In the first stage of the game, cheap creatures should be played to make early pressure. Then, the target is to get into midgame and play Purphoros, God of the Forge. In combination with played creatures or tokens created by Elspeth, Sun's Champion, Goblin Rabblemaster, or Spirit Bonds he shall deal the extra damage to win the game. Some removal (Magma Jet,
Stoke the Flames
,Devouring Light) helps with lasting until midgame.
Deck break down
Goblin Rabblemaster: My favorite card of M15 and the reason I built this deck. Better than a Goblin Rabblemaster are only two rabblemasters :).
Purphoros, God of the Forge: As soon as he is on the battlefield, all token creation and creature casting will deal extra damage. It is not necessary to make him a creature, but it is a nice extra. With Elspeth, Sun's Champion he deals six damage every turn.
Elspeth, Sun's Champion: Can win games on her own. Has nice synergies with Purphoros and with Generator Servant a turn-4 cast is possible.
Akroan Hoplite: A nice 2-drop which becomes stronger with every attacking creature. In combination with Goblin Rabblemaster he is a bomb.
Foundry Street Denizen
: Solid 1-drop, which synergizes very well with Goblin Rabblemaster.
Archetype of Aggression
: Trample avoids chump blocking of Goblin Rabblemaster and Akroan Hoplite, when they attack with a high power value. Also, the archetype with its two devotion helps Purphoros to become a creature. (optional)
Flame-Wreathed Phoenix
: Either a big flyer for 4 mana or he can be attack directly. If tribute isn't paid and Purphoros, God of the Forge is lying, the phoenix could be used as chump blocker and played again next turn for additional two damage. The phoenix also gives two devotion.
Siege Dragon
: Another win con, best cast in turn 5+ with Generator Servant or hard cast with Hammer of Purphoros lying to surprise your opponent.
Generator Servant: The servant is used to cast Elspeth, Sun's Champion or
Siege Dragon
.
Spirit Bonds: Every 1- or 2-drop generates a spirit token early in the game. And a nice extra: sacrificing a spirit token can protect another more important creature.
Hammer of Purphoros: Contributes with two devotion, supports with haste and may also produce tokens, when you draw too much lands.
Magma Jet: Early removal and helps with getting the right cards.
Feedback
Suggestions are welcome :). Thanks in advance!