Sideboard

Alternate Win Condition (4)

Enchantment Removal (2)

Graveyard Hate (4)

Companion (1)

Commander: Umori, the Collector

Creature Removal (4)


Maybeboard


  • You want a maindeck that costs less than 5 $ and has no Rares or Mythics.
  • You want to ramp into dropping early fatties in a color that has no business doing that.
  • You want to ramp without needing to keep a fragile Llanowar Elves alive.
  • You want to laugh in the face of Fatal Push, Cut Down, Abrupt Decay, Negate, Spell Pierce and Duress as well as have Thoughtseize marginally speed up your game plan.
  • You want a deck whose enablers do their job immediately and actually help you after they have served their primary purpose.

Cast a bunch of Graveyard Fillers to fill your graveyard as quickly as possible in order to get a cost reduction on your Beaters.

The plan may seem unreliable, but it's pretty consistent because there are so many creatures in the deck. Your hit rate on milling is about 73.3%. It's not unusual to have at least 10 power on the battlefield at the end of turn 3.

Each of your Graveyard Fillers have an additional function other than their ETB mill role.

  • Stitcher's Supplier has a death trigger that also mills.
  • Gnawing Vermin's death trigger can snipe an x/1 creature or finish off an x/2 creature that was blocked.
  • Mire Triton and Deathcap Marionette act as "removal" by being deathtouch blockers.
  • Undead Butler can get back a valuable creature that was milled. It essentially draws a card at the cost of removing one card from your graveyard.

Cast your Beaters at a heavy discount. If all goes well, they will only end up costing .

  • Chitin Gravestalker is big and can be cycled away if needed.
  • Writhing Necromass is big and can take down something even bigger.
  • Hollow Marauder is evasive, forces opponents to discard and could draw you a card.
  • Huskburster Swarm's main advantage is that it is hard to block efficiently and it is the only beater whose cost stays reduced if our graveyard is exiled.

Beat down. Cast more Beaters.

Turn 1: Swamp + Stitcher's Supplier, Mill 3 creatures. Block opponent's creature, Mill 3 more creatures + Stitcher's Supplier.

Turn 2: Swamp + Cast 2x Hollow Marauder for each, opponent discards 2 cards, you draw 2 cards.

Or

Turn 2: Swamp + Cast 2x Huskburster Swarm for each.

Turn 3: Swing with 8 power in the air or 12 on the ground with Menace and more beaters on the way.

  • Blackbloom Bog   is a Land that counts as a creature when it is milled. Blackbloom Rogue   is evasive and can get in a few points of damage.
  • Gatekeeper of Malakir forces a sacrifice and leaves behind a blocker. It's especially hilarious when your opponent tries to reanimate one big creature.

  • Umori, the Collector is free to add since the mainboard is all-creatures. it can be cast and reduces the cost of our creatures if things go very badly.
  • Digsite Conservator can exile part of an opponent's graveyard and hopefully slow down our opponent's strategy.

If you want to throw a bit more money at the deck, the following cards could replace a few of the swamps and the Deathcap Marionette:

  • Overlord of the Balemurk is big and can be impended early to mill 4 deep to accelerate the plan and can return a card to your hand to prepare the beatdown. Once it becomes a creature, it basically gives you a card of your choice every turn. This is immensely helpful in longer games, but you run the risk of milling yourself out if this goes on for too long.

  • Takenuma, Abandoned Mire helps you find a Beater late in the game and enters untapped so there is no real downside to adding one.
  • Hive of the Eye Tyrant enters untapped on the first two turns so it probably won't slow you down too much across the critical first three turns. It's nice board-wipe protection and helps finish the late game. It also provides a little bit of targeted, but weak, graveyard hate.
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    Casual

    97% Competitive