
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Cursed Scroll
Artifact
, : Name a card. Reveal a card at random from your hand. If it's the named card, Cursed Scroll deals 2 damage to target creature or player.


wallisface on Mono Red Control/Mill (Premodern)
10 months ago
halanvaina My main suggestion is to stop trying to build a deck around Crumbling Sanctuary... 5 mana is far too high for a card that only lets you begin to enact a plan. It also undoes any work you've done towards defeating your opponent before its cast.
Good red cards i'm seeing in the meta include:
-
Cursed Scroll (late game damage when you're at 1 card)
^ all of the above seem to be fairly frequently used within the meta, as seen from the links already provided in my last post.
From your statement "Mono red is a difficult color to work with outside of aggro" - yes this is true. But one thing worth noting is that your deck isn't doing any of the typical things a non-aggro deck would be doing... so your current build is kindof aggro, just extremely slow. If you're wanting to build towards Midrange or Control, you need a LOT more interaction with the opponent to slow them down. If you're wanting your deck to be more geared towards Combo, then you need to have reliable ways to win the game extremely quickly. In any case you can't decide to be both a slow deck and a non-interactive deck - your deck needs to either be very fast, or very interactive (that is the case for all decks generally speaking).
From your other comments:
-
What specifically do you think Feldon's Cane is helping you with? You keep defending it in a super vague way but I'm seeing absolutely zero reason to be running it (I also just re-read Crumbling Sanctuary and realised Feldon's Cane doesn't even help with that, so I honestly have no idea what value you think this artifact is bringing).
-
The problem with Devastating Dreams is that it costs you and your opponent the same amount of lands and creatures - your deck includes both of these so you're unlikely to make any big advantages in this area (especially as your deck needs a LOT of lands to function). But then, it additionally costs you (and only you) a bunch of cards from your hand. I don't see how that every advantages you.
-
On your comment "It does damage to each creature, and makes the both of us sac ideally all of our lands". What do you gain from losing all your lands? As the opponent almost-assuredly has a lower mana-curve than you, won't they just get back into the game quicker? Especially as they'll still have a hand of cards. Yes it can work with Mogg Maniac but your deck isn't geared around pulling off this combo so it feels unlikely to give you a payoff high enough to warrant this interaction.
My suggestions would be as follows:
-
What archetype are you wanting this deck to slot into? If its aggro, you need to drastically lower the mana-curve (i.e, have nothing over 3 mana. You need to be able to reliably apply enough pressure to deal lethal by turn 4-5). If it's midrange, you still need to lower the mana-curve a bunch, but additionally you need a bunch of cards that interact with your opponents boardstate and slow them down. If it's control, you need to have the vast majority of your deck as interactive pieces and game-controlling effects. If its combo, you need to reliably be able to win the game by turn 4-5.
-
Once you know what archetype you're wanting to build, you need to decide what strategy you're wanting to enact here... so far it feels like there's no clear direction going on - I can assume by the name of the deck you're wanting to base this around Crumbling Sanctuary, which I can't ever see working unless you're building some form of control-shell, which will likely need more than just red as a colour-base. But in any case, you need to ditch all cards that aren't either enacting your plan, or strengthening the archetype you're in.
If you'd like I can try and build you some kind of example list, though i'd need to have a clear indicator to the answers of the above 2 questions on archetype and strategy.
SufferFromEDHD on
All Roads Lead To Hellbent
1 year ago
Ever piloted Lyzolda before? I think her ideal competitive direction would be tokens for endless fodder. I wanted to highlight Hellbent since she was the legend from Dissension.
Lion's Eye Diamond + Rakdos Pit Dragon a simple synergy I have never utilized before.
Rakdos Augermage ever played with this jank? Was a first for me. I think this has potential in EDH. Treat it like Cursed Scroll and use it when you have 1 card. Don't give your opponents a choice (madness, flashback, reanimator, etc) mana cost is funky but first strike is nice.
Null Brooch is the MVP, of course.
SufferFromEDHD on
Burning Legacy
2 years ago
I like your build. We both took the traditional shell and made our tweaks in different directions. I added white for Lightning Helix and the sideboard support cards to deal with enchantments.
When I first say Bedlam Reveler I said WTF?! But then I thought about it and it is a clever card choice for the strategy. Will always cost 2, prowess is synergistic and it refills the empty hand efficiently.
Cursed Scroll I think is worth a main deck spot. Two copies. This is the most aggro of aggro decks. Your hand is usually empty by turn 2. This card gives the top deck draw go strategy 2 consistent COLORLESS damage a turn.
How is Light Up the Stage working out for you?
SufferFromEDHD on
Red Affinity Burn
2 years ago
Bomat Courier awesome EDH card. Not sure about it's application in this strategy.
Light Up the Stage blatantly powerful but the listt has become focused and cluttered.
Vexing Devil genius. The list is heavy on artifacts but at its core it is a 1 mana 4 damage deck. I will find room for a playset.
Grim Lavamancer where to begin. Love this card. It's the creature version of Cursed Scroll. Both of these are squeezed into so many of my EDH decks. 2 damage did not fit the 4 damage theme. When I build a Legacy Burn list both of these cards will be main board.
Red fetch adds what to the strategy?
SufferFromEDHD on
Legacy Burn: Bigger, Blacker & Uncut
2 years ago
hootsnagDoh! Glaring omission. Updated to full power now. Added Cursed Scroll to the sideboard for the explosive draw-go empty hands.
SufferFromEDHD on
EDH mill what ?!?!?
2 years ago
Cursed Scroll might be useful for the same reason. Colorless damage/removal is amazing, especially in mono blue.
SufferFromEDHD on
Keranos Lands
2 years ago
Such a clever concept. Big fan of "less is more" and this list is it. I too have an Izzet 43 Lands.dec list piloted by Keranos but my theme/gimmick was Legacy 43 lands.dec your glass cannon heavy land based combo is awesome!
I'm going to spit ball some ideas because your list got my creative juices flowing:
Cursed Scroll that many basics makes this efficient colorless damage.
Valakut, the Molten Pinnacle make something out of all those basic mountains.
Fiery Islet/Prismari Campus high quality filter and card draw.
Tolaria West tutor for the utility lands.
Burning Sands/Mana BreachOverburden I always try and sneak a stax tax or 2 in my combo decks. These similar cards are an irrelevant tax to you but brutal to aggro strategies.
Back to Basics brutal to greedy mana bases.
Retreat to Coralhelm/Valakut Exploration good value for playing lands.
Fathom Trawl cascade tutor. Treasure Hunt #2
Cut Tectonic Reformation. Add Trade Routes. The synergy with Seismic Assault is necessary to your strategy.
ClockworkSwordfish on
Legacy Burn
4 years ago
If you're trying to maximize the number of 3-mana-for-1-damage cards running around in here, which most Legacy Burn decks probably ought to, I'd also recommend Rift Bolt ! Since you're always just pointing it at your foe's head, Suspending it still means 3 damage for 1 mana every time - you just gotta wait a turn. I'd venture that it's a more reliable card than Collateral Damage or Reverberate. Skewer the Critics is another solid 3-for-1 with the easy condition of playing it the same turn you played another burn spell: probably this fills the same role as Reverberate but for one less mana!
I find decks like this also never mind a touch of recurring damage where they can afford it. Grim Lavamancer is a natural, being only one mana to play and use and making all of your spells hit for another 1 damage. Sulfuric Vortex is a decent top end that can finish your foe off while also shutting off lifegain, and Cursed Scroll gets around Protection from Red while giving you a continuous source of damage once you run your hand out and your foe isn't quite dead yet.
Have (1) | olofgustav |
Want (0) |