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Ula's Control

Modern* Aggro Control

Vaeth


Sideboard


Maybeboard


Suggestions are open for all decks I do.

6-23-2016

This is a control deck based around Quest for Ula's Temple. It's still in production.

This is a very dynamic deck. It alternates between aggro and control, and is becoming more consistent as it is improved on. Most Ula decks I've seen had two problems:

  1. They were a one-trick pony: you needed Ula and you needed it asap. Ula is a one-of-a-kind card and the most you can have is 4 out of a 60 card deck. You will not pull it every time, and what's more is even if you pull Ula you still had to get creatures and sea-monsters.

  2. They had no way to significantly speed up the chances of getting Ula out on a bad draw. If your deck is reliant on one card you should at least have more means to get that card than rearranging the top of your deck.

This deck tries to correct those issues while still providing plenty of counters and defense

This deck consists of:

  1. Powerful sea creatures summoned by Ula and fetched by Grozoth (minus Stormtide Leviathan, one of the best game enders)

  2. Scry and deck manipulation cards that also double as creatures

  3. Counter Spells and creatures such as Spellskite

  4. Fetches to fetch lands or enchantments and reshuffle to make casting Ula's more possible (splash white)

  5. Contingent cards such as Thing in the Ice to fall back on or block with.

  6. Spells to help speed up Ula's or Thing's counters and/or get the necessary cards, such as Mystic Speculation for scrying and Clockspinning for counters, both with buyback, Anchor to the Aether, which can either return an opponent's creature to buy some time and decrease Thing's counter or return your creature to guarantee Ula's counter goes up.

The key to this deck is defense: It's goal is to defend player and Ula's Temple until it can summon creatures and control the field to go from defense to offense, which once the deck is ready, either by Ula or Thing, this deck gets offensive VERY fast. The side deck consists of additional defense and offensive firepower to either speed or slow the game

Suggestions

Updates Add

Made some major changes to the deck.

First: The Idyllic Tutor was not working. The fetch barely increased chances of getting Ula to the field, so I decided to focus more on defense and using Thing/Awoken Horror as at best a game-ender and worst a tough blocker..

I removed the Idyllic tutors, Dissolves, and Anchor to the Aethers, as they were just no worth it. Dissolve was often too expensive to use, so I replaced it with Mana Leak and added more Clockspinning. I also swapped Sage of Epityr for Snapcaster Mage to flashback spells useful for defense buffing with counter spells or ramping quest/ice counters

I found a fantastic card that acts as Clockspinning but doubles as a creature called Jhoira's Timebug. This boosts the deck's ability to alter counters at an unpredictable state, so a player that thinks they may have one or two more turns to get Ula or a Thing off the field would be sorely mistakened.

The glaring weakness of this deck is land drought.I've added more Islands and kept the fetches for that reason, but there will still be times when you have to mulligan 3 or even 4 times to get a playable hand. This deck needs at least 2 mana at any time to start stalling the opponent and keeping tempo. I need to find a way to overcome this somehow

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Date added 7 years
Last updated 3 years
Splash colors W
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 2 Mythic Rares

24 - 6 Rares

7 - 7 Uncommons

13 - 0 Commons

Cards 60
Avg. CMC 3.63
Folders Decks
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