Seek the Wilds

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Seek the Wilds

Sorcery

Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

slvstrChung on I AM the Senate

11 months ago

I love this idea. I also love that, having read so many of your decks by now, I was able to predict exactly what I would find simply by reading the title and then looking at the card list. I had no idea there were so many less-than-$1 repeatable Proliferate sources!

My first thought was similar to Lando's: that Green would be helpful. But my main reason was to Rampant Growth our way to the Senate faster. You've got a lot of cards that help after the Elocutors are on the table, but the fact that I have to wait until Turn 6 to start firing off... Well, you've seen my decks and you know I love me my microbudget brews, but I've been able to hit wincon by Turn 4 in a lot of places. Also, while I'm not sure how much Repeatable Proliferate there is in Green, I think this deck is at least plausible in Simic.

My other thought was that I'd want some sort of fetch spell to find the Elocutors, and a lot of those come in Green (Adventure Awaits, Feral Encounter, Commune with Nature, Incubation / Incongruity, Lead the Stampede, Seek the Wilds). Of course, with a full playset, maybe I don't need this spell too often.

Gattison on Gruul Sandwiches...

4 years ago

Well, wow... this deck. One of the first pauper decks I ever built, and basically forgotten about until now. Thanks for your interest everybody, you've all inspired me to finally take a second/third/fourth/whatever look at it. I hope you all like the outcome! Let me know your honest thoughts! =D

Mechanon: Sorry for the late response, but I'm glad you like what you see, and I hope you like the new version just as much.

Cheerful_Zucchini: Great advice, all around. As for Hooting Mandrills and Winding Way, well... can you believe I'm out of spare copies, lol! For now I'm using Seek the Wilds and one each of Goblin War Party and Gnaw to the Bone as placeholders. I also researched all the 1-drop tramplers in pauper again, and these still currently look like the best ones... that I also actually own in my collection.

Balaam__: LOL, I feel like Prison Mike thinks he likes this, but if he ever actually experienced it, like with most things, he would just revert to baby-talk.

Goblinking81: I had not before, but it's not a bad idea. Being an artifact creature is actually good because it doesn't require a specific color on Turn 1. If my two new pet-cards (Goblin War Drums and Gnaw to the Bone) don't work out, I'll try that next. I could see that as a good two-of in this deck. Thanks a lot!

LittleL33CH on Affinity

4 years ago

I see what your saying but I just got ride of Carapace Forger because first it isn't a artifact and second it wont get hit by Ancient Stirrings . I kept Myr Enforcer because it counts for the artifact count and i has the chance to be free where Carapace Forger will always be 2 mana. Seek the Wilds is a good card but i can hit so much more with Ancient Stirrings like my other artifacts.

Nicklaffy2302 on Affinity

4 years ago

Nice decklist. Only thing I would consider changing out is Myr Enforcer for 3 Carapace Forger if you're looking for more aggro. High chance that you would be able to play Forger on turn two and have it as a 4/4, and Enforcer would most likely come out turn 3 with reduced cost. If it's too much colour when digging with Ancient Stirrings , maybe try out Seek the Wilds . I like the versatility of Sojourner's Companion .

xtechnetia on Favorite Mtg Art?

5 years ago

I have many, but here's a small sample.

Seek the Wilds

Tranquil Expanse

Vendilion Clique

Baleful Strix

Terminus

Bokamoso on New Veteran on the Block

5 years ago

I like the choice to play Veteran Explorer. High risk, high reward wins me over. Every suggestion Spell_Slam made is great. If your playgroup adapted to Veteran Explorer's weaknesses, you'll likely be losing a lot more games but I think the deck can be further improved.

I wonder if you have too many mana dorks. Since your commander ramps so well, having 16 one drops and 1 four drop seems skewed towards a curve that is too low. You may want to cut some of your ramp in order to better utilize the graveyard. More cards in the graveyard would make the suggestions Revive and Wildwood Rebirth more valuable. It also establishes Threshold and Spell Mastery abilities.

Consider dredge. Golgari Brownscale could be help as a blocker, gain life and fill up the graveyard.

Spells that put cards in your graveyard, like Satyr Wayfinder can be better than spells that put cards on the bottom of your library. Commune with the Gods might be a better option than Seek the Wilds unless you really need that spell to grab a land.

Dragon Fangs would be very relevant in this deck.

Voracious Typhon can add mid-game and late-game value.

If your vanilla fatties are getting chump blocked, Shinen of Life's Roar could clear a path.

fadelightningmm on Best sets to draft with …

5 years ago

Conspiracy was the only draft format I personally had a great time with every time.

That said battle for Zendikar gave me my favorite draft deck I ever built. It was a Seek the Wilds and Anticipate deck that just dug for a 7 mana hexproof trampler. I won the draft at FNM that week

Gomoomog on

5 years ago

You can also use a few Vine Trellis to help with the ramp. And maybe a few Seek the Wilds if you need more help to get out your big boys. Although it could also bury your sorceries too so use with care.

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