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Update: Elements of Human Aggro —Nov. 12, 2017
Made some updates by adding in a greater Aggro element thus allowing us to win via beat down, zur lock, or burn. Tell me what you think of the update.
May 2, 2016 7:07 p.m.
I like the concept of the deck. I see a couple problems though.
1) You don't have enough mana to reliably get to 4. At 20 lands, you'll get either 2 or 3 pretty consistantly.
Overall I would say cut down on some cards for more land and more ways to reliably draw your lockout card.
May 2, 2016 7:09 p.m.
Thoughts on adding a couple Mentor of the Meek to facilitate card draw?
May 2, 2016 7:13 p.m.
Thank you for the comments but it is important that I point out the downside to Zur's Weirding in that once it's up our opponent will very likely not allow you to draw cards either thus we have to out pace them by utilizing our unique life gaining shell. However because we will be limiting what the opponent can play and will likely see reduced draws as well we must either brute force through what they can effectively stop. Thus usual staples like Lightning Bolt and Serum Visions become less effective as they offer little to my overall goal given how easily my own set-up disrupts them. Additionally with the 4Path to Exile I do not see issues in my mana potential especially given my draw power :/
May 2, 2016 10:51 p.m.
May 2, 2016 10:56 p.m.
Very fun looking build.
However, I feel you need a non-enchant/non-artifact win con for when they board in the hate game 2.
May 3, 2016 8:12 a.m.
I use Boros Charm to protect my permenants which tends to word rather well, as for your suggestions I can run so many high cmc cards as it damages my curve and forces me to cut elsewhere in the deck in favor of more lands.
May 3, 2016 9:04 a.m.
May 3, 2016 9:21 a.m.
Aw man I came here thinking this was based on Elesh Norn, Grand Cenobite
May 4, 2016 11:30 a.m.
What function does Eiganjo Castle provide for this deck? I can not think of any scenario where Norin the Wary, which is the only card Eiganjo Castle can interact with, can die from damage since his ability will always be on top of the stack.
May 4, 2016 2:31 p.m.
Whoops I spelled it wrong good catch I will update the title. Also yes there a several creatures that can ping targets as well as artifacts that do similarly... Even some plains walkers do so, thus the castle to preserv my Norin.
May 4, 2016 2:36 p.m.
Hey. Zur's weirding is one of my favourite cards ever. Have you thought about changing the splash/angle slightly and running something like Herald of the Pantheon. May help you land Zur's earlier.
Also Nahiri, the Harbinger to get around Zur's?
May 21, 2016 12:48 a.m.
Lightning Helix is also a spell a little too OP to overlook if you have the colours. I understand the lifegain is a little overkill maybe, but with some of the lifegain buff creatures this would be relevant.
May 21, 2016 12:54 a.m.
OK I see some mistakes in my opinion.
There is to much 4 mana cost cards.In original there was 5 You have 7 and only 20 lands. So I think You should eliminate at least One Ranger of Eos and maybe one Zur's Weirding. You don't need 3 Ranger because You have Ancestral Vision and Izzet Charm to draw Your clerics.
For me also Auriok Champion is a must. Because You go for more control. 2 Auriok 6 cleric for example.
You must also find the method overpower the situation on table. You don't have big creatures. You also don't have Ajani Pridemate and Champion of the Parish so Your cleric will be the first to be burned by lightning bolts. There are not as many targets as it were in original construction. So cleric will burn, You don't create good situation on table and You wouldn't want to play Zur's Weirding in this situation.
I like this deck. Hope U will develop it
February 20, 2017 3 p.m.
Suuuuuure. I have not made updates to this deck in ages so I've gone ahead and spruced things up.
February 20, 2017 6:07 p.m.
What a shame this is modern. Words of War would love joining you.
November 9, 2017 7:12 a.m.
Possibly so, I enjoy the way in which this deck can completely lock out ones opponent as we have health to spare but they likely do not.
November 9, 2017 10:21 a.m.
Zur's Weirding is such an underrated card, glad to see it used here.
Muddle the Mixture might work for grabbing 2CMC pieces, if countering sorc/inst isn't needed.
Tremors, Charm, Chamber, Champion, and Return are all targetable w/ that.
November 9, 2017 10:49 a.m.
@VesuvanDoppelbanger I am aware of Muddle the Mixture but i feel as though it slows down my clock with little compensation. This deck certainly can win via a Zur's Weirding lock but it primarily wins via burn and Myr token spam. So proving space and spending mana on a card that does not protect or ensure my core strategy would be baseless. As for Ajani Goldmane I will think about it. I feel that should i require pumping I would be better served using Gideon, Ally of Zendikar as he better synergies with my core plan. Life gain is merely a means to survive against long term strategies in which my Zur combo must be utilized (that and it completely shuts down most burn and aggro decks).