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Zameck Guildmage has two abilities:

  1. Pay : Each creature you control enters with an additional +1/+1 counter this turn.

  2. Pay , remove a +1/+1 counter from a creature you control: Draw a card.

Note: The first ability is cumulative.

So the goal is to make a bunch of mutants, grow them like plants, trim them down to draw cards, and hopefully out-smash your opponents.

Also, this is a Simic deck, so you can go infinite: If you can get Aerie Ouphes on the board with a way to give it a +1/+1 counter whenever it enters, you can blast every creature with flying out of the sky. If you can get Rot Shambler out, too, you can make it arbitrarily big. Or if you can Selhoff Occultist out at the same time, you can mill your opponents' decks, pass the turn, and win!

Suggestions welcome!

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Comments

93% Casual

Competitive

Date added 1 month
Last updated 1 month
Legality

This deck is Pauper EDH legal.

Cards 100
Avg. CMC 2.78
Tokens Eldrazi Spawn 0/1 C, Fractal 0/0 GU
Folders PDH
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