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The first box of cards I bought from my LGS contained a Zurgo Helmsmasher. He was in the first deck that I made. As time goes by I continually add and change to it, sometimes to make it stronger, sometimes to just make it 'more Zurgo, more Mardu, all the time'. The idea, of course, is to get Zurgo out on the field and doing damage. Lightning Greaves can keep him from being targeted for easy removal on opponent turns. Gifted Aetherborn, Vampire Nighthawk and High Priest of Penance are the deterrent to opponent attacks while you are getting Zurgo out there. Butcher of the Horde provides another heavy hitter. Ankle Shanker , the other centerpiece to the deck, provides some lethality to attackers, especially with Mardu Ascendancy providing extra creatures. Crackling Doom , Dreadbore and Sweltering Suns provide removal while the attack machine gets going. As time goes by I remove some cool cards and add others that move this more toward aggressive status. I'm torn over keeping Odric, Elspeth, and some others. Zurgo and Butcher could use some instant buffs that add trample. I play with various friends but not in local tournaments yet so the deck remains a play thing but I am always looking at ways to upgrade it so advice is welcome.

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