Invasion of the Giants

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Invasion of the Giants

Enchantment — Saga

(As this Saga enters and after and after your draw step, add a lore counter. Sacrifice after III.)

: Scry 2.

: Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker.

: The next Giant spell you cast this turn costs less to cast.

Elnxida on Cost Reduction Cards

10 months ago

I've noticed a few* omissions, namely effects that let you pay an alternate cost - which can be less than the regular cost (Zombie creaturess: Rooftop Storm) or reduced by other effects (Samurai: Kentaro, the Smiling Cat).

*Yeah, so I decided to do a proper search and it bloated into more than a "few"... Sorry for the wall of text, but here you go!

You've already got Fist of Suns and Jodah, but here are some less ubiquitous ones:

Echo: Thick-Skinned Goblin

Slowly Increasing 1/turn: As Foretold

Runes: Runeforge Champion

Fist of Suns and Jodah-like: Leyline of Mutation

Alchemy, Dragons: Sarkhan, Wanderer to Shiv

Pay life instead as Activated Ability: Marshland Bloodcaster

Alchemy, cards you don't own 1/turn: Grenzo, Crooked Jailer

From Exile 1/turn: Charred Foyer / Warped Space

Colorless 1/turn: Darksteel Monolith

Creature from exile 1/turn: Tlincalli Hunter

Conditional, Cycling: New Perspectives

Pay life instead 1/turn: Cramped Vents / Access Maze

Additionally, other regular omissions:

Flash: Cunning Nightbonder

Instants and Sorceries: Voracious Reader  Flip

Creature spells: Krallenhorde Howler  Flip, Honest Rutstein

One Giant: Invasion of the Giants

Target me! (auras, buffs, mutate): Spellwild Ouphe, Elderwood Scion

First Kicked: Vine Gecko

Historic: Ballad of the Black Flag

Not your turn: Geyser Drake

Aura and Equipment: Golden-Tail Trainer

Next Spell (honorable mention?): Hardened Berserker, Saheeli, the Giftedfoil

Pay counters instead: Mutated Cultist

Dragons: Nogi, Draco-Zealotfoil

Alchemy, Dinosaurs: Scalespeaker Shepherd (Not sure why is isn't linking, but I promise it exists)

Alchemy, from graveyard: Shellfish Scholar

Instants and Sorceries MV5+: Spectacle Mage

Prepared: Uvilda, Dean of Perfection  Flip

Undaunted keyword: Durnan of the Yawning Portalfoil

First instant/sorcery, conditional: Eluge, the Shoreless Sea, God-Eternal Kefnet

Alchemy, Goblin: Goblin Influx Array

Next instant/sorcery (honorable mention?): Maelstrom Muse

Face-down: Panoptic Projektor

Doctors: The Eleventh Hour

Cards from exile: Commander Liara Portyr

Next instant/sorcery, conditional: Elminster

Spells you don't own: Gonti, Canny Acquisitor

TypicalTimmy on Kaiso's Deck

3 years ago

Based on your desire to play with artifacts, and your push into , I would recommend you run Jhoira, Weatherlight Captain as your Commander.

There are better options, but for someone new to the game I think it is important to focus on playing fun cards and having a Commander who draws you more and more, so you always have new options to look at. Jhoira is a very player-friendly Commander for beginners.

Now, you don't have any Saga. Those are specialized enchantments that get better over time. An example of a Saga is Invasion of the Giants. These are basically stories that are told. When the Saga enters the battlefield, you put the first Lore counter on it, and you resolve whatever it says to do. In this case, you get to "Scry 2", which means you look at the top two cards of your library. Once you have looked at them, you may put them back on top in any order, or you may put one or all of them on the bottom of your library, again in any order. For example, perhaps you look at a Mountain and an Island. You really want that Island next, but you don't need the Mountain. So you can put the Island on top and the Mountain on the bottom.

Then, during your upkeep, you put another Lore counter on it and you activate .

What Jhoira, Weatherlight Captain does is she draws you an additional card whenever you cast a "Historic" spell.

A Historic spell is anything that is an artifact, Legendary or Saga.

The nice thing about her is that this draw is on cast. So you do not need it to enter the battlefield. Suppose you cast an artifact spell and an opponent uses a Counterspell to stop it. Well, you still get to draw because you still cast it.

CommanderNeyo on Dark Giants

3 years ago

Howdy there! I personally love giants, and have my own giant tribal deck. Some recommendations are:

Calamity Bearer is a powerhouse in Giant decks, as he doubles the damage of all your giants!

I also like Tectonic Giant, since he provides you card advantage and bonus damage if need be.

I also highly recommend running 4 of Lightning Bolt. It lets you kill many of your opponents' creatures, and also gives you reach to finish them off when you get their health low, but can't quite get that last hit in.

Also, you could consider adding Surtland Flinger to the deck, as he allows you to deal massive damage by flinging one of your giants at your opponent's face, doubling the damage if the sacrificed creature is a giant.

I personally run my giant deck as a Blue Red, so I can use such cards as Glimpse the Cosmos and Invasion of the Giants.

Some other suggestions I have would be try to get more cards in the 1 and 2 mana slots, so that you have something to do in the early turns and don't have to decide between playing your giants and your other spells. Cheap removal, like Doom Blade, Cast Down, or Path to Exile might be helpful. Also, because you have such mana-intensive cards, you likely will need to increase your land count to 24-26.

Anywho, glad to see someone else enjoying an underrated tribe!

r0Wn on Heartless Giants

3 years ago

NonetheWeisser

I'd say the lower the curve you can get (aside from the giants), the better. Also, Expressive Iteration should never be played turn 2, since then you lose out on the exiled card. So, that would leave you with just Heartless Summoning, Invasion of the Giants, and the occasional turn 2 Bonecrusher Giant (Stomp)

nbarry223 on Viga-BOOM! (Primer + SB Guide)

4 years ago

I really like the looks of Invasion of the Giants but making the manabase work for that one card will be quite difficult. It sounds really nice scrying 6, drawing 2, and potentially playing a Primeval Titan for on turn 4 if you play the Invasion of the Giants turn 2 (even without amulet).

I'll have to toy around with it in addition to some of the other ideas I'm looking at, but this one looks like it'll make the deck the most consistent, which is what I am really looking for (not losing to mulligans).

keizerbuns on Modern Giants

4 years ago

zapyourtumor haha that's cause it was based off my standard version of this deck, Giant Trouble in Little Standard. I made this into a modern deck just cause I really liked the combo of Hamletback Goliath and Surtland Flinger .

I didn't want to add too many non-creature spells or else I totally would've added a few more burn spells like Lightning Bolt in here. I have thought about cutting out green but I also like how well Beanstalk Giant combos with Surtland Flinger. Plus it enables me to get Hamletback Goliath out on turn 4 by playing Invasion of the Giants turn 2, Beanstalk Giant turn 3, then my big boi turn 4, which is always fun.

I really like Ancient Grudge as a replacement to Sunder Shaman so I'm definitely gonna do that! And I agree that Vanquisher's Banner could be cut, but it's tons of fun when I do get it out and I'm mostly just playing this deck casually, not so much competitively.

Also, I do really like Stinkdrinker Daredevil , however it would end up dying to my own Battle of Frost and Fire so I'm not so sure I would want it in there. Crush Underfoot isn't too bad, but Squash is just a bit more consistent in damage and it combos well with the last ability of Battle of Frost and Fire .

I never noticed Inferno Titan and Frost Titan when I made this deck so they might both be worth looking into! I did have Crystalline Giant in this deck originally but I took it out cause it felt too inconsistent and I needed room for Surtland Flinger and Hamletback Goliath haha. Thundercloud Shaman is also definitely worth playtesting in place of Battle of Frost and Fire so I'll have to try that out too.

Thanks for all of your suggestions, they were really well thought out and very helpful! :D

Sorin_Markov_1947 on Izzet giants v1

4 years ago

Cinderheart Giant is not really a good card. It's too expensive for its effect, even if it does die. Toralf, God of Fury  Flip doesn't do too much either. I'd advise you to look at other giants lists to see what giants are good. Aegar, the Freezing Flame , Invasion of the Giants , the full playset of Calamity Bearer s, are all pretty much must-haves.

Embercleave isn't really what you want. You're going tall, not wide, and EC does its best work when you go wide.

For the control package, Saw It Coming >> any counterspell you have atm. You'll also want sweepers for go-wide decks like mono-red, so Storm's Wrath should be here, or at least Shatterskull Smashing  Flip. Probably both. Actually, Battle of Frost and Fire is better than Storm's Wrath, since you're in giants and it has additional upside after the sweep.

Shimmerdrift Vale isn't worth having. Basics would be better.

ExpozeD on Giant Trouble in Little Standard

4 years ago

Very detailed and comprehensive suggestions Sorin_Markov_1947. I agree with most of it, especially the Invasion of the Giants .

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