|Commander / EDH||Legal|
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|Time Spiral "Timeshifted" (TSB)||Rare|
|Unlimited Edition (2ED)||Uncommon|
|Collector's Edition (CED)||Uncommon|
|International Collector's Edition (CEI)||Uncommon|
|Limited Edition Beta (LEB)||Uncommon|
|Limited Edition Alpha (LEA)||Uncommon|
|Promo Set (000)||Rare|
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Psionic Blast deals 4 damage to target creature or player and 2 damage to you.
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Psionic Blast Discussion
4 weeks ago
The occasional, yet rare color pie break is accepted normally.
2 months ago
I'll start with my background: I'm a low level points grinder. I play Storm/Jeskai Control in Modern, and Miracles/2 Chains in Legacy. I'm gonna tell you what I don't like in your deck, why I don't like it, then I'll tell you what I would put in your deck, and why I would. We all play magic differently, so I hope you at least consider some of the changes, and overall I wish you luck in your building!
Mana Leak: I would not play 4 of. Honestly, I'm not sure I would play more than 1, and absolutely no more than 2. This card is only good early game, and you're a pseudo-control deck, which means you will go long sometimes. For me, it's down to 1 here
Echoing Truth: This card just doesn't deserve a main board slot, in my opinion. In loses you card parity, as opposed to repeal, which will cantrip. I'd move to have 2 total in the side.
Scalding Tarn: You don't need this many fetches, even if you are playing Jace, considering you play 4 Serum Visions and 4 Opt. You need more lands than anything, so petition to make this pair of fetches into a pair of Islands.
Into the Roil: This card seems like an odd fit. At best, it's a Cryptic that can't counter and can't tap the team. I would take this out completely.
Pact of Negation: You already play 3 -cost spells in the main, in Disrupting Shoal. This card (for the most part) prevents you from holding up counter magic on your next turn, or playing a spell on your next turn. You already play a ton of fair counterspells, this pair is overkill. I'd take 'em out.
Vedalken Shackles: I think this is more of a meta call, but I'm basing my evaluation of these cards in the vacuum that is the national meta of modern - which means that K-Command and Bolt probably are too good to play this card. But, again, I believe this is a meta call. As per the continuity of this comment, I would be taking these out.
Ensnaring Bridge: I know this is in your maybeboard, but I'm gonna squash this right now. This card is awful in a deck that wants 7 cards in hand at all times. Unless Pox / 8 Rack is the best deck in your meta, I wouldn't even consider this.
Okay, now to what I would add:
1 Vendilion Clique & 2 Wizard's Retort: These 3 go into the main to help out your Disrupting Shoals - you have few three drops without these. Playing a total of 11 Wizards makes a pair of Wizard's Retort pretty playable. For those reasons, these come in.
1 Repeal & 1 Unsubstantiate: Both of these cards are nuts. Unsub does double duty, being both a counterspell and an unsummon (and don't forget, you can use both of these cards on your own Snapcaster Mage to avoid a bolt or just flashback another card), while Repeal cantrips and sets your opponent back one turn. Try both of these out in the main, you won't be disappointed.
2/2 Psionic Blast: 2 in the Main, 2 in the Side. There's a reason that Jeskai Control is the best control deck in Modern right now - it can become a burn deck pretty easily. This is your answer to that. The two damage is negligible - considering you don't play shocks, it seems your life total will be pretty safe in the early game. As for playing a pair in the side, it's just a continuation of the burn gameplan. Thanks Durkle for throwing this out there.
Dismember could find a spot in the side, along with Surgical, but I would only take out some number of your Relic of Progenitus to do so. Maybe 2 Relic, 1 Surgical, 1 Dismember? It seems pretty meta dependent, but thought I'd bring it up. Okay, that's all I got for you. Hope I've been of some use. Cheers!
2 months ago
Blue mages unite.
So there's a couple things you should consider when making a list like this. The biggest thing is: Why are we playing mono blue and not splashing a color? What does mono blue let us do that we couldn't otherwise do with a splash? Currently you don't have a very good answer to that question, honestly. You're not actively benefiting from only playing 1 color, you're just nerfing yourself by limiting your options to interact.
There are a couple things you can do to make use of mono blue cards and mono islands. The first is making use of several copies of Disrupting Shoal. HIGHLY recommend this one. Excellent excellent card, but doesn't really have a home in modern. It fits best into this kind of shell naturally. Really catches people off guard.
The second thing is playing a couple copies of Vedalken Shackles. Honestly not the best suited card in modern right now (what with k commands and crazy fast clocks) but still a super solid card, at least deserves a place in the sideboard probably against goyf decks and such.
Tempest Djinn is also kind sweet as a finisher, but it's super unproven and probably too clunky.
..I'm about to just list off a bunch of random suggestions, feel free to ignore whichever ones you don't like.
I think Ancestral Visions is a trap in this deck. At least main. As a 4 of. At the end of the day, this is a tempo deck, and WILL struggle late game against decks that play more inherently powerful cards, so all this card is doing is trying to slow the bleeding. It's a very weak turn 1 play when you could be casting a delver or setting up with a serum visions or holding up spell snare, and it's an absolutely atrocious topdeck. I'd avoid this one in here. Just my own two cents.
Spreading Seas is a good card, but I don't like 4. They makes delvers harder to flip and you usually have to commit to tapping out on turn 2 to make the best use of them, which I personally don't like. Wouldn't be the worst thing ever to keep them, but its not like its filling the same role that it is in merfolk, where it gives your guys evasion and you can still be playing guys with vial while you tap out to cast spreading seas.
Psionic Blast is worth a consideration. Colorshifted Char is pretty sweet, and gives you some good interaction / game-ending potential. Alternatively I think even a Dismember or two would be kinda nice.
Embracing tempo, Vapor Snag is a card you probably want. It's like extra copies of remand but it's 1 mana, only works on creatures, and pings them instead of drawing. Super solid. Can also be used to save your own guys in a pinch.
Every creature you have right now is a wizard. You could consider trying Wizard's Retort and just getting to play the card Counterspell in modern. You might want to play a few more wizards to enable this plan, in which case you could consider playing Mutavault as a manland, and then stuff like maybe Nimble Obstructionist or even Baral, Chief of Compliance to give you a few more wizards. Baral is actually kinda sweet, he lets you cast Cryptic Command on turn 3, and then you even get to loot off of him.
Commandeer is absolutely hilarious in the sideboard. I know it looks like a weird edh staple or something, but try laughing at it when you steal a Karn and then exile their tron land with it. Absolutely silly card, definitely worth a slot or two imo.
Since you're playing fetches and stuff anyway to help enable JtMS, I feel like splashing a single Hallowed Fountain could actually be very nice. Gives you access to things like Stony Silence and Geist of Saint Traft postboard, which can give you a chance in your bad matchups. You could play Rest in Peace over relic as well.
And uh... I think that's all I've got. Hopefully there's some helpful stuff in there. Best of luck my blue brother
3 months ago
I think you're missing a couple key points.
You are only thinking about this in terms of commander. As I stated, this hypothetical stax commander does not have to be released in a commander set. Anti-tutor effects are powerful in 60-card constructed (fetch lands), and Wizards has been going heavy on producing cards to punish Tron. This hypothetical commander could easily be designed to appeal both to cEDH players and 60-card constructed players, negating your argument it would only apply to a small subsection of the community.
We should print cards designed for the hyper-competitive players. Even if they are in the minority, they are still part of the greater Magic community and deserve some exciting, new tools to play around with.
WotC should promote Stax as a gameplan. Everyone should be allowed to play with the type of deck they enjoy - this may surprise you, but there's even some of us who like the brutal slog that is a mirror-Stax match.
The majority of your post is simply restating what I've already said, just missing the logical inference that can be derived therefrom. As stated, I agreed such a card would be problematic for non-cEDH players. However, as I stated, semi-casual and casual metas are self-regulating. Their players talk with one another and can request certain decks, cards, or archetypes not be played. Players know their own meta, and can choose not to play these cards if it would be unpopular.
Even in groups where players might not communicate, casual multiplayer metas tend to self-regulate. After all, if you are hated off the board by an alliance of your opponents every time you play a certain deck, you're going to stop playing that deck or modify its power level.
You, yourself, brought up the fact that hyper-competitive cards exist, such as, to use your example, Narset. Do you really think we should live in a world where Narset was never printed? That's effectively what you're arguing--because Narset might have a bad influence if brought to a casual game, it should not be allowed to exist.
Denying players access to these cards is damaging to metas were these cards would be welcome. Its Wizards' job to give us the tools needed for any and every deck we might want to build, and to regulate their own sanctioned formats. For casual, kitchen table formats, it should be that particular group, not Wizards, deciding what is and is not allowed.
We can't just willy-nilly add cards to colours. The Colour Pie is what makes Magic work, and all new cards should work with our current understanding of the Colour Pie. Red and White's failings on these points is precisely why the game works--not every colour is, nor should be, good at everything. Asking to add these cards to Red and White would be like asking for reprints of Psionic Blast - they're just not something that should really exist.
4 months ago
I would probably put spreading seas in SB as they are not going to be highly relevant most of the time.
With the amount of combo in modern Psionic Blast may also be worth a mb slot, as all your other removal is bounce based, (as the deck lack enough threats to close the game quickly)
The deck feels like it also what's some hard counters rather than just spell bounce, have you considered a play set of Rune Snag ?
4 months ago
I really reccomend Countersquall over negate and remand, since nocturnus also looks for it and the cost should be a non-issue. All the one-ofs are really cute- I actually love seeing Psionic Blast in here, but personally I'd want them all in the same CMC with Muddle the Mixture or Perplex tying it together.
That said, this looks like a lot of fun, and pretty reliable for the number of singleton cards.
6 months ago
I've been looking at all the mono-blue modern decks trying to find cool sideboard cards and bits of tech. This deck plays a fair bit like modern Merfolk and I reckon you could steal a few tricks from them.
For one, Metallic Mimic seems like it would be great here. It's 2 cmc so it works well with Aether Vial, it's another lord (Merfolk runs 12 lords usually!) and it's an illusion. It's a bit pricey but a solid addition without a doubt.
Also because you close out games fast you should use your life as a resource (your opponent shouldn't be putting much life pressure on you because you kill them so fast). I reckon a copy of Dismember wouldn't go astray. getting a problem blocker like Gurmag Angler out of the way can be the difference between victory and loss for aggro decks like yours. Being able to pay one colourless makes it versatile in your deck, which has quite a few colourless lands.
Being on the aggro plan means that you want to hit fast. Sometimes that means removing defenders. However if you can do direct damage to the face that is sweet too, especially in blue where no one sees it coming. Psionic Blast is an all-star in this deck by Saffron Olive. Being an aggro deck you don't care about doing damage to yourself so this card should be in strong contention as it gives you serious reach and surprise factor.
Another lord you can use is Grand Architect. It not only gives your creatures +1/+1 but it also allows you to tap a creature to play an artifact. That's pretty cool with Metallic Mimic (which you can cast just by tapping a creature - especially one with summoning sickness), Damping Sphere or Relic of Progenitus. You could even do what Saffron Olive did and throw in some Smuggler's Copter just because it gives evasion and looting which is pretty solid. As a more budget option Illusionary Servant is pretty good. Anything they use to target it would probably kill it anyway so the sacrifice trigger isn't much of an issue. If you cast this on turn 3 after casting a lord on turn two you just got a 4/5 flier on turn 3 for 3 mana. That's good enough for modern. I'd choose Grand Architect as the three drop first but if budget is an issue Illusionary Servant is pretty good.
As for cards I'd drop - Search For Azcanta is first. You hardly have anything it can actually draw you once it flips and only one card that cares about the graveyard. You're trying to kill your opponent ASAP and Search doesn't do anything toward making that happen.
Another card I'd drop for similar reasons is Opt. Card selection is not as important for you as it is in the control shells that love this card. You want threats thick and fast so Phantasmal Bear or Jace's Phantasm are your turn 1 plays.
Halimar Depths has the same problem of offering card selection by slowing your deck down.
Muddle the Mixture is too narrow for a two mana counter and the transmute ability is too slow for your deck. It turns a 2 cmc lord into a 5 cmc lord.
Finally Phyrexian Metamorph is a worse verion of Metallic Mimic because you need to already have a lord for it to matter. Copying someone else's creature means that you just have what they have already. Also being an artifact it eats heaps more removal and is a total blowout against Kolaghan's Command.
So overall I'd add +4 Metallic Mimic, +4 Grand Architect, +2 Psionic Blast, +1 Dismember and + 3 Island (to get around Blood Moon) for -2 Search for Azcanta, -4 Opt, -2 Muddle the Mixture, -3 Phyrexian Metamorph and -3 Halimar Depths.
Anyway, mono-blue modern solidarity! Hope you get lots of wins out there :)