Description

This is a reasonably fast deck with all the removal hallmarks of midrange. You may notice that some cards like Sacred Cat and Regal Caracal are played in token decks just because of how good they are. Well, why not make a whole deck about them? Meow :3

While quite clearly a gimmick, this deck actually stands up reasonably well against meta decks, and is a blast to play at your LGS. I've been playing it a ton on MTGO, and while I'm far from the most experienced Magic player I have enough experience with other cardgames to work this out... ish. It's a work in progress, I'm constantly looking for ways to improve the deck and in particular shore up the bad matchups. Any feedback is very much appreciated!

Matchups

Aggro - Very Favoured
UB/R Control - Favoured
Token - Slightly Favoured
Temur Energy - Slightly Favoured
Midrange - Neutral
UW Control - Unfavoured
Engine Combo - Very Unfavoured
Tempo - Very Unfavoured

Vs Aggro

Both pre and postboard this matchup is a piece of cake. Mulligan for your cheap cats, you should rarely even need to make much use of your removal here. If it's a particularly flood-heavy aggro deck, board in the other 2 copies of Settle the Wreckage in place of Ajani Unyielding who is too slow to really be of any use here - if the aggro deck hasn't won by turn 6, they won't win anyway.

Vs UB/R Control

Preboard this is a bit trickier but by no means unwinnable. The key advantage you can levy is the Eternalize and Embalm mechanics of Sacred Cat and Adorned Pouncer. Playing a small board to play around sweepers and forcing 1:1 trades of removal into your cats works to your advantage, since you can bring the cats back and force another removal. With these 2:1 trades you can exhaust your opponent's hand of removal (provided they don't keep restocking with some Search for Azcanta  Flip shenanigans) and levy your card advantage into a win by dropping your Regal Caracal or Ajani Unyielding. Your targeted removal, which won't really find any targets in this matchup, should usually be available in response to The Scarab God - and even if not, with the embalms/eternalizes your graveyard will be pretty empty.

Postboard, you have Prowling Serpopard, Heroic Intervention, Field of Ruin, Fragmentize and even Sorcerous Spyglass if necessary to deny both removal and card draw engines, tipping this matchup in your favour.

Vs Token

Here you want to play the value game. If possible, try to win the game as early as you can - token decks can usually stall you out for a while and your best chance is to go underneath that. That said, if the game does drag on and on it's still usually in your favour - you have the sweepers and targeted removal to disrupt their gameplan while building a board capable of matching theirs in width. Authority of the Consuls is an excellent pick up here and can often snowball the game for you from turn 1.

Vs Temur Energy

These matchups can be quite swingy, but tend to work in your favour. Chump block the Longtusk Cub and Bristling Hydra until you can remove them, and the game is yours. Be aware of ways they could remove key creatures and swing past your board. Authority of the Consuls is a great answer to Glorybringer, and Sorcerous Spyglass postboard can shut down the cat and the hydra. As with other midrange matchups, the sheer amount of lifelink present in the deck will make it quite difficult for the Temur Energy player to find lethal.

Vs Midrange

Other arbitrarily midrange matchups can be incredibly grindy, with both players pumping out big boards and playing around each other's removal. Authority of the Consuls is great against any board-centric deck, and your removal will really shine if they're playing something more reliant on a few big creatures than a large board. Either way, the lifelink will help as it does against Temur, reversing the clock your opponent puts on you and leading to situations where evasive creatures can't even deal net damage to your life total once you swing in response. Sideboard accordingly - Fragmentize is a good choice against some strategies, particularly if your opponent is running Ixalan's Binding or their own Cast Out.

Vs UW Control

This matchup kinda sucks. You need to sneak in a win before they can get too far ahead and safely set up the Approach of the Second Sun win, which Fumigate and Settle the Wreckage make it difficult to do. Your best chance here is postboard, shut down Search for Azcanta  Flip with Fragmentize, Field of Ruin, or even Cast Out if you have to. You can also Sorcerous Spyglass - while the enchantment isn't activated, the land it creates is, so name that once they've transformed it and it becomes just an island. Playing around Settle the Wreckage is very important since not even Heroic Intervention will do anything against it.

Vs Engine Combo

It really depends on what kind of combo they're running, but the good ones should just run you over. Of course if it's some janky treasure mechanized production deck you'll kill them before they've done anything impactful, but good combo decks with competitive win conditions are extremely difficult to beat. Sorcerous Spyglass, Cast Out and Fragmentize are your only real ways of interacting with their win conditions, but it's a lose/lose situation as the opportunity cost of countering their buildup vs developing your own lethal threats is very high.

Vs Tempo

This is by far the worst matchup you could face. The saving grace of your cats vs control, the ability to force 2:1s, is very bad when your opponent is removing your creatures whilst also developing their board faster than you. There aren't many ways to beat tempo other than lucky draws. Authority of the Consuls is decent enough at allowing you to play past their board development, but expect most of your removal to get countered away. The big drawback of Settle the Wreckage is evident here - it targets your opponent, and so can be countered by Siren Stormtamer.

Card Specifics

Ajani Unyielding
He's a cat. Ish. And he's fantastic at ending the game - the card advantage his +2 provides is massive, and you'll usually have enough of a board to protect him from being sniped after an immediate -2. I've only ever gotten to use his -9 once, realistically it won't ever happen again, but I did sure enjoy swinging for 166 lifelink damage that turn ;)

Adorned Pouncer
Face is the place. After turn 5 you don't even want to keep this for chump blocking, this cat goes FACE. Why? Say they value trade him away, well, you make a 4/4 double strike. Sounds good right? This card is so good it can singlehandedly win some games, and your opponent will always find it frustrating playing around the double strike.

Settle the Wreckage
The best time to play this is when/if your opponent doesn't know you run it. After that, they're not going to be running their whole board into an attack unless you have an empty hand - but that's a good thing. Play mindgames. Screw them over. Just having this in your deck makes it more difficult for your opponent to find lethal. One opponent I faced on MTGO kept saying gg when I had over lethal on board and he had this card in hand. I never fell for it though - and you shouldn't either! Still, quite a funny trick to try.

Cast Out
C'est magnifique. This card is the nuts, your be-all, catch-all end-all answer to just about everything, and it's so versatile! Some games I start with this in my hand, and decide to cycle it away - because in some matchups, if you need to be spending your turn 4 on removal you've probably lost already. Never be afraid to cycle this away in search of something more aggressive - remember, the cats want to go face!

Pride Sovereign
One of, if not the best cat in the deck. 9/10 turns you're going to want to this badcat and get more cat tokens floating about the place. Generally if you get to stick this cat on the board, you win.

Regal Caracal
This is another beauty that's a win condition on its own. And even when it isn't, all that extra life gain will usually set your opponent's gameplan back.

Metallic Mimic
What can I say? Nuts card. Get this on turn 2, you're doing good. Get another on turn 3 followed by a Sacred Cat? You've probably won.

Gideon of the Trials
This isn't a cat, what's this doing here?! Well, as it turns out, the 3 drop cats are mostly terrible (except of course for Pride Sovereign). What this has though is a sort of psuedo-evasion, which the deck sorely lacks. In the midrange mirror and against tokens, you can hit stalemates where neither player wants to swing. Gideon is fantastic here - indestructible 4/4 for 3? Sounds good. You can swing with him every turn, since he won't die and wasn't going to be blocking anyway. Either your opponent blocks and potentially loses a creature, or you get free face damage; both of which bring you closer to the lethal alpha strike. Pretty good!

Sorcerous Spyglass
Name Hazoret the Fervent. Laugh.

Updates

Wrote guide from my own peasant experience. Feedback still very much desired!

Comments View Archive

mrlucky131313 says... #1

Prowling serpopard could go in here. Also why not add annointed procession and go with like a cat token theme? Heroic intervention seems like a must add. Maybe 3 heroic, 3 annointed, 2 prowling...-3 authority, -2 oath of ajani, -2 gideon of trials, -2 ajani unyielding. Possibly add oketra the true and oketras monument? You can drop 1-2 lands if you take out the big Planeswalker.

October 18, 2017 8:52 p.m.

Kaeryth says... #2

@mrlucky131313I had Oketra in the deck before, and never in a single game did she get to attack. Perhaps if I went full token shed be better but Im pretty happy with how the deck works right now.

Serpopard and Heroic Intervention are already in the sideboard. The question is whether Authority of the Consuls is better against more decks than either of those, and in my experience it is. I can get behind maybe putting Heroic Intervention in because its so good, but the deck is already very heavy on 2drops.

Gideon is better than Serpopard in mainboard, and Ajani can break open games in the midrange mirror and vs control.

Also I dont really wanna make just a token deck, I like this identity as a high curve midrange. If I really wanted to play tokens Id cut all but the Sacred Cats and Regal Caracals and play Esper instead :p I know its a dead-end design, but I want to stick to the theme, and tbh its working well so far. Anointed Procession is a possibility but at 4cmc its a steep price to pay when my deck isnt designed exclusively to exploit it, giving me no immediate value. Against a Temur Energy or a Ramunap Red spending a turn just for that is going to get me killed.

My worst matchups are tempo and UW control. Preboard I doubt Ill ever stand up well against UW, postboard its not so bad. Control matchups in general are decent, forcing 2:1s with my cats which can eternalize/embalm then levying card advantage for a win. But my worst matchup is tempo, which is what I really want feedback for!

October 18, 2017 9:14 p.m.

TepigAggro says... #3

Probs go down to 23 lands and mainboard 2 Blossoming Defense

October 23, 2017 7:47 p.m.

Szavor says... #4

Hey Kaeryth, I love this deck! I made a Selesnya cat tribal deck before Ixalan was released but dismantled it because I just didn't like how it played.

This deck looks awesome and it plays pretty well. I would only modify one thing, Heroic Intervention. Sure Prowling Serpopard is a good card and pretty strong for a 3-drop, but I agree with him being in the sideboard against Blue. Heroic Intervention on the other hand, is an absolute must in this deck. As for what to take out, in my experience, I've only ever needed to run 2 Authority of the Consuls. It's one of my favorite White cards but it's pretty much a dead draw if you topdeck a second one, let alone a third.

The other card I would take out is Ajani Unyielding. It's an OK card, but at a CMC of 6, it's pretty pricey. I feel the deck would be just fine with one of them. That being said, if you absolutely must have both copies in there, I'd remove a land. 24 lands is the perfect number without any ramp or tutors.

October 23, 2017 8:07 p.m.

Kaeryth says... #5

Hey Szavor, thanks for the great feedback! Glad you like the deck. Ill try swapping it around a bit in MTGO to see how it plays like that. If I squeeze 2 or 3 Heroic Intervention into mainboard then what do you recommend I put in the sideboard in their place? Thanks!

October 23, 2017 8:37 p.m.

Szavor says... #6

Hey Kaeryth, If you put either 2 or 3 Heroic Intervention from the sideboard into the mainboard, I personally would replace them with a few copies of Gideon's Intervention. I have 2 copies of it in every single sideboard of any of my decks that run White. It's come in handy so many times for games 2 and 3 and even though it's an enchantment that needs to stay on the field in order for its effect to remain active, Heroic Intervention will protect it if your opponent tries to remove it.

If you're not a fan or don't want to run that for some reason, Solemnity is always a good choice as well.

October 23, 2017 8:52 p.m.

Kaeryth says... #7

Thanks Szavor! First thing Ill try is cutting an Authority of the Consuls and both Oath of Ajani, the latter of which feels somewhat underwhelming to me.

October 23, 2017 8:55 p.m.

Szavor says... #8

Awesome. Be sure to come back and let me know how it plays! Good luck!

October 23, 2017 8:57 p.m.

LandCracker616 says... #9

Awesome deck list! I'm sure it's already been mentioned, but have you considered adding Anointed Procession? It would actually fit in this deck really well, especially since 16/20 creatures are capable of making tokens (including the embalmed/eternalized creatures). Cards like Oath of Ajani, Regal Caracat and Metallic Mimic definitely seem like cards that would support a token strategy.

Otherwise the list looks pretty good, I just might have to try it out :P

October 24, 2017 6:34 a.m.

Lord_Europa says... #10

I always think these tribals should have Door of Destinies in them

October 25, 2017 3:41 p.m.

Kaeryth says... #11

Lord_Europa That isnt standard legal

October 25, 2017 3:51 p.m.

zachdig says... #12

Really cool deck +1! Most of the things Id like to suggest have already been suggested, though I will resuggest like 2 copies of Blossoming Defense since I find it useful even when I dont necessarily need the hexproof. Obviously you know how the deck plays better than me but on initial glance I feel like you could drop a land or two? Also you should consider Shefet Dunes and Hashep Oasis especially if you are gaining hp with your life linkers and authority. Finally Dusk / Dawn might be good? Idk depends on what your typical board looks like, I havent run a deck like this so idk if it would clash with embalms. I admire the amount of effort on this deck, good luck!

October 28, 2017 9:08 a.m.

Andyjsan says... #13

Maybe you could add some card draw in Shapers' Sanctuary , Vanquisher's Banner , or Lifecrafter's Bestiary . This could help you keep up with all the search for azcantas

November 1, 2017 7:43 p.m.

Kaeryth says... #14

The only one of those cards thats decent enough is Lifecrafter's Bestiary, and the problem with that is having to play off-curve for it to do anything. I tried the banner and it was pretty bad, and also youll have few problems generating card advantage against control postboard anyway.

November 1, 2017 9:20 p.m.

PickleNutz says... #15

I like this deck, theres a few things you could try out.

Shefet Dunes is also really great in decks that have so many tokens, a board wide buff for your creatures that can save a dead draw turn is noteworthy.

Rishkar, Peema Renegade could be pretty handy. You have Mimic and Oath of Ajani in the deck, so you could have a ramp engine and you could call the deck Crazy Cat Wrangler? I mean, Rishkar does look like he is chasing some forest kittens right? Thats a stretch.

Verdurous Gearhulk or Angel of Invention. A good and well rounded value engine for midrange that adds a trample or flying creature that can squeeze damage through or over your opponents stuff. It would help make mid-range matchups a little more favorable because you could power through.

Thats about it, and theyre not even great suggestions really.

November 14, 2017 12:33 a.m.

KumaLKS says... #16

Have you thought about White Sun's Zenith for token spam?

November 22, 2017 12:16 p.m.

Kaeryth says... #17

KumaLKS That isnt standard legal. This is a standard deck.

November 22, 2017 3:15 p.m.

amurphy1893 says... #18

You have got to get the full art version of Adorned Pouncer!

November 24, 2017 8:44 a.m.

Kaeryth says... #19

I had no idea that was a thing! Ill immediately buy four :)

November 24, 2017 3:54 p.m.

Ruru4862 says... #20

i had a version of Selesnya Cats

using Appeal//Authority x2prepare // fight x2Vanquishers Banner x3

tricky here is you can block Pride Sov. then before dealing damage you can tap ability pride sov then produce cats it will count incoming cats for additional pumps.

November 28, 2017 11:10 a.m.

amurphy1893 says... #21

How do you feel about Longtusk Cub? I cant decide between that and Metallic Mimic.

Sorry if this was already addressed.

:)

December 4, 2017 12:23 p.m.

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45% Casual

55% Competitive




Compare to inventory
Date added 2 months
Last updated 1 week
Legality

This deck is Standard legal.

Cards 60
Avg. CMC 2.86
Tokens 2/2 Cat
Folders Cat Tribal, Holy shit, Potent, Selesnya, Decks, Selesnya, By Others, Selesnya, Interesting Standard Decks, cool stuffs, See all 14
Top rank #8 on 2017-11-03
Views 4262

Revision 2 See all

3 weeks ago)

-2 Ajani Unyielding main
+4 Metallic Mimic main
+3 Heroic Intervention main
-4 Scattered Groves main
-4 Adorned Pouncer main
+4 Sacred Cat main
+4 Unclaimed Territory main
-1 Plains main
+2 Settle the Wreckage main
-4 Regal Caracal main
+3 Blossoming Defense main
-4 Sacred Cat main
-4 Sunpetal Grove main
-4 Metallic Mimic main
+4 Scattered Groves main
-4 Unclaimed Territory main
-4 Pride Sovereign main
+2 Ajani Unyielding main
+4 Pride Sovereign main
+4 Adorned Pouncer main
and 37 other change(s)