide between an equipment-based piece of card draw that is tutorable with Steelshaper's Gift, Open the Armory, and Stoneforge Mystic. Currently my options are Sword of Fire and Ice, Mask of Memory, Rogue's Gloves, and Infiltration Lens. However, if others exist that do similar effects I'd be open to considering them.

I really like Sword of Fire and Ice due to the added protection it gives to whatever creature in two removal-heavy colors. It also gives an added ping which can be useful in taking out hatebears and dorks.

I like Infiltration Lens because we can attach it to large creatures and force our opponents to block. However, at the same time, it's dependent on our opponents actually blocking, and since most of the creatures in this deck have flying I'm not sure how often it'd actually draw us cards.

I like Mask of Memory due to it being able to draw two cards, however, you also lose a card by being forced to discard a card. You cycle through your deck faster, but at the same time you lose a bit of card advantage at the same time since you have to discard.

I like Rogue's Gloves because it's arguably the most simple of them all - deal combat damage to a player, draw a card. However, it's four mana for this effect, and for one more mana Sword of Fire and Ice adds a lot more utility.

Which card should I go with? In addition, what card should I cut?

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