Ocelot44 Deckling

EDH is my game. I'm here to loot and chew bubblegum. And I'm all out of cards in my library.

Ocelot44 says... #1

@Optimator

WHOOOOOOAAAAAA UPVOTE CENTRAL!

Thank you for all the upvotes as well :D

If you want to talk strategy, feel free to message me in the comments of either my or your Kalemne deck

November 17, 2017 2:55 p.m.

Optimator says... #2

Thanks a tom for the up-vote! I love my Kalemne deck. She kicks in dicks all daaay

November 17, 2017 1:35 p.m.

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Lol run Silence and Angel's Grace to wombo-combo with Isochron Scepter

November 21, 2017 11:27 a.m.

I'd try taking out Dawn's Reflection and Verdant Haven because they seem pretty slow. I understand you're running them because this is an enchantment deck, but that doesn't give you an excuse to run just any crappy enchantment in the game. I'd try and run more efficient ramp and maybe some creatures that untap lands like Voyaging Satyr or Kiora's Follower

I would also recommend trying out Imprisoned in the Moon instead of Darksteel Mutation, or finding some other card to take out for it because that card is amazing

Otherwise, try taking out a land or two. Your curve doesn't seem to be very high and you might be able to get away with it

November 21, 2017 11:02 a.m.

Said on Voltron Uril...

#3

You've got to be really careful - Bruna, Light of Alabaster decks are your mortal enemy! If you want more ways to protect your stuff, I highly recommend Leave / Chance

I would also highly recommend Sun Titan and maybe Open the Vaults to recur fallen auras. I know Open the Vaults is risky, but late game if you can recur enough auras it just might win you the game

November 20, 2017 2:17 p.m.

Lol wow +1 for the lyrics and name of the deck, that song is going to be stuck in my head for the rest of the day now :)

If you're worried about people sacrificing Karona or attacking you with her, Assault Suit takes care of both of those problems!

Bruna, Light of Alabaster could potentially be really useful for capitalizing on Vows and other auras that gone to the graveyard after Karona dies, and she can also be used to steal enemy auras as well! Eat your heart out, Uril, the Miststalker! Speaking of Uril, he might not be bad either

One more way to protect yourself from Karona is to use Leave / Chance! You can use it to target not just her, but your auras as well so they aren't wasted!

November 20, 2017 2:11 p.m.

Said on Akiri & Bruse: ......

#5

I completely forgot:

Goblin Welder.

Yes? Or yes?

November 20, 2017 12:39 p.m.

Said on Akiri & Bruse: ......

#6

With Akiri being so artifact-dependent, have you thought about running Scrap Mastery or Open the Vaults? I know they're risky, but if one of your opponents lands a Vandalblast and you don't have a clutch Boros Charm or Leave / Chance, it could spell disaster

November 20, 2017 12:35 p.m.

Said on Sorcery Smashin'...

#7

Since you're running a healthy balance between artifacts and non-artifact spells, you could really capitalize on Inspiring Statuary, especially because your curve is so dang high

You might want to look into more cards that make your boardwipes one-sided like Boros Charm, Leave / Chance, or maybe even Bathe in Light

Personally, I prefer Puresteel Paladin to Sram, Senior Edificer, but there's no harm in running both

If you find that people are spot-removing your artifacts a lot, Padeem, Consul of Innovation will protect your artifacts AND can be a great source of draw! Leonin Abunas is also pretty great if you want another card with that effect

November 20, 2017 11:35 a.m.

Said on Run, Run, Ruhan!...

#8

You might want to look into Boros Charm, Leave / Chance, and maybe Valorous Stance so you can protect Ruhan more, OR you could run more Brion Stoutarm effects like Fling and Bloodshot Cyclops

Another infinite combo you might be interested in is Aggravated Assault + Sword of Feast and Famine

Since you're running a healthy balance between artifacts and non-artifact spells, Inspiring Statuary could be extremely useful since you run lots of high costing creatures

November 20, 2017 11:09 a.m.

Said on Ocelot44...

#9

@Optimator

WHOOOOOOAAAAAA UPVOTE CENTRAL!

Thank you for all the upvotes as well :D

If you want to talk strategy, feel free to message me in the comments of either my or your Kalemne deck

November 17, 2017 2:55 p.m.

If you're still having trouble with card draw, I would recommend either the Howling Mine + Inspiring Statuary wombo-combo or Wheel of Fate if you can't afford Wheel of Fortune

I would also recommend Boros Charm and Leave / Chance because Wrath of God type effects are RW's mortal enemy.

Also, Return to Dust is a much better option than Dust to Dust

November 17, 2017 11:22 a.m.

Said on Kaldra Jor Kadeen...

#11

You gotta go with the classic Jor + Myr Battlesphere wombo-combo. It is too silly :p

Because you're running a healthy balance between artifacts and non-artifact spells, you might want to try running Inspiring Statuary. It essentially turns each of your equipment into mana rocks

Leave / Chance could also be really useful for protecting your own equipment and creatures

November 16, 2017 10:43 a.m.

Also, 43 lands is way too many even for a curve as high as yours. You should try and cut it down to around 39 or less, and add more mana rocks instead. I'm a fan of Temple of the False God in decks like this where you run a lot of lands and the curve is high. One of the biggest reasons why people don't like Temple is that it can't tap for mana early in the game, but in a deck like this where you run an enormous amount of lands, you are less likely to run into this problem, and it can be a great source of ramp!

November 15, 2017 11:24 a.m.

Instead of Dust Elemental, a better option would be Leave / Chance because it's two mana cheaper and can bounce more or less than three creatures

This list is very interesting! There are a lot of cards here that I've never seen before. Do you own these cards or is this a list of things you are planning on using?

November 15, 2017 11:21 a.m.

Said on Food Fight!...

#14

Have you thought about running Act of Treason effects? That way you can steal people's creatures and then throw them with Brion. Zealous Conscripts and Mark of Mutiny are some good ones that come to my mind

November 14, 2017 7:54 p.m.

In an equipment deck like this, you're running a healthy balance between artifacts and non-artifact spells, so you can really capitalize on Inspiring Statuary for ramp. It can also turn off your Blinkmoth Urn so your opponents can't capitalize on it

Leave / Chance is a really nice Boros Charm type of effect that was just recently printed

November 14, 2017 11:48 a.m.

Said on The Brave and ......

#16

I know you said you don't want to run much removal, but have you thought about running Austere Command? Most of your creatures are CMC 3 or less, and you don't run many enchantments so you won't lose much most of the time.

Leave / Chance is a great way to protect your own permanents against removal as well

November 14, 2017 10:39 a.m.

Dude, you NEED to be running my favorite zombie in the game, Fleshbag Marauder. If you can recur this thing over and over, it'll cause some headaches

Grave Titan is also an insane zombie engine if you can find one for an affordable price, as I see you're on a budget

November 7, 2017 10:41 a.m.

Since this deck is Angel tribal, you may want to run Seraph Sanctuary for a little bit extra value.

You run a healthy balance of artifacts and non-artifact spells, Inspiring Statuary be put to great use here.

One huge problem with Boros EDH is that you tend to lose to Wrath of God-type effects, so Leave / Chance could help you out a lot - I know it's helped me a lot.

You also don't seem to be running many draw effects, so you might want a Reforge the Soul, or a Wheel of Fate, a Wheel of Fortune if you can afford it, and maybe a Howling Mine because you can tutor for it, or Tormenting Voice and Cathartic Reunion if this is more budget.

I almost forgot, Inventors' Fair is invaluable in an artifact build like this.

November 6, 2017 11:18 a.m.

Said on Akiri & Bruse: ......

#19

That is true, but casting and equipping Batterskull is ultimately not the point of the card. Think of it as basically a 5 drop 4/4 creature with vigilance and lifelink that you can get out on turn 3 with Stoneforge Mystic or with any other equipment tutor. Someone already mentioned him before, but a common strategy is to use Godo, Bandit Warlord to get out Batterskull and then swing with both twice the next turn. Finally, Batterskull's ability to bounce itself for 3 mana makes it incredibly hard to play against.

Another hilarious thing about it is because the germ is black, it'll give you an extra +1/+1 with Conqueror's Flail. I would highly recommend testing out Batterskull

November 2, 2017 5:22 p.m.

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Finished Decks 8
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Playing since Magic Origins
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Last activity 20 hours
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