Cursed Mirror

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cursed Mirror

Artifact

: Add .

As this enters, you may have this become a copy of any creature on the battlefield until end of turn, except this has haste.

tinhead on Gut Shot

1 month ago

These are all great suggestions, thank you! They’ve been very helpful in focusing my top end more. If I’m committed to keeping the curve cheap and tight, the big threats need to close out the game fast!

  • Taking extra combats is an angle I hadn’t considered. For this, my cards of choice are Karlach, Fury of Avernus and Great Train Heist. The former is one of the best versions of this effect on a permanent, and the latter is a very strong and versatile one-shot effect. Other contenders include Grim Reaper's Sprint and Fury of the Horde.

  • Ramp, board wipes, and protection are all important aspects of slower decks that expect to play into the mid to late game. This deck is trying to be low to the ground and convert cards into damage as quickly as possible. I may add some standout cards like Blasphemous Act and Cursed Mirror, but for now I’d like to try this aggro angle. I don’t like playing protection cards just for the sake of keeping my commander around — if Gut becomes a “kill on sight” card, I’ll rebuild the deck. Similarly, the “steal and sac” direction would be lots of fun in the version of this deck that goes bigger, and will stay out of this version for now.

  • I think the vehicles that are in the deck already (Smuggler's Copter and The Regalia) are especially strong since their stats/abilities are above rate and anything can crew them. I’m not sure that other vehicles really fit this bill, but will keep them on my radar as options.

  • All great token generator options. I added Urabrask's Forge since it scales and is resilient in the face of board wipes. Squee, Dubious Monarch is also in since it can be cast from the graveyard. More may come if I eventually go in the swarm direction later.

  • Skullclamp should have been in the deck from the start, added!

AkaAkuma on Miirym, Spooky Lizard Flap-Flap!!!

3 months ago

It seems that you already lean into the idea with Spark Double/Cursed Mirror - but i build Miirym as a "copy" commander, and only included some of the beefy dragons to top it off.

Visage Bandit can be plotted turn(s) before Miirym enters, then you cast the bandit on the turn Miirym enters. Miirym creates a non-legend token, Visage bandit dies by legend rule but now you have copy token that can be copied without legend rule issues.

1 Miirym turns to 2, another copy now makes 5 Miirym (2 existing + 2 new + copy), a third copy spell and you have 11 Miiryms... And this gets wild easily with Dragon Tempest or Scourge of Valkas.

Other good options are Naga Fleshcrafter that can make everything a Miirym (or a Utvara Hellkite) in a pinch. Pirated Copy is a great one. Dack's Duplicate gives all Miirym tokens haste,... and there are many more options.

I also really love Sneak Attack with Miirym, and another fun one to copy etb's is Mirror of Life Trapping. Just make sure the mirror isn't removed while Miirym is exiled with it.

Worrad75 on Pia-tiful Impulse Control

5 months ago

The deck has been through quite a few iterations. Here are the changes at a macro level:

Interaction

Get Lost: flexible, cheap removal. Maps aren't so bad to gve because we're going FAST.

Case of the Gateway Express: getting a free anthem stapled to a Doom Blade is great. Sorcery speed is a downside but well worth it

Requisition Raid: Same as the Case above, but for artifacts + enchantments. Super nice that there's only 1 pip in the cost (Commander Liara Portyr can let us cast this from exile with all 3 modes for a single white mana!)

Damage

Delney, Streetwise Lookout, Mondrak, Glory Dominus, Stridehangar Automaton: Double tokens = good. Delney has overlapping synergy with a few notable cards (Professional Face-Breaker and Grenzo, Havoc Raiser chief amoung them) and is essentially exactly what we wanted from Cursed Mirror in the initial build but WAY better. The new build has a greater diversity of tokens as well, so Mondrak isnt just here to 2x Pia. Automaton doubling Pia AND triggering off of other artifact tokens is incredible (more on that below).

Illustrious Wanderglyph, Charismatic Conqueror, Dollmaker's Shop / Porcelain Gallery: token diversity is important to this deck; it helps take heat off of our commander (who previously was the only thing producing a meaningful boardstate), and offers us another way to make tokens if our exile plan isn't fully getting off the ground. Wanderglyph buffs our thopters and the Shop tokens (both have incredible synergy with Stridehangar Automaton), Conqueror's tokens give us a bit of much needed lifegain (and synergize with the newly added Case of the Gateway Express), but the biggest add here is the Shop: measly 2 mana investment up front for some free chump blockers/Impact Tremorsfoil triggers, and a MASSIVE threat whenever you have 6 mana for the Gallery. Its comically easy to attack with a handful of thopters and have EACH of them hit for 10+ damage, especially because on attack the 3 tokens you get essentially give +3/+3. thats a free Skyhunter Strike Force every turn!

Unstable Amulet, Warleader's Call: Impact Tremorsfoil is already a fantastic card that we run. Amulet is essentially a Tremors that also draws us a card and gives us a body thanks to Pia. Warleader's Call is a Tremors stapled to a Glorious Anthem. The passive burn damage with continue until morale improves!

Cards

Connecting the Dots: This seemingly innocuous card is an example of 'layering' at its finest. This deck's ability to build a boardstate is impressive, but it isn't the best at protecting it (using impulse draw as your primary advantage engine makes cards like the now-removed Boros Charmfoil worse than they normally are, as you usually can't use them at the perfect time, and your opponents will see it coming). On top of that, you are usually "spending" the cards in your hand to exile cards from your deck; its not uncommon for this deck to impulse draw 3+ cards a turn while also only having <=3 cards actually in hand. Similar to Skullclamp, CtD allows you to convert your boardstate back into card advantage, but this time its 'delayed' and doesn't require continuous mana investment or for you to get rid of your creatures. Its not uncommon to swing out after playing this, get board-wiped on someone else's turn, only to crack this right before you untap and essentially draw 10+ cards to rebuild with. Low initial mana investment for a huge upside swing that refills the only resource we often get low on; cards in our actual hand.

Balaam__ on Behold A Great Red Dragon

11 months ago

Thanks for posting, BirdieGirlie. You’re right about Tiamat, but I wanted to include him anyway for literary/biblical/historical reference and because he happens to be a 7/7 flyer, which is nothing to scoff at. Sadly his ‘if you cast him’ text won’t trigger, but them’s the breaks.

And thanks for suggesting Cursed Mirror too. I’ll maybeboard that one, I just wish it was ever so slightly cheaper. is not quite as appealing as would have been:/

BirdieGirlie on Behold A Great Red Dragon

11 months ago

ALSO SORRY I officially suggest Cursed Mirror because you can have it enter as a copy of Minion of the Mighty and swing with it and then you can put down an extra dragon!!!

Crow_Umbra on Satya Upgrade

11 months ago

I don't think you should cut all of your Talismans for the creatures you listed, at the very least maybe just Loyal Warhound or Knight of the White Orchid. Although those creatures do "ramp" you, they do so more as a "catch up" to your opponent(s) that are ahead. I totally get wanting to make copies of them with Satya, but once you've caught up, they're just chump blockers. The Talismans are more or less guaranteed mana, barring artifact hate, compared to situational catch up ramp. If anything, I'd recommend adding Cursed Mirror, since Satya could copy it while it's a creature.

I do agree with cutting an island for Glasspool Mimic. Depending on your budget and upgrade intentions, I'd recommend getting some more clone effects, especially something like Spark Double, which eliminates Legend Rule restrictions for your copies. Those kinds of clones can get absurd with Satya. Cadric, Soul Kindler is also a more budget option for that type of effect.

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