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A deck of mine that has evolved quite a bit since its birth and has gotten worlds better. The deck is primarily aggressive, but can still hold its own pretty well mid to late game. The deck mostly relies on small to medium sized creatures being buffed to being huge beat-down monsters with equipment and the like.

I do understand that the lands are very primitive, but the more recent dual lands have become more difficult to obtain, so I'm kinda stuck.

Venser, the Sojourner provides some assistance with many abilities, such as Sun Titan's, Puresteel Paladin 's, Stoneforge Mystic's, and Silverblade Paladin's. He also cuts a hole through enemy blockers, should I have the firepower to finish the game. An indestructible combo I personally like is Knight Exemplar and Angelic Overseer . It gives my opponent a bit of an obstacle to destroy my 5/3 angel.

The amount of removal seemed appropriate, and though I considered putting in Day of Judgment, I decided against it due to the focus on my creatures being out early and in mass amounts.

I would appreciate any suggestions you have to give. Thanks.

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Date added 13 years
Last updated 12 years
Legality

This deck is Legacy legal.

Rarity (main - side)

5 - 1 Mythic Rares

23 - 3 Rares

16 - 9 Uncommons

5 - 2 Commons

Cards 60
Avg. CMC 2.63
Tokens Angel 4/4 W, Emblem Venser, the Sojourner, Human 2/2 G, Spirit 1/1 W, Wolf 2/2 G
Folders Vintage Decks
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