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We're Going to Need A LOT More Tokens

Modern GW (Selesnya) Tokens

KINGofORESKOS


Sideboard


Maybeboard

Creature (2)

Enchantment (1)

Instant (1)

Sorcery (1)


Gideon, Ally of Zendikar can churn out a 2/2 Knight Ally to bolster your token army. If you don't want to go big, he can turn into a massive indestructible creature. If you already have a huge army and Gideon has 5 loyalty, you definitely want to consider the -4, as it doubles most of the tokens in the swarm.

Nissa, Voice of Zendikar slowly crank out an army, then eventually helps you go big. But, the ultimate isn't as relevant as the first 2 abilities, which create and boost tokens. It's basically a substantially stronger Retreat to Emeria, and can get you out of a pinch in the late-game if you need it.

Sandwurm Convergence fills 2 important roles: creating big tokens and defending the skies. The majority of the tokens in this deck are 1/1's, so it's important to have some big guys to block powerful creatures with trample. Other than Angel of Invention and Westvale Abbey  , there is no flying defense, which is a problem solved by this card.

Hangarback Walker, unfortunately, is still pretty weak in the format (especially when playing against Silkwrap and Statis Snare:), but I still love playing it. There are still plenty of matchups where it will do a ridiculous amount of damage, and he provides some aerial defense upon death, lessening the need for Clip Wings.

Scion Summoner isn't the most exciting Eldrazi, but it's 3 mana for a 3/3, which is never bad. It's very useful when combined with Nissa's -2 and Gideon's emblem, and you can use the Scion to ramp up for a bigger creature, like Angel of Invention.
Secure the Wastes, in my opinion, is still the king of all the token makers. With a single Gideon emblem or Nissa -2, the tokens already become formidable, and if you can use the planewalker abilities more than once, it's insane value. Since it's an instant, you can use it as an ambush block that your opponents didn't see coming, hopefully costing them a powerful creature. But, it's best use is to make little guys to sacrifice to an even bigger threat....

Westvale Abbey   is the sole reason for having so many lands in the deck. This is arguably the best deck for transforming it fast, and your opponents can never see it coming if you pair it with Secure the Wastes. Before it transforms into the 9/7, it can create its own token army, which is awesome when combined with the planeswalkers.

Oath of Nissa is the glue of the deck and helps keep everything together. It finds Westvale Abbey   your planeswalkers to play with, and assists with the occasional mana fixing problem.

Archangel Avacyn   and Surrak, Caller of the Hunt: are powerful, and devastating when your opponent can't deal with them quickly. The haste from Surrak and the Avacyn's flash play work extremely well against cards that usually can destroy token decks, like Declaration in Stone. You don't have enough heavy creatures to make Evolutionary Leap really shine, but it is still pure value. It's also a great sacrifice outlet for Hangarback Walker, as well as for flipping Archanagel Avacyn:. Dromaka's Command: is good enough to play in the main deck, but not really necessary. It really comes to life when playing against a burn deck, as you can constantly neutralize the damage.
If you're matched up against this deck, Kozilek's Return may be important in places where Flaying Tendrils or Languish might have been sufficient in past games. Letting your opponents untap after Secure the Wastes could turn out to be a game-changing error. Not only could they have access to their saving grace, Archangel Avacyn  , they could play and transform Westvale Abbey  , leaving you to deal with a 9/7 with flying, haste, indestructible, and lifelink. And of course, Virulent Plague will demolish all Thopters, Scions, and tokens that Gideon, Ally of Zendikar or Nissa, Voice of Zendikar will create, effectively killing their entire army, except for that lone Hangarback Walker. Thing in the Ice   is another hard counter to this deck since whenever tokens are bounced, they never come back.
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Date added 6 years
Last updated 5 years
Legality

This deck is Modern legal.

Rarity (main - side)

11 - 5 Mythic Rares

28 - 6 Rares

0 - 2 Uncommons

7 - 2 Commons

Cards 60
Avg. CMC 2.65
Tokens Clue, Eldrazi Scion 1/1 C, Emblem Gideon, Ally of Zendikar, Human Cleric 1/1 BW, Knight Ally 2/2 W, Plant 0/1 G, Servo 1/1 C, Thopter 1/1 C, Warrior 1/1 W, Wurm 5/5 G
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