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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Collected Company
Instant
Look at the top six cards of your library. Put up to two creature cards with converted mana cost/mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.


lhetrick13 on
Gishath Spared No Expense!!!
2 months ago
Coward_Token - We are in agreement that have a dino deck with a 8 CMC commander is going to drive up the average CMC of the deck. However, the whole purpose of Gishath is to drop those mana-intensive, dreadful dinos for free while not "wiffing" when you do drop Gishath early because you don't have dino's in the dino deck...kinda similar to Collected Company deck in a 60 card format. So Gishath decks will have a higher CMC as they are stuffed full of big dinos.
As you indicated, to combat this, besides the straight 35 lands, there are an additional 22 cards that directly assist in getting extra lands, tapping lands for extra mana, drop casting cost of creatures, etc. that are between 1-5 CMC. So effectively, more than 1 out of every two cards is devoted to helping Gishath drop early. Thus, the deck achieves that goal pretty consistently. If I added in more of the ramp/acceleration you suggested, I would either be taking out ramp/acceleration, the utility cards that really make Gishath shine, the protection to keep those dinos on the board, or the dinos themselves. I do appreciate the suggestions though, I was not aware of some of those. I do like the Semblance Anvil!I will re-evaluate adding back in Smothering Tithe as well. It is just such a OP card.
IRREVERENCY on
Elves
2 months ago
Collected Company might be a decent sideboard card, I realize with this type of deck it's not ideal, but against certain decks, getting to dig 6 cards deep for almost any creatures you have when only running 15 lands isn't a bad option for the back locked.
lachrymal on
Infect (Budget, Modern, Mono-Green)
4 months ago
2017 Playtest Notes:
Game 1
Lost 1-2 against Naya Burn. Consider: Witchbane Orb, Leyline of Sanctity, Collected Company, Feed the Clan, Spellskite, Bow of Nylea, Scavenging Ooze, Obstinate Baloth, Dryad Militant
Game 2
Lost 0-2 against Grixis Death's Shadow. Consider: Fog, Invigorate, Hornet Sting, Hurricane, Squall Line, Tormod's Crypt, Ground Seal, Staff of Nin, Collected Company, Autumn's Veil, Feed the Clan, Scavenging Ooze, Obstinate Baloth, Dryad Militant
Game 3
Lost 0-1 against Affinity. Consider:
Sliverguy420 on
Crazy Cat Company
6 months ago
best way to play cats is Collected Company and Aether Vial
Sliverguy420 on
5 color sliver company
6 months ago
PolyTheCakeEater: i've been playing slivers since before MH1. there's only space for 1 rainbow land, because rainbow lands don't provide the colors i need for the non-sliver spells, and don't count as a swamp for Sedge Sliver. sliver hive will be replaced by Cavern of Souls when i can afford them. other than that i rarely have problems getting the colors i need. 24 lands is what i need for Collected Company. i've tested the deck with 20 and 22 lands, and it wasn't enough. manaweft allows for early coco's, and i do have a haste enabler. dregscape and leeching would make the deck slower since i'd have to take out lords to make room. i used to use diffusion, but it got replaced by lavabelly.
kamarupa on
Magnificence
7 months ago
You have a lot of singletons for the Modern format. I suggest you add "Casual" and "Budget" to the Hubs.
You're already at 70 spells. That, combined with the number of singletons, might make this brew better suited for Commander/EDH than Modern. It would also open up even more spells.
Alternatively, if you want to keep it modern, even with a casual and budget focus, you can get more power and consistency out of it by tightening up your focus. A good deck doesn't need to do everything, just a few things well. You seem to have a lot of Vampires, Angels, and Humans. You might try to pick one of those creature types, and focus on that tribe - cut all the other creatures and increase the best of your chosen tribe to a full set, keeping in mind you want most of your creatures to cost 1-3MV.
When it comes to non-creature, non-land spells, I find the most success with the following catagories: removal/disruption, card advantage, protection. I try to include 4-8 removal/disruption spells, 2-4 card advantage spells (draw 2 or more cards from 1 spell), and 1-4 protection spells (deny opponent's removal). Anything that doesn't fall into those 3 categories usually isn't helping a deck succeed. Of course, every deck is different and there are lots of ways of achieving essentially the same results - like Harmonize and Collected Company are different in approach, but essentially both card advantage.
Sign in Blood is about as good as it gets for card advantage. Path to Exile isn't that expensive anymore, but black has so many good removal spells - I won't list them here. Discard can function as removal, so if that's your preference, it's fine, too, but keep in mind removal spells are cheaper to cast to target creatures and don't require as much timing to use effectively. White is great for protection spells - Faith's Shield is great, but Ephemerate can be just as good in decks with lots of ETB triggers.
Artifact/Enchantment removal is usually reserved for the sideboard.
Pump and lifegain are usually peripheral mechanics.
A dual color deck needs dual lands. It looks like you're going for a budget deck here, so I suggest adding more budget dual lands. While it's generally preferred to avoid lands that enter tapped, if you're brewing a budget deck, I think it's better to include such lands than to rely on luck to get the basics you need to cast spells of both colors. Concealed Courtyard would be great. Caves of Koilos would be ok, too, especially with a tribes like Angels or Vampires that have lots of creatures with lifegain mechanics. If resorting to lands that always enter tapped, I think the Scry lands provide the most value - you could do worse than Temple of Silence. I love managathering.com as a land resource - https://managathering.com/duallands/orzhov.html
I recommend 8-12 dual lands, 1-3 utility lands and the rest basics.
I usually include Bojuka Bog in decks that use black mana, as there's so much graveyard recursion in my play group.
To sum it up: if not brewing EDH, reduce to 60 spells. Cut your enchantments, tighten your creatures, focus your utilities. Remember: you don't have to annihilate opponents to win - focus on making a fast, reliable kill, not an elaborate one.
DarthEmik on
Pussy on F I R E
7 months ago
I am currently running a Cat Tribal/Kindred deck in modern currently and have been running very well. Feline Sovereign is an amazing card in the current format it seems. I have been running a 4-of Collected Company and also running a couple Skyknight Squire as well.
capwner on
RosieScale
9 months ago
Lair of the Hydra is sweet. My buddy ran a pretty nice deck that used Leyline of Abundance and Tyvar, Jubilant Brawler to pump this guy up huge. Your deck looks more oriented around Broodscale combo. You might consider adding different pieces for some redundancy maybe Blade of the Bloodchief / Urza's Saga? I also highly rec looking at Glittering Company for about the most well-tuned and still updated Collected Company toolbox combo list you will find!
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