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Sideboard


Maybeboard


This is my Temur deck for the new Battle for Zendikar Standard, based on my successful list from last season. It remains powerful.

Card Choices

Critters

  • Dragonlord Atarka: Massive airborne threat that is extremely difficult to remove or combat. Provides highly efficient removal. Smashes right through Hangarback Walker's Thopter tokens. The deck's best See the Unwritten target.

  • Rattleclaw Mystic: Crucial early-game mana accelerator that can actually become a combat threat via Shaman of the Great Hunt. Morphing it provides you with a body that can block 1-power creatures and also offers a mana boost on subsequent turns.

  • Savage Knuckleblade: Extremely efficient threat that can fight larger creatures in combat, evade removal, and attack the turn it comes into play.

  • Shaman of the Great Hunt: Turns Rattleclaw Mystic into a threat and adds value to every attack that strikes home. Slow decks can be overwhelmed by this creature in the early stages of the game. Excess mana can be spent in the long game to draw cards via its activated ability, enabling it to break stalemates.

  • Surrak, the Hunt Caller: He can nearly always can give anything haste, including a mana creature (and it can therefore act as an accelerant itself). Turns almost any creature put into play via See the Unwritten into an immediate threat. He also has a huge, efficient body himself and trades with Siege Rhino.

  • Thunderbreak Regent: Guarantees damage when targeted by the enemy. Multiple copies put into play via See the Unwritten can put a brutal soft-lock on weak opponents who can't afford to use removal on one. Highly efficient body for its mana cost.

  • Whisperer of the Wilds : Explosive mana accelerant when its ferocious ability is online. Its toughness of 2 allows it to survive most of our post-board Radiant Flames plays against red aggro decks. It can also block 1-power creatures and chumps well in the long game.

Toolbox

  • Kiora, Master of the Depths: Game-winning planeswalker that allows huge early-game plays (casting a Turn 4 Dragonlord Atarka is very possible). In grindy matches, she allows us to untap creatures after combat to grant additional blockers and/or or leave up mana for Stubborn Denial. Her second ability is nearly as crucial. Digging four cards deep for a land and a creature is almost always a beneficial play, putting gas in our hand and breaking up land clumps. Adds a lot of consistency to the deck. Her ultimate ability almost always wins us the game, but we almost never need it to do so.

  • See the Unwritten: Devastating card that is surprisingly easy to ramp to via Rattleclaw Mystic, Whisperer of the Wilds , and Kiora, Master of the Depths. It is obviously at its best when ferocious is online, but is strong even without it. It is a crucial momentum-changer that can dig us out of bad situations. Two Dragonlord Atarkas coming into play via this card is often a one-sided board sweep. It is a cornerstone of our strategy against most matchups.

  • Stubborn Denial: Primarily for efficiently stopping removal and/or combat tricks, but is also very effective at answering dangerous planeswalkers like Gideon, Ally of Zendikar or Ugin, the Spirit Dragon. An integral component of our strategy.

Sideboard

  • Disdainful Stroke: Stops most of Abzan's mid-game plays and also works well against ramp decks. This spell is also quite solid against control. Protects us from most board sweepers, too.

  • Feed the Clan: Vital life gain against red aggro decks, which comprise our single worst matchup. We sideboard most heavily against these decks, and this card is not to be overlooked.

  • Fiery Impulse : Strong performer both early and late against aggro, especially the red or Atarka Red varieties. Access to early interaction is sometimes key to victory in these matchups.

  • Radiant Flames: A full playset gives us breathing room against aggressive decks. Note that it can simply be cast using only red and colorless mana, allowing us to spare our Whisperer of the Wilds and Shaman of the Great Hunt from destruction, when appropriate.

  • Roast : A removal mainstay against Abzan, but it's also a reasonable card against aggro strategies, despite the presence of dash creatures in those decks.

Matchups

Coming Soon

Suggestions

Updates Add

I'll miss playing Temur. It was a fun deck that few people tried to build and thus many opponents were surprised by it. Thanks to everyone who looked at my list and/or offered advice. I'll always appreciate the help.

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Created with Highcharts 9.3.3Card costs (outer) Land mana (inner)
Created with Highcharts 9.3.3CreatureCreaturePlaneswalkerPlaneswalkerLandLandInstantInstantSorcerySorcery
Created with Highcharts 9.3.3Converted mana costMana-curve8.6%8.6%20.0%20.0%22.9%22.9%8.6%8.6%8.6%8.6%11.4%11.4%8.6%8.6%11.4%11.4%01234567010515

Revision 8 See all

(10 years ago)