Helm of Obedience

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Helm of Obedience

Artifact

(X), Tap: Target opponent puts cards from the top of his or her library into his or her graveyard until a creature card or X cards are put into that graveyard this way, whichever comes first. If a creature card is put into that graveyard this way, sacrifice Helm of Obedience and put that card into play under your control. X can't be 0.

Kromanox on 狂気の鬼、理性を喰らう者-Kyoki no Oni, the Devourer of Sanity

4 weeks ago

1º Update:

Some adjusts to mana curve in order to improve speed and board impact.

  • Priority wincons are:

1- Doomsday Excruciator to destroy their hope;

2- Helm of Obedience + Leyline of the Void OR Helm of Obedience + Dauthi Voidwalker to obliterate their dreams;

3- Bloodletter of Aclazotz + Scourge of the Skyclaves OR Warlock Class + Scourge of the Skyclaves to consume their lives

ThassaUpYo@ssa on Davy Jones Locker

1 year ago

Profet93

Solid suggestions...what would be reasonable to swap out in favor of Helm of Obedience, Praetor's Grasp, Stifle, and Tale's End?

Profet93 on Davy Jones Locker

1 year ago

ThassaUpYo@ssa

Stifle

Tale's End

Disallow

Although not exactly friendly to your average cmc, a Leyline of the Void/Dauthi Voidwalker. Adding in a Helm of Obedience for theme but more importantly combo

At the risk of "wasting" your spell on it, Praetor's Grasp. Luckily you can just take their sol ring, mana crypt or important combo piece should they not run eldrazi.

Hope this helps!

Profet93 on Tinybones, The Pickpocket

1 year ago

LivingThing +1

Nice low avg cmc. I don't think you have enough basics to consistently ramp with Cabal Stronghold. Have you considered swapping it for a Volrath's Stronghold or another utility land such as Buried Ruin to recur one of your artifacts?

What is the wincon, commander damage and/or value from thieving opponent's graves? If it is the former, perhaps a Hatred might serve you well? Or if it's the latter, a Strionic Resonator to double up on casting?

Do you feel you have enough draw, especially given your low avg cmc? A Read the Bones could help. I'm unsure if you're into combos but a Helm of Obedience goes with your voidwalker. It also fits on theme, although it's cmc is relatively high for this build.

Should you wish, Arterial Flow and Mind Twist are additional discard effects. Note that mind twist does say random. I love ramping into it early game and just neutering one opponent to make him easy to hit consistently.

Balaam__ on Mono Black Helm

1 year ago

Np. Decks like these recall the golden age of Magic to my mind. I also enjoy when people post detailed descriptions, and this definitely qualifies.

As an aside, to link cards they need to be enclosed in double square brackets. I saw a couple in the description with single brackets and figured that’s what you were going for. [Helm of Obedience] becomes Helm of Obedience.

SufferFromEDHD on Hootsnag Dimir Control

2 years ago

I do too. There is a beauty to how both of these flow. They both efficiently establish control they just go about it in slightly different ways. I will be using one of them in a future prize tournament.

Absorb/Dovin's Veto to Undermine/Countersquall

Celestial Colonnade to Creeping Tar Pit

Helm of Obedience works as a win condition in both lists off of different enchantments.

This has been a stellar month for deck design. I'm still goldfishing the Numot list. Winning with animated mana rocks after nuking all lands is awesome.

wolfhead on Modern Horizons 3 Predictions/Wishlist

2 years ago

I've been hoping for fireblast for a few horizons now,

With all the free spells in modern now, why the hell not.

Would Goblin Welder be too far?

I think another free creature like one of the kobolds or Phyrexian Walker would be interesting.

The Fiery Confluence cycle would be cool and I don't think would affect much,

(I'm basically using that as a placeholder because there's been a couple commander-product cards printed over the last few years I've thought would be cool in modern but I can't remember any of them right now)

I would love to see pyroblast but I don't know if they'll feel obligated to print hydro too,

Personally, I would also love to see an interesting combo piece like Helm of Obedience,

And maybe something weird for combo/control like Arcane Denial.

I think a second Gravecrawler might be interesting and hopefully wouldn't lead to superlong turns,

I would LOVE a two-mana Doran, the Siege Tower more than any other card,

I think a strictly-better Wild Nacatl / Kird Ape wouldn't hurt nobody,

And I think Chain Lightning would be sweet.

I KIND of want that legacy infect spell that gains the opponent life, but that might be too far. Maybe Berserk? Deaths shadow wouldn't mind

I think there's design space for a bauble-like enchantment, but unholy heat kind of ruined that.

An electromancer with ward would be sweet, but wizards would never encourage storm gameplay so maybe with the text "you can only cast two spells a turn"?

Also, I think back to basics would be awesome, I don't care what would happen.

OUTinMinnesota on Deny & Delete

2 years ago

As of Jun 28, 2023, updates have been made to improve playability of this deck.

Playtesting with 2 opponents (3-player games) had revealed that the deck needed multiple methods that allow me to sacrifice Toluz, Clever Conductor when:

  • I'm ready to; maybe because I want to scoop up all the cards being held in exile (ability of this commander)
  • I need to short-circuit an opponent's attempt to exile Toluz, Clever Conductor

The deck now contains three cards to enable creature sacrifice:

Other (Additional) Deck Changes:

New MTG creature cards have been released which allow the player to momentarily exile their own creatures:

That's powerful for this deck, so those two cards have been added. They work well with the deck's function of sending permanents into exile, turn after turn:

I'm eager to play this deck again.

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