Go-Shintai of Ancient Wars
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Go-Shintai of Ancient Wars

Legendary Enchantment Creature — Shrine

First strike

At the beginning of your end step, you may pay . When you do, this deals X damage to target player or planeswalker, where X is the number of Shrines you control.

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Housegheist on Praise the Shrine [Go-Shintai, Go!] [WIP]

2 years ago

First of, thank you for your comment. :)

The main win-condition should come through burn the shrines (either from the shrines like Go-Shintai of Ancient Wars, Sanctum of Fruitful Harvest and Honden of Infinite Rage. Cards like Klothys, God of Destiny and Bastion of Remembrance (refer to plan B) helps with this.

Plan B is the overwhelming token-potential. If the are enough, i wanna swing for lethal.

To come to this point, i found the deck has many interactions with the opponents board to protect itself and to refill our hand. I try to avoid the common pillowfort or infinite-combo. But Combo synergies are okay though.

RDWDTR on Shrines

2 years ago

Mirror Box is a neat idea, sounds deadly after a couple turns. If you're almost decking yourself with card draw, you're going to kill your opponent first. I think Sanctum of Stone Fangs, Honden of Infinite Rage and Go-Shintai of Ancient Wars will be your most solid wincons. I personally like the ones that are solely enchantments more than creatures since they are harder to interact with. If you build around these, you should kill more consistently, and you can still keep some of the better Shrines as 1-ofs... I would mainboard some number of Idyllic Tutors to fetch out your enchantments.

Umori, the Collector is not worth it IMO, you have to pay 7 mana just to get a 1-mana discount on your stuff. That's not even mentioning the restriction. BTW this deck is amazing for Prismatic Ending (a much better piece of interaction for a deck like this than Negate), would be excellent removal for you since you're a 5-color deck. I would also probably run something like Mana Confluence or City of Brass, in addition to the Chromatic Lanterns. I'm sure you already know this but fetch lands and shock lands would go a long way for you obviously. The mana base seems like the biggest weakness. Have you ever considered something like Courser of Kruphix to help you hit land drops? I know it kind of breaks the shrine theme, but it would help you stay afloat the first few turns before you get all your shrines assembled. It would also help you hit the six land mana fix condition for The World Tree. Also Dryad of the Ilysian Grove might be playable here as well, either instead of or in addition to the aforementioned Courser. I think I like the Courser more. Being able to consistently cast your spells is important.

What kind of matchups have you play tested this against? Seems like this might struggle against faster decks. Feel free to put as little or as much stock into my suggestions as you want, I'm not sure what your budget is or how competitive you're looking to be. Glad I could be of assistance so far. This is a cool brew, but it does seem a bit slow/awkward for modern since you need multiple permanents over many turns to really get going.

Have (1) oyianakis
Want (1) jw560211_magic