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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Collected Company
Instant
Look at the top six cards of your library. Put up to two creature cards with converted mana cost/mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.




Sliverguy420 on
Crazy Cat Company
1 month ago
best way to play cats is Collected Company and Aether Vial
Sliverguy420 on
5 color sliver company
1 month ago
PolyTheCakeEater: i've been playing slivers since before MH1. there's only space for 1 rainbow land, because rainbow lands don't provide the colors i need for the non-sliver spells, and don't count as a swamp for Sedge Sliver. sliver hive will be replaced by Cavern of Souls when i can afford them. other than that i rarely have problems getting the colors i need. 24 lands is what i need for Collected Company. i've tested the deck with 20 and 22 lands, and it wasn't enough. manaweft allows for early coco's, and i do have a haste enabler. dregscape and leeching would make the deck slower since i'd have to take out lords to make room. i used to use diffusion, but it got replaced by lavabelly.
kamarupa on
Magnificence
2 months ago
You have a lot of singletons for the Modern format. I suggest you add "Casual" and "Budget" to the Hubs.
You're already at 70 spells. That, combined with the number of singletons, might make this brew better suited for Commander/EDH than Modern. It would also open up even more spells.
Alternatively, if you want to keep it modern, even with a casual and budget focus, you can get more power and consistency out of it by tightening up your focus. A good deck doesn't need to do everything, just a few things well. You seem to have a lot of Vampires, Angels, and Humans. You might try to pick one of those creature types, and focus on that tribe - cut all the other creatures and increase the best of your chosen tribe to a full set, keeping in mind you want most of your creatures to cost 1-3MV.
When it comes to non-creature, non-land spells, I find the most success with the following catagories: removal/disruption, card advantage, protection. I try to include 4-8 removal/disruption spells, 2-4 card advantage spells (draw 2 or more cards from 1 spell), and 1-4 protection spells (deny opponent's removal). Anything that doesn't fall into those 3 categories usually isn't helping a deck succeed. Of course, every deck is different and there are lots of ways of achieving essentially the same results - like Harmonize and Collected Company are different in approach, but essentially both card advantage.
Sign in Blood is about as good as it gets for card advantage. Path to Exile isn't that expensive anymore, but black has so many good removal spells - I won't list them here. Discard can function as removal, so if that's your preference, it's fine, too, but keep in mind removal spells are cheaper to cast to target creatures and don't require as much timing to use effectively. White is great for protection spells - Faith's Shield is great, but Ephemerate can be just as good in decks with lots of ETB triggers.
Artifact/Enchantment removal is usually reserved for the sideboard.
Pump and lifegain are usually peripheral mechanics.
A dual color deck needs dual lands. It looks like you're going for a budget deck here, so I suggest adding more budget dual lands. While it's generally preferred to avoid lands that enter tapped, if you're brewing a budget deck, I think it's better to include such lands than to rely on luck to get the basics you need to cast spells of both colors. Concealed Courtyard would be great. Caves of Koilos would be ok, too, especially with a tribes like Angels or Vampires that have lots of creatures with lifegain mechanics. If resorting to lands that always enter tapped, I think the Scry lands provide the most value - you could do worse than Temple of Silence. I love managathering.com as a land resource - https://managathering.com/duallands/orzhov.html
I recommend 8-12 dual lands, 1-3 utility lands and the rest basics.
I usually include Bojuka Bog in decks that use black mana, as there's so much graveyard recursion in my play group.
To sum it up: if not brewing EDH, reduce to 60 spells. Cut your enchantments, tighten your creatures, focus your utilities. Remember: you don't have to annihilate opponents to win - focus on making a fast, reliable kill, not an elaborate one.
DarthEmik on
Pussy on F I R E
2 months ago
I am currently running a Cat Tribal/Kindred deck in modern currently and have been running very well. Feline Sovereign is an amazing card in the current format it seems. I have been running a 4-of Collected Company and also running a couple Skyknight Squire as well.
capwner on
RosieScale
4 months ago
Lair of the Hydra is sweet. My buddy ran a pretty nice deck that used Leyline of Abundance and Tyvar, Jubilant Brawler to pump this guy up huge. Your deck looks more oriented around Broodscale combo. You might consider adding different pieces for some redundancy maybe Blade of the Bloodchief / Urza's Saga? I also highly rec looking at Glittering Company for about the most well-tuned and still updated Collected Company toolbox combo list you will find!
Chino90 on
Wear my foot up on they necks....
7 months ago
I've had an almost identical deck for more than 5 years, and it has beaten most of my friend's modern decks.
What pushes it over the top is a set of Collected Company. It has gotten me double Groundbreaker out of thin air to hit for 12 trample damage on a turn.
The main differences with your deck are that I run 4 Noble Hierarch for a T2 exalted Groundbreaker and to ramp faster to CoCo or generate mana to lvl up hexdrinker; a couple of Old-Growth Troll instead of Steel-leaf champions for more resilience against removal and incidental ramp; 1 Polukranos Reborn
Flip instead of Rhonas (which I used to play but most of the time it wasn't a creature due to removal of other creatures) which threatens a wincon if not removed before you transform it; 2 Beast Within instead of the dismembers to deal with any permanent; 2 Boggart Ram-Gang for more hasty damage and devotion; 1 Treetop Village; and 4 CoCos instead of the Rancors. The rest is the same.
I can attest that hexdrinkers are also all-stars in the deck.
DreadKhan on
Modern BG elves
7 months ago
Any reason you don't run at least a single Staff of Domination? It's pretty easy to get Priest of Titania to tap for enough to go infinite, at which point you should win on the spot. You can also use Elvish Archdruid as numbers 5+, the nice thing about using Staff like this is that you don't really need anything else for the combo to work if you already run Priest and/or Archdruid.
Maybe Collected Company is another card that might be a good x1 or x2? I run x2 in my Elves list, it often feels decent. Haha, then I saw your comment about budget and I realized that one of the decks from your link actually uses x4 Coco mainboard, the issue is that the card still isn't cheap in all likelihood. I don't know if you need a full 4 (iirc I put two in the sideboard to bring in vs fast aggro decks, along with deathtouch blockers, it's a weird sideboard), I had 27 'hits' for Coco and I was happy with it's consistency (as a x2), I think with your much higher hit rate you'd enjoy it even more.
Vandoren4 on Does Walking Ballista instantly die …
8 months ago
I recently asked about Collected Company and Walking Ballista, and learned that it instantly dies before I can use the 4 mana ability.
here's my question: If I were to cast Finale of Devastation for x=10, could I find Walking Ballista and give it +10/+10 so that it lives? this feels like it should work because it's part of the spell, not a separate ability. am I wrong?
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