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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Neko-Te
Artifact — Equipment
Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield.
Whenever equipped creature deals damage to a player, that player loses 1 life.
Equip {{2}}
Quady14 on
Slimefoot, the Stowaway
5 months ago
Phew, I got kind of exhaustive with this so apologies in advance but Slimefoot's very nostalgic for me so it's my pleasure to pass along some of my includes I didn't see mentioned already. Hope it helps and from one fungus friend to another I wish you good luck!
Dina, Soul Steeper: teams up with Slimefoot's life gain on saproling death triggers and in a pinch she can be a mana sink sac outlet.
Priest of Forgotten Gods: Easily turns saprolings into extra damage, mana and card draw, probably one of my favorite value generators.
Psychotrope Thallid: Has gotten grossly $$$ for a utility add, but undeniably one of the better small Fungus creatures alongside Utopia Mycon to draw more sap generators and life drainers into your hand while executing your gameplan.
Vitaspore Thallid: You never know when a little haste can turn the tables to start tapping abilities early or stage a surprise Overrun or well-timed Song of Freyalise, I like including this fella just for that.
Body Count: Similar to Plumb the Forbidden this instantly reloads your hand when you (or an opponent) sweep your tokens.
Dig Up: Fun on-theme turn-1 ramp that can be Cleaved into a Diabolic Tutor. Not that that's very powerful or speedy but it's nice to have a flexible multitasker in the mix.
Gruesome Fate: Easy game ender for big damage if nobody quells your saproling-growing, you can do a one-two punch casting this first, then sacrificing your tokens if you can finish off the table.
Saproling Symbiosis: A saproling-specific Second Harvest effect that doubles its count based on all creatures, not just tokens, so your nontoken life drainers will contribute to the token generation as well.
Spontaneous Generation: After you get a huge hand with Plumb the Forbidden, Body Count, Snake Umbra and Keen Sense this will basically blow up your token army to preposterous size.
Saproling Burst: Old card with clumsy wording but for Slimefoot's purposes you can basically drop it on the board, gain 7 saprolings by removing all the Fading triggers thus killing the enchantment, which in turn destroys the tokens made with it. Another great big-damage finisher or surprise value play.
Fungal Plots: Despite Golgari colors I don't think Slimefoot benefits as much from recursion as others so this lets you use your graveyard as a token cultivating ground when your nontoken creatures die from removal or board wipes, plus gives you an outlet to sacrifice those saprolings two at a time for card draw and life gain. It does a lot for a low cost so I consider it an auto-include.
Night Soil: Selective graveyard hate to fuel token production, not as multifaceted as Fungal Plots above but a good token generator to have around in longer games along with Necrogenesis.
Moldervine Reclamation: Good, generalized Golgari card advantage and life gain on death triggers. A little expensive but well worth it if games trend longer.
Agent of the Iron Throne: Just a nice life drain enchantment from the D&D set, enchantments stick to the board better than creatures too so it can be worth the slot.
Snake Umbra: Same as Keen Sense if you slap this on Slimefoot, other than the Totem protection which is excellent for Commander, you get a card for every instance of damage thus making every saproling worth 3 cards in your average 4-player pod. Unless your tokens get mass bounced or exiled AND you don't have one of your many free sac outlets you'll never run out of fuel for the engine. This also makes Thought Vessel and Reliquary Tower worth considering in case you do end up holding a pile of good cards in hand, lol.
Verdant Embrace: Rounds out the Tendershoot Dryad & Verdant Force saproling-every-upkeep silliness with an aura you can pop onto your sturdiest creature so it sticks around.
Neko-Te: Last one and a weird one but Neko-Te on Slimefoot turns every death trigger into two damage so you'll kill your opponents in half the time/sacs. Good to shave down your turn clock to victory.
jamochawoke on
The Chinese Firemind
1 year ago
Even though he's got horsemanship (basically unblockable) you've already got Hermetic Study and Psionic Gift to give your commander a ping to fire off his ability. But I like to run things in 3's if I can. So you might try Viridian Longbow or Wolfhunter's Quiver (if.. for some reason your meta runs a lot of werewolves? lol).
Also Neko-Te or Sigil of Sleep might be an interesting include since you could get double value with control for your pings since you'll want to be doing that anyways but tapping down or returning a creature might be of more benefit in the moment than drawing a card.
Ophidian Eye might also be interesting to play with to see if you could get even more draw although I see you've already got Curiosity which is strictly better.
carpecanum on
2 years ago
That's why I asked with Curiosity.
If you want more shenanagins ... Meishin, the Mind Cage neuters a lot of decks but your commander can still ping for one point at a time. Neko-Te is nicer than giving your boss Deathtouch but not by much. Same with Sigil of Sleep.
Mystic Speculation is a cheap spell you can cast over and over.
carpecanum on
pew = PEW PEW PEW (Ghyrson Starn)
2 years ago
I haven't made a deck with this commander yet but I want to. It's a little too close to my pinger deck for me to really get motivated for it though (Yeah, sure. Keranos will work). I should probably try to simply swap commanders. You can tell by the name I already had a deck and just wanted a commander with any synergy at all.
Cards I thought might be cool here include Toralf, God of Fury Flip, Neko-Te, Wojek Embermage, Cosmotronic Wave.
Deathtouch kills with 1 point so Toralf will kill 3 creatures with a 1 point ping. You get to move lots of damage around if the enemy had an army of 1/1's and you do a point to all of them. Wojek Embermage can kill an army if your boss in off board with a deathtouch artifact or even more if your boss is active. Neko-Te takes out creatures with Indestructible.
carpecanum on
2 years ago
Wojek Embermage, Cosmotronic Wave
If you have a lot of pingers you can have fun with Neko-Te and Cowardice. Quicksilver Dagger maybe
carpecanum on
Ghyrson Pinger
3 years ago
Wojek Embermage, Neko-Te, Cosmotronic Wave, Shockmaw Dragon
Since you don't need to attack you could use Meishin, the Mind Cage to make all creatures that aren't pingers impotent.
carpecanum on
Elsdragon Says Block
3 years ago
Basalt Golem and Voracious Cobra are funny. Rite of the Raging Storm maybe.
If you were a rich man : Benefactor's Draught is an ugly surprise for opponents who think their guys are tapped out and safe. Druid's Call is super effective. Vigor is hilarious. Neko-Te is fun.
carpecanum on
Kithkin Township EDH ed.
3 years ago
Are you going to put in Deathtouch equipment for Brigid? Or maybe Neko-Te?





