Cabal Paladin

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Cabal Paladin

Creature — Human Knight

Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)

asparling_tappedout on Acererak combo

2 years ago

I see you're playing a lot of board wipes. Normally I'd recommend Cabal Paladin for an Acererak the Archlich deck, but I doubt it'd stay alive all that long. If you're really committed to this much creature hate, you might consider running Death Match.

I'd also recommend running some more generic removal (personally I run Unstable Obelisk in pretty much everything) as cards like Torpor Orb will completely shut your deck down.

Labrodor64 on Gotta Crack a few "eggs" to Make an Omelet

3 years ago

Awesome deck! I've decided to also build around Umori, the Collector on a budget in a similar way ( https://tappedout.net/mtg-decks/the-collectors-cantrips/ ) and you've really helped me find some good cards that I haven't considered such as Cabal Paladin. That's an upvote from me :)

amb66 on Old Planeswalkers

4 years ago

I'd cut Cabal Paladin for more proliferate support.

patrickd117 on Syr Gwyn

4 years ago

I'd cut: Tainted Field and Tainted Peak . You need way more swamps for these to not be colorless lands a lot of the time. Basilisk Collar seems pretty marginal. It's just low impact, especially without pingers. Bloodcrazed Paladin also seems pretty bad. Diamond Knight isn't really playable in monocolor, much less three color. Cabal Paladin is also bad. Prismatic Lens isn't a good 2 cmc mana rock. Add the Talismans over it. Righteous Confluence is on theme, but also just kinda terrible. 3 knights for 5 mana at sorcery seems bad, even if you're exiling an enchantment as well. Steelclaw Lance seems too low impact as well.

I'd add: Nomad Outpost . And just generally, since so many of your knights have heavy color requirements, I think you need a very good mana base. I like all of Gus's suggestions for knights to add. Sylvia Brightspear should also probably be played if you're playing her partner. She's also solid with the swords of. Danitha Capashen, Paragon and Silverblade Paladin seem better than a bunch of your other knights. Balan, Wandering Knight also seems pretty decent. It's better than Twinblade Paladin at the very least. I think you should also be running a bunch of the good non-knight equipment creatures. Sram, Senior Edificer is great card advantage as is Stonehewer Giant . Merciless Eviction is imo a must play in w/b. Likewise, I think Sunforger is a must play in W/R

Casey4321 on Knight Tribal

4 years ago

Cabal Paladin seems good here with the artifacts.

griffstick on Morophon, the Boundless Humans

4 years ago

Enduring Renewal + Morophon, the Boundless + Saffi Eriksdotter + Blasting Station = infinite damage + storm count for Bitter Ordeal


Enduring Renewal + Morophon, the Boundless + Saffi Eriksdotter + Ashnod's Altar = infinite mana colorless mana + storm count for Bitter Ordeal


Enduring Renewal + Morophon, the Boundless + Saffi Eriksdotter + Cabal Paladin = infinite damage + storm count


Enduring Renewal + Morophon, the Boundless + Ashnod's Altar + any other mana reduction + Zealous Conscripts = gain control of everything + storm count

These combos and or these cards


More combos.

Presence of Gond + Midnight Guard = infinite 1/1 tokens


Village Bell-Ringer + Presence of Gond + infinite 1/1 tokens


Splinter Twin + Midnight Guard = infinite 1/1 tokens


Splinter Twin + Village Bell-Ringer = infinite 1/1 tokens


Splinter Twin or Presence of Gond + Village Bell-Ringer + Captain Sisay = infinite 1/1 tokens + legendary tutors


Splinter Twin or Presence of Gond + Village Bell-Ringer + Citanul Hierophants = infinite 1/1 tokens + infinite green mana


Splinter Twin + Village Bell-Ringer or Midnight Guard + Teysa, Orzhov Scion infinite 1/1 tokens + infinite exile


More combos

Marchesa, the Black Rose + Cathars' Crusade + a sac outlet = combo potential with many cards such as

dragonstryke58 on "finale of eternity" was used …

4 years ago

Please link all cards in your question using double brackets.

Finale of Eternity

Cabal Paladin

Finale of Eternity is not affected by Cabal Paladin 's triggered ability. The trigger ability cares if a historic spell is cast. A historic spell is any artifact, legendary, or saga spell. Finale of Eternity is not historic.

700.6. The term historic refers to an object that has the legendary supertype, the artifact card type, or the Saga subtype.

Even if Finale of Eternity was a historic spell, you are correct in assuming that it would not cause Cabal Paladin to trigger because the spell was already cast and is in the process of resolution.

701.4. Cast

  • 701.4a To cast a spell is to take it from the zone it’s in (usually the hand), put it on the stack, and pay its costs, so that it will eventually resolve and have its effect. A player may cast a spell if they have priority. See rule 601, “Casting Spells.”
  • 701.4b To cast a card is to cast it as a spell.
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