Sideboard


Retreat to Coralhelm lets this deck combo off as early as turn 3. Turn one Noble Hierarch or Birds of Paradise, Turn two Knight of the Reliquary, Turn three Retreat to Coralhelm, tap Knight of the Reliquary, sac a land, cycle through a bunch of your land base by untapping our Knight of the Reliquary with the Retreat to Coralhelm landfall trigger ending on a Kessig Wolf Run with the mana you are easily able to float while going through your landbase to deal lethal in one turn.

The base of the deck is a highly competitive Collected Company Zoo style deck that I've already had great success with. Retreat to Coralhelm has further noncombo synergy with the deck by letting you tap down problematic blockers.

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Over the last year or so with the printing of many sets the deck has evolved from it's initial phase. The rise of a more combo oriented bant Knightfall has taken over as the basis for most lists. I've tested it multiple times and I've been largely underwhelmed. While I still believe my strategy of going a more aggressive route with the Coralhelm combo being incidental is the best route for this deck, I've learned a lot from testing the bant Knightfall strategy and the list has transformed heavily.

With the printing of Spell Queller and Selfless Spirit both aspects of my version of the deck, aggro and combo, can be protected while applying additional flying pressure. Spell Queller is a truly incredible way to interact with combo decks that the deck traditionally struggled with. It's also an excellent tempo swing in the mid game, keeping up the pressure while delaying removal or blanking it entirely when Selfless Spirit is on the field to protect your board and your queller'd spells. These cards add a versatility of interaction the deck lacked before, while adding consistent, exaltedable flying damage to your arsenal. Unfortunately these cards mean there's little room for Giest of Saint Traft . Geist is an excellent card but he simply doesn't add enough game in the decks bad matchups, instead generally overkilling opponents that already weren't able to deal with Tarmogoyfs and large Knight of the Reliquarys.

Now, for the most recent change, the spicy swap of my 4 Wild Nacatls for 4 Narnam Renegade. The simply fact is that Wild Nacatl is a great card, but as a 4 color deck that wants to do everything we're doing without having to fetch to 12, Wild Nacatl has gotten harder and harder to turn into a 3/3 reliably. Not to mention his utility goes down rapidly once you've entered the later phases of a given game when you start casting Collected Companys. That's where Narnam Renegade comes in. In a deck with 12 fetchlands revolt is trivially easy to trigger, and while the Elf Warrior is only ever going to be a 2/3 (I know, worse than Wild Nacatl) it has the magic word DEATHTOUCH written on it. This MASSIVELY increases it's utility as a Collected Company hit later in the game when your opponent swings into your board and suddenly you get to force some very painful deathtouch trades during combat. Not to mention just playing one turn 1 is an excellently removal magnet. It's incredibly irritating for your opponents to try to move forward any game plan that involved them swinging in when you have an early deathtoucher, often leading them to spend a removal spell that might otherwise be saved for your more important creatures. Will be testing extensively.

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Top Ranked
  • Achieved #15 position overall 8 years ago
Date added 8 years
Last updated 7 years
Legality

This deck is Modern legal.

Rarity (main - side)

5 - 0 Mythic Rares

41 - 7 Rares

10 - 4 Uncommons

1 - 4 Commons

Cards 60
Avg. CMC 2.05
Tokens Angel 4/4 W
Folders Interesting decks, Modern, Mordern, Deck Ideas, Smörgås, modern, possible decks
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