Bellows Lizard

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bellows Lizard

Creature — Lizard

: Bellows Lizard gets +1/+0 until end of turn.

LuxCannonator on Red White Aggro

5 years ago

Looks like a decent start:

here are some budget friendly alternatives and additions

Add 3 or 4 of SunforgersL Bolts are always a good choice.

More food for Sunforger:

Double Cleave, Rally the Righteous, War Flare.(there are a TON more, but I'm trying to stay in the feel for the build you already have)

Hellspark Elemental and Spark Elemental they both work incredibly well with Skyfishermen. Example: Unearth Hell Sparky Swing, second main Fisherman Bounce Hell Sparky to hand. That gives you 4 swings with Hell Sparky instead of the usual 2.

I would axe Geier Reach Bandit  Flip Generator Servant and Bellows Lizard.

TheVectornaut on Elder Dinosaur Highlander *RIX UPDATE*

6 years ago

I feel a little bad for the 2 people in existence running lizard tribal who won't be able to run Dromosaur and Shivan Raptor to trigger their Shared Animosity alongside Bellows Lizard and Sigiled Skink anymore. XD

snarlmkiv on Sneaking Dragons

7 years ago

I think you could lessen Avaricious Dragon and make room for Thunderbreak Regent and Draconic Roar. Here is what i would take out..

-3 Avaricious Dragon

-4 Bellows Lizard

-4 Village Messenger  Flip

+4 Draconic Roar

+4 Thunderbreak Regent

+3 Vessel of Volatility

-2 Looming Spires

+2 Haven of the Spirit Dragon

I think you need some bigger creatures apart from your one drops to help you scale to mid game so you could take out Kolaghan Stormsinger for Ire Shaman... Its a 3/2 menace when megamorphed plus it gives you Abbot of Keral Keep's ETB.

I would also cut down on Dragon Tempest by 2 and add in Fiery Temper or Ravaging Blaze.

Overall i have a similar deck revolving around dragons as wincon but i packed more burns in.

+1

Aileesan on It's my first Eldrazi deck

7 years ago

Eldrazi have a few different ways to go. I have a couple of very makeshift Eldrazi, but here's what I did.

  1. Pick a common ability. My personal favorite was the deal damage / mill opponent (cards like Salvage Drone). There's also the buffing colorless spells (as you saw), and since Eldrazi are devoid, they are colorless. Win win.

  2. Make a win condition. Not five, not three. One. Build off of that. Think of it like an all paths lead to Rome thing. So, say you like Endless One the most. What you want is "How can I get this on the field and kicking butt the fastest?" This will actually resolve the common ability - in this case, you WANT the minions that tap / sack for mana.

  3. 75 cards is a lot. Not saying you can't make it work, but I recommend removing some things:Akoum Stonewaker, Bellows Lizard, Chandra, Fire of Kaladesh  Flip, Dragonmaster Outcast, Sphinx of the Final Word, Valakut Predator, Roilmage's Trick, Smash to Smithereens, Prism Array, Sanctum of Ugin

I picked these for several reasons - the primary being that you do NOT want to focus on a single color, and you probably shouldn't lean to a rainbow scheme. This makes Prism Array, Roilmage's Trick rather difficult, or expensive to use. Remember, colorless (wastes) do NOT count as a color - meaning you have two colors in this deck.

Chandra, Fire of Kaladesh  Flip is more of a burn deck card, which Eldrazi don't really center around. Eldrazi focus on either cheap pokers, or big and expensive busters. Chandra doesn't really fit in with the deck's theme. This is also true for Akoum Stonewaker, Bellows Lizard, Dragonmaster Outcast, Sphinx of the Final Word, Valakut Predator, Smash to Smithereens.

Recommended Additions:1. I would also pick a few Eldrazi, and use several copies of them, versus one of a lot of different kinds. My personal favorites are Tide Drifter, Prophet of Distortion, Salvage Drone

  1. Land is something I think you should rebalance. This is coming from someone who has the worst (i'm not kidding) land karma. Ever. I recommend using more Wastes, and dropping how much land you have a little. With Tri color decks, evolving wilds are great, so I recomment Evolving Wilds x4, instead of 2. I recommend an equal balance between your Islands and Mountains as well, say 7 each? So 7 of each of your main lands, four Evolving Wilds, and a couple each of the special lands. If you get a full 4 of the Wandering Fumarole I would take out a couple islands and Mountains. I personally prefer things like Izzet Boilerworks (which can backfire, but are exceptionally useful. I know this is not standard legal, however), Scalding Tarn, Sulfur Falls (another one I know isn't standard). Land will be the single most expensive and important addition to most decks, since lands are really splashable. Standard Eldrazi are not as expensive as their modern counterparts (like Emrakul, the Aeons Torn)

To sum up (lots of text, i'm sorry!)
1. Pick a theme, build off of the theme. Multiples will help you run smoother.
2. See if you can get as close to 60 cards as possible.
3. Try and rework your lands so you have a little more balanced draw power.

RunningPigeon on

8 years ago

Not sold on Vessel of Volatility and running a couple more creatures wouldn't hurt, even in standard pauper there's a lot of removal floating about Fiery Hellhound Ember-Eye Wolf Bellows Lizard are all firebreathing creatures in red, even Valakut Invoker works as a decent mana sink for late game; an 8 mana bolt is still a bolt.

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