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Stomp stomp stomp.

Been testing the crap out of this on Magic Arena and feel very good about the list. Ghalta feels perfect as a 2-of and wins me countless games; the third is in the board for tokens and such. Trophy of course solves just about any problem you might have.

Impulse and 23 land are odd choices I know but I really like how the deck comes together with them. The curve is much more reliable; you can keep more hands, and you get the creatures you need when you need them more often. The one less land is fine since we have the Impulses. I haven't found the card to be much of an issue with Ferox, as when we want to cast it, he's either not out or we're in topdeck mode.

Budget/Arena NPE version here.

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Revision 21 See all

(6 years ago)