Maze Rusher

Maze Rusher

Creature — Elemental


Multicolored creatures you control have haste.

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Set Rarity
Dragon's Maze (DGM) Common

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Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Block Constructed Legal
Casual Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Maze Rusher Discussion

vbfabled on Red/Green Beatdown

2 years ago

This reminds me of my first deck that I ever built from scratch! I even had a lot of these exact cards in it! Awesome color combo with a great playstyle. You, my friend, have picked a great starting point. Let's see how I can help...

I'll try to keep budget in mind for my suggestions, you probably aren't looking for a $200 competitive deck.

First off, Savage Ventmaw is an awesome casual-play card. Combos great with Aggravated Assault for infinite combat phases, if your playgroup is cool with those(mine had a soft ban on infinite combos.)

I'd replace Timber Gorge with Rugged Highlands if you can get your hands on some.

I may also replace Font of Fertility with some mana creatures. Llanowar Elves/Elvish Mystic and Zhur-Taa Druid would be good for this deck, I think.

Also, for your deck, I think Fires of Yavimaya would be more effective than Maze Rusher, but good idea adding something to give haste, that'll definitely come in handy.

You may want to run some stronger pump spells like Become Immense and Aspect of Hydra for late-game.

If you have a few extra bucks to spend on this deck, there's some really cool big hydras like Primordial Hydra, who you can pick up for a little over $5 as of right now, and Savageborn Hydra who is under $2.

Hope that helps! Definitely let me know how this deck turns out.

Optimator on Professor Perplexus's Preposterous Postulation

3 years ago

Haha how is playing three spells a round for free a difficult win condition? You have blue you you could run 8-10 counterspells (actually, milling those barely helps) red for some burn damage and targeted removal, white for anything removal. Board wipes are key on EDH since shit gets out of hand fast. Your win con could be never letting opponents get any foothold and an indestructible hexproof first strike general cleaning up the mess!

I guess the tricky part is having the chaos factor. I forgot that was a goal. Also, she is 6CMC and three-color mana ramp is hard. By the time she is out...

Depends on the decks. In multiplayer you'll always get her out i bet. God, I just noticed she doesn't even need to hit a player; she just needs to attack!

Perhaps mass haste options would get her off a round early. Anger Cyclops of Eternal Fury Emblem of the Warmind Fervor Hammer of Purphoros Hellraiser Goblin Lightning Mauler Mass Hysteria Maze Rusher Urabrask the Hidden Yet Another AEther Vortex