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Drakel's Domination

Modern* Dragons UR (Izzet)

Drakel


Sideboard

Instant (4)

Sorcery (4)


Maybeboard

Instant (6)

Sorcery (3)

Enchantment (1)

Artifact (2)


A Dragon alone has wits that knows no bounds. It's fire shall burn eternal, it's strength is always unmatched... but several Dragons shall always bring havoc to the world.
(This deck is still in the works. If you have any advice on how I could improve it please let me know.) (Main Focus is Drawing Cards and heavy hitting with the Dragons with a mix of control & agro in the side)

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MAIN BOARD:

Summary: Decided that my main was good though I still had that problem with not being able to summon creatures when needed, so I fixed it. Now I could speed things up a bit, just like how it should be. :D

-1x Invoke the Firemind

-1x Dream Fracture

-4x Izzet Guildgate

-3x Island

-3x Mountain

+4x Cascade Bluffs

+2x Ral Zarek

+4x Semblance Anvil

+2x Dictate of Kruphix

SIDEBOARDS:

Summary: Decided to fix my sideboards so that Sideboard 1 would be fully Agro and Sideboard 2 would be fully control.

-1x Utvara Hellkite - Side 1

-4x Raging Ravine - Side 2

-2x Sarkhan Vol - Side 2

-4x Dragon Hatchling - Side 2

-4x Dragon Egg - Side 2

+4x lightningbolt - Side 1

+1x Worldfire - Side 1

+3x Counterflux - Side 2 (The Maybe Board)

+3x Index - Side 2 (The Maybe Board)

+1x Telepathy - Side 2 (The Maybe Board)

+2x Keiga, the Tide Star - Side 2 (The Maybe Board)

Moved 1x Leyline of Punishment - Side 2 (The Maybe Board) -> Side 1

Moved 2x Dragon Claw - Side 1 -> Side 2 (The Maybe Board)

Moved 3x Vapor Snag - Side 1 -> Side 2 (The Maybe Board)

Detailed Report:

For my main, I decided to take up Moelawn's suggestion and take out the guildgates, but instead of adding the Steam Vents I decided to add Cascade Bluffs in it's place, which to me looked like a better deal. After a few play tests I learned that, while my deck is good at what I wanted it was still a bit too slow for my tastes in summoning what I need, DRAGONS! Though since I was lazy and didn't want to edit my deck just yet I continued to play with some playtests and discovered Dictate of Kruphix. This was a marvelous discovery and I just HAD to have it at that instant and So like the average person who wants to add but not lose anything important, I took off 2 basic lands and threw it in.

After a while the flaw that my deck was still rather slow in summoning was becoming more and more visible. After looking at my deck to think of a way to fix this flaw, I realised that I still had a bit more than the average amount of lands, which was okay but rather unnecessary. So, I did a small search and discovered Semblance Anvil which made things flow easier and faster after some luck. Instead of having to wait 5+ turns for summoning my dragons, besides Slumbering Dragon, I now only have to wait 4 turns to summon a dragon for only 3 mana, giving me a little spare mana if I wanted to use it which is a better deal imo.

After adding Semblance Anvil I decided to just throw in a planeswalker, in which the best choice (and only real one) was Ral Zarek and since I had 4 Dream Fracture and a an extra Invoke the Firemind, I took one off of each and added in my planeswalker.

Now for the sideboards, I knew that they were a bit cluttered and full on not very good choice after actually looking at them. They just didn't fit my deck at all but then I came under realization that in a sense, other than being a draw focused deck it could easily be turned into an Agro or a Control deck is wanted.

For my first sideboard, the main thing that I needed to do was move some cards down to add some. I moved my 3 Vapor Snag and 2 Dragon's Claw down to the second sideboard, giving me the 5 free spaces in my first Sideboard. I did this mostly because my Sideboard 1 already had some pretty Agro cards in it. Banefire & Flameblast Dragon could bring in some damage whilst Archwing Dragon could act like a quick hit and run spell, which in turn are all great at dealing quick damage like I need. After that, I decided that having 4 Dragonmaster Outcasts made Utvara Hellkite just a tad redundant.

After taking Utvara Hellkite out I now had 6 free spaces to work with, and I knew exactly what to do. I added 4 of our most favorite agro spell, Lightning Bolt which would cause some decent damage when needed and after that I moved Leyline of Punishment up since it's just a beautiful card, especially in a more Agro setting. Free when in opening hand, my opponents can't heal and damage can't be prevented? How can I NOT say no? To finish this Sideboard off I decided to add an "End all, Kill All" Card that would make everything completely rely on flawless luck. When in doubt and if I'm losing yet there is still time I'd cast Worldfire and just ruin my opponent's day completely. This puts us both at an equal level of F***ked and makes the game a "First to hit wins".

For my SECOND Sideboard was a lot harder of a fix, I had to throw more out and add more in than the first. To make room for the incoming Dragon Claw and the Vapor Snag I took out Sarkhan Vol, whom I no longer needed/wanted after I added in Ral Zarek to my main, and Raging Ravine Which was a card that I didn't really need since Sarkhan Vol was out. Shortly after I decided to also take out my 4 Dragon Eggs and my 4 Dragon Hatchlings since they too were just holding up space now. In their place, I added 3 Counterflux, 3 Index, 2 Keiga, the Tide Star and 1 Telepathy. I added the 3 Counterflux because it is an unblockable counterspell and with overload I could counter SEVERAL spells that my opponents control if needed/wanted. I added Index since it gives me MORE control over my deck than what I originally had and makes me able to draw what I want, when I want. I added 2 Keiga, the Tide Star because of it's ability of controlling a creature whenever it dies. Finally we end with Telepathy which makes life a living hell for my opponents since I now see their hands at all times.

I am however keeping the Dragon Claws until I find out what I should do to better replace it but for now it seems like a good choice for the time being. Hellkite Tyrant is also probably going to be a must stay since I do play against some colorless/artifact decks in RL.

Other than editing my Deck's description, I think that is it for now.

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Date added 10 years
Last updated 10 years
Legality

This deck is Modern legal.

Rarity (main - side)

12 - 1 Mythic Rares

27 - 10 Rares

11 - 4 Uncommons

Cards 60
Avg. CMC 3.24
Tokens Dragon 5/5 R
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