Creature — Human Knight
Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
|Want (2)||SaltyCaptain , night2|
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|Commander / EDH||Legal|
Cabal Paladin Discussion
6 months ago
I'd cut: Tainted Field and Tainted Peak . You need way more swamps for these to not be colorless lands a lot of the time. Basilisk Collar seems pretty marginal. It's just low impact, especially without pingers. Bloodcrazed Paladin also seems pretty bad. Diamond Knight isn't really playable in monocolor, much less three color. Cabal Paladin is also bad. Prismatic Lens isn't a good 2 cmc mana rock. Add the Talismans over it. Righteous Confluence is on theme, but also just kinda terrible. 3 knights for 5 mana at sorcery seems bad, even if you're exiling an enchantment as well. Steelclaw Lance seems too low impact as well.
I'd add: Nomad Outpost . And just generally, since so many of your knights have heavy color requirements, I think you need a very good mana base. I like all of Gus's suggestions for knights to add. Sylvia Brightspear should also probably be played if you're playing her partner. She's also solid with the swords of. Danitha Capashen, Paragon and Silverblade Paladin seem better than a bunch of your other knights. Balan, Wandering Knight also seems pretty decent. It's better than Twinblade Paladin at the very least. I think you should also be running a bunch of the good non-knight equipment creatures. Sram, Senior Edificer is great card advantage as is Stonehewer Giant . Merciless Eviction is imo a must play in w/b. Likewise, I think Sunforger is a must play in W/R
8 months ago
These combos and or these cards
- Xathrid Necromancer
- Vela the Night-Clad
- Teshar, Ancestor's Apostle
- Judith, the Scourge Diva
- Eternal Witness
8 months ago
Please link all cards in your question using double brackets.
Finale of Eternity is not affected by Cabal Paladin 's triggered ability. The trigger ability cares if a historic spell is cast. A historic spell is any artifact, legendary, or saga spell. Finale of Eternity is not historic.
700.6. The term historic refers to an object that has the legendary supertype, the artifact card type, or the Saga subtype.
- 701.4a To cast a spell is to take it from the zone it’s in (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. A player may cast a spell if they have priority. See rule 601, “Casting Spells.”
- 701.4b To cast a card is to cast it as a spell.
1 year ago
1 year ago
If you want to speed up the deck and potentially do something along the lines of Reckless Fireweaver, Cabal Paladin hits for two and does it on cast of historic spells which hits sagas and legendaries of which you have multiple in the deck.
Potentially less impactful than I would like it to be, but still a decent artifact for miscellaneous use: Explosive Apparatus can be used for shocking a creature, or for extra face damage. Also a 1 CMC artifact is nice when you know that The Antiquities War will go off next turn.
For reasons I don’t think I need to go into: Ornithopter.
I know it’s a fringe card but Metalwork Colossus can be nice if you can build a board state and pair it with itself and a Sai, Master Thopterist for an infinite sac/ETB combo, can be aided by Cabal Paladin.
Potentially pretty good as a beater and a way to turn those artifacts into food to beef up a win condition, Defiant Salvager can double as a sacrifice outlet for any artifact with a dies ability, like Servo Schematic.